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steam-frame
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spoopyghosty0--frameport
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https://github.com/spoopyghosty0/frameport.git
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spoopyghosty0--frameport
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spoopyghosty0
311277ae40
FrameBridge rect_clamp (default on): keep submitted image rects inside their swapchain; SteamVR rejected every frame of a Unity game whose eye rect ran 4 px past it (GitHub
#39
, PowerWash Simulator stuck at 'Waiting'); triage swapchain-rect-invalid, PLAYBOOK row
2026-10-05 19:17:36 -04:00
..
arm64-v8a
FrameBridge rect_clamp (default on): keep submitted image rects inside their swapchain; SteamVR rejected every frame of a Unity game whose eye rect ran 4 px past it (GitHub
#39
, PowerWash Simulator stuck at 'Waiting'); triage swapchain-rect-invalid, PLAYBOOK row
2026-10-05 19:17:36 -04:00
armeabi-v7a
FrameBridge rect_clamp (default on): keep submitted image rects inside their swapchain; SteamVR rejected every frame of a Unity game whose eye rect ran 4 px past it (GitHub
#39
, PowerWash Simulator stuck at 'Waiting'); triage swapchain-rect-invalid, PLAYBOOK row
2026-10-05 19:17:36 -04:00
dex
FramePort: modular Quest → Steam Frame porting app
2026-09-28 21:00:29 -04:00
linux-arm64
Oculus Rift / PC VR support, GUI overhaul, artwork and Frame tooling
2026-09-30 00:35:19 -04:00
win-x64
Quest binary fixes, PC VR launch modes + SteamVR tuning, file sending, GUI scaling
2026-09-30 21:51:37 -04:00
SHA256SUMS
FrameBridge rect_clamp (default on): keep submitted image rects inside their swapchain; SteamVR rejected every frame of a Unity game whose eye rect ran 4 px past it (GitHub
#39
, PowerWash Simulator stuck at 'Waiting'); triage swapchain-rect-invalid, PLAYBOOK row
2026-10-05 19:17:36 -04:00