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Merge PR #8 fixes 1 and 2 into experimental
From 0x1f6's robustness PR: survive a malformed control datagram (adapted to wrap experimental's textfield command too) and plan a layout when the rows setting exceeds what the screens fill. The PR's third commit, the volume-key swap rollback, is left out: rolling back a partial remap leaves every real volume key exposed to gamescope instead of some, and on restore it turns already-restored keys back into stand-ins. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -910,48 +910,54 @@ def main():
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return
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words = data.decode(errors="replace").split()
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cmd = words[0] if words else ""
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if cmd == "keyboard":
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# From ft-screens (unbound, no reply): where typing goes, repeated every second.
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desktop = len(words) > 1 and words[1] == "desktop"
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state["desktop_until"] = now + 3.0 if desktop else 0.0
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continue
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if cmd == "vrbtn" and len(words) == 3 and words[1] in VR_BUTTONS and words[2] in ("0", "1"):
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vr_button(words[1], int(words[2]), now)
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continue
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if cmd == "vrhello":
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vr_bind(now)
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continue
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if cmd == "textfield" and len(words) == 2:
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text_field(words[1] == "1")
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continue
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if cmd == "gazeawake" and len(words) == 2:
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if state["pointer"]:
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state["pointer"].gaze_awake_until = now + 12.0 if words[1] == "1" else 0.0
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continue
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if not addr:
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continue # unbound sender, nowhere to reply
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if cmd == "devices":
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reply(addr, {"t": "devices", "pointer_mode": state["pointer"] is not None,
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"actions": ACTIONS,
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"nodes": [n.describe() for n in nodes.values() if n.candidate]})
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elif cmd == "watch":
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seconds = float(words[1]) if len(words) > 1 else 30
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watchers[addr] = now + min(seconds, 600)
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reply(addr, {"t": "watching", "seconds": seconds})
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elif cmd == "reload":
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load_config()
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apply_roles()
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if state["pointer"]:
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state["pointer"].send("reload")
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vr_bind(now)
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reply(addr, {"t": "reloaded"})
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elif cmd == "vrcapture":
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seconds = float(words[1]) if len(words) > 1 else 30
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state["vr_capture_until"] = now + min(seconds, 120) if seconds > 0 else 0.0
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vr_bind(now)
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reply(addr, {"t": "vrcapture", "seconds": seconds})
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else:
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reply(addr, {"t": "error", "error": f"unknown command {cmd!r}"})
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# One malformed datagram must not end the relay: it would drop every grab,
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# including the volume keys that keep gamescope from aborting. The control
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# socket is an abstract socket, so any local process can send to it.
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try:
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if cmd == "keyboard":
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# From ft-screens (unbound, no reply): where typing goes, repeated every second.
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desktop = len(words) > 1 and words[1] == "desktop"
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state["desktop_until"] = now + 3.0 if desktop else 0.0
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continue
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if cmd == "vrbtn" and len(words) == 3 and words[1] in VR_BUTTONS and words[2] in ("0", "1"):
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vr_button(words[1], int(words[2]), now)
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continue
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if cmd == "vrhello":
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vr_bind(now)
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continue
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if cmd == "textfield" and len(words) == 2:
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text_field(words[1] == "1")
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continue
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if cmd == "gazeawake" and len(words) == 2:
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if state["pointer"]:
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state["pointer"].gaze_awake_until = now + 12.0 if words[1] == "1" else 0.0
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continue
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if not addr:
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continue # unbound sender, nowhere to reply
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if cmd == "devices":
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reply(addr, {"t": "devices", "pointer_mode": state["pointer"] is not None,
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"actions": ACTIONS,
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"nodes": [n.describe() for n in nodes.values() if n.candidate]})
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elif cmd == "watch":
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seconds = float(words[1]) if len(words) > 1 else 30
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watchers[addr] = now + min(seconds, 600)
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reply(addr, {"t": "watching", "seconds": seconds})
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elif cmd == "reload":
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load_config()
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apply_roles()
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if state["pointer"]:
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state["pointer"].send("reload")
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vr_bind(now)
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reply(addr, {"t": "reloaded"})
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elif cmd == "vrcapture":
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seconds = float(words[1]) if len(words) > 1 else 30
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state["vr_capture_until"] = now + min(seconds, 120) if seconds > 0 else 0.0
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vr_bind(now)
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reply(addr, {"t": "vrcapture", "seconds": seconds})
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else:
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reply(addr, {"t": "error", "error": f"unknown command {cmd!r}"})
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except Exception as e:
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log(f"bad control datagram {data!r}: {e!r}")
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def broadcast(node, etype, code, value, now):
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if not watchers or not node.candidate:
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@@ -318,6 +318,10 @@ def plan(layout, count, panel_size=None):
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p = layout["preset"]
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rows = max(1, min(int(p.get("rows", 1)), count))
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cols = math.ceil(count / rows)
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# A row setting above what the screens fill leaves empty grid rows (4 screens,
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# 3 rows -> cols 2 -> a third row with nothing in it), and max() over an empty
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# row crashes plan(). Trim rows to what the screens actually fill.
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rows = max(1, math.ceil(count / cols))
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d = max(0.3, float(p.get("distance", 2.0)))
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gap = max(0.0, float(p.get("gap", 0.05)))
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height = float(p.get("height", 0.0))
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