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steam-frame
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spoopyghosty0--frameport
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https://github.com/spoopyghosty0/frameport.git
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2026-10-06 10:00:36 +02:00
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spoopyghosty0--frameport
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spoopyghosty0
3391a981b8
Unity fixes from the 2026-10-05 headset round: unity_runtime_msaa_off also no-ops QualitySettings.set_antiAliasing; frame.unity_no_overlay_copy (The Room VR: OVROverlay's fade copy crashed Zink; works now); unity_oculus_check also for Unity 2019 without the frame-wait shim (BattleSisters starts VR; then a GPU lockup); frame.unity_gl_shim + gl_hide_msrtt (GL shim reads every settings source); xrshim converts haptic amplitude envelopes before OVRPort's dispatcher (haptic_fix; GitHub
#9
, found by Klownicle); FrameBridge pose_consistency (GitHub
#8
, proposed by Klownicle)
2026-10-05 20:55:36 -04:00
..
arm64-v8a
Unity fixes from the 2026-10-05 headset round: unity_runtime_msaa_off also no-ops QualitySettings.set_antiAliasing; frame.unity_no_overlay_copy (The Room VR: OVROverlay's fade copy crashed Zink; works now); unity_oculus_check also for Unity 2019 without the frame-wait shim (BattleSisters starts VR; then a GPU lockup); frame.unity_gl_shim + gl_hide_msrtt (GL shim reads every settings source); xrshim converts haptic amplitude envelopes before OVRPort's dispatcher (haptic_fix; GitHub
#9
, found by Klownicle); FrameBridge pose_consistency (GitHub
#8
, proposed by Klownicle)
2026-10-05 20:55:36 -04:00
armeabi-v7a
Unity fixes from the 2026-10-05 headset round: unity_runtime_msaa_off also no-ops QualitySettings.set_antiAliasing; frame.unity_no_overlay_copy (The Room VR: OVROverlay's fade copy crashed Zink; works now); unity_oculus_check also for Unity 2019 without the frame-wait shim (BattleSisters starts VR; then a GPU lockup); frame.unity_gl_shim + gl_hide_msrtt (GL shim reads every settings source); xrshim converts haptic amplitude envelopes before OVRPort's dispatcher (haptic_fix; GitHub
#9
, found by Klownicle); FrameBridge pose_consistency (GitHub
#8
, proposed by Klownicle)
2026-10-05 20:55:36 -04:00
dex
FramePort: modular Quest → Steam Frame porting app
2026-09-28 21:00:29 -04:00
linux-arm64
Oculus Rift / PC VR support, GUI overhaul, artwork and Frame tooling
2026-09-30 00:35:19 -04:00
win-x64
Quest binary fixes, PC VR launch modes + SteamVR tuning, file sending, GUI scaling
2026-09-30 21:51:37 -04:00
SHA256SUMS
Unity fixes from the 2026-10-05 headset round: unity_runtime_msaa_off also no-ops QualitySettings.set_antiAliasing; frame.unity_no_overlay_copy (The Room VR: OVROverlay's fade copy crashed Zink; works now); unity_oculus_check also for Unity 2019 without the frame-wait shim (BattleSisters starts VR; then a GPU lockup); frame.unity_gl_shim + gl_hide_msrtt (GL shim reads every settings source); xrshim converts haptic amplitude envelopes before OVRPort's dispatcher (haptic_fix; GitHub
#9
, found by Klownicle); FrameBridge pose_consistency (GitHub
#8
, proposed by Klownicle)
2026-10-05 20:55:36 -04:00