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steam-frame
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spoopyghosty0--frameport
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https://github.com/spoopyghosty0/frameport.git
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2026-10-06 10:00:36 +02:00
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spoopyghosty0--frameport
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spoopyghosty0
50ab3eb341
frame.ltw_depth: Minecraft launchers' LTW (QuestCraft) loads OpenGL ES through libfpg.so (native/glshim/eglfmt.c), which turns desktop GL_DEPTH_COMPONENT32 into OpenGL ES depth formats; the Frame's Mesa rejected it, so the depth textures never existed and every framebuffer was incomplete (black picture)
2026-10-05 17:22:52 -04:00
..
arm64-v8a
frame.ltw_depth: Minecraft launchers' LTW (QuestCraft) loads OpenGL ES through libfpg.so (native/glshim/eglfmt.c), which turns desktop GL_DEPTH_COMPONENT32 into OpenGL ES depth formats; the Frame's Mesa rejected it, so the depth textures never existed and every framebuffer was incomplete (black picture)
2026-10-05 17:22:52 -04:00
armeabi-v7a
FrameBridge hide_space_warp (per game, off by default): hides XR_FB_space_warp and removes space warp info from the eye images; for games whose picture flickers with Application SpaceWarp (Into The Radius 2 under test; OVRPort's patch_disable_space_warp doesn't reach UE5)
2026-10-04 23:22:27 -04:00
dex
FramePort: modular Quest → Steam Frame porting app
2026-09-28 21:00:29 -04:00
linux-arm64
Oculus Rift / PC VR support, GUI overhaul, artwork and Frame tooling
2026-09-30 00:35:19 -04:00
win-x64
Quest binary fixes, PC VR launch modes + SteamVR tuning, file sending, GUI scaling
2026-09-30 21:51:37 -04:00
SHA256SUMS
frame.ltw_depth: Minecraft launchers' LTW (QuestCraft) loads OpenGL ES through libfpg.so (native/glshim/eglfmt.c), which turns desktop GL_DEPTH_COMPONENT32 into OpenGL ES depth formats; the Frame's Mesa rejected it, so the depth textures never existed and every framebuffer was incomplete (black picture)
2026-10-05 17:22:52 -04:00