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steam-frame
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spoopyghosty0--frameport
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v0.11.0
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spoopyghosty0
e510ea88f0
ovrpshim: log ovrp_GetNodePresent for Unity's built-in XR input and report a hand node present while its Touch controller is connected (BattleSisters: Unity's XR controller devices, which its buttons are read from, never appeared)
2026-10-06 00:17:25 -04:00
..
arm64-v8a
ovrpshim: log ovrp_GetNodePresent for Unity's built-in XR input and report a hand node present while its Touch controller is connected (BattleSisters: Unity's XR controller devices, which its buttons are read from, never appeared)
2026-10-06 00:17:25 -04:00
armeabi-v7a
focus_hold on by default with 5 s (the Frame's wear sensor flickers "HMD off" for 0.5-2 s while worn and Quest games pause each time; Lucky's Tale); Unity 2019 games on the built-in VR loop (no Oculus XR Plugin) get the ovrpshim frame wait (BattleSisters flooded 'outside of frame bounds' and hung the GPU); frame.ovr_trace: opt-in Meta Platform SDK request tracer (native/ovrtrace) for games stuck waiting (Vader Immortal, GitHub
#49
); catalog: I Am Cat pose_consistency, Lucky's Tale haptic_fix, The Room VR (all owner-verified)
2026-10-05 22:02:06 -04:00
dex
FramePort: modular Quest → Steam Frame porting app
2026-09-28 21:00:29 -04:00
linux-arm64
Oculus Rift / PC VR support, GUI overhaul, artwork and Frame tooling
2026-09-30 00:35:19 -04:00
win-x64
Quest binary fixes, PC VR launch modes + SteamVR tuning, file sending, GUI scaling
2026-09-30 21:51:37 -04:00
SHA256SUMS
ovrpshim: log ovrp_GetNodePresent for Unity's built-in XR input and report a hand node present while its Touch controller is connected (BattleSisters: Unity's XR controller devices, which its buttons are read from, never appeared)
2026-10-06 00:17:25 -04:00