diff --git a/src/frameport/locales/template.json b/src/frameport/locales/template.json index 4e0eafb..a14c5a4 100644 --- a/src/frameport/locales/template.json +++ b/src/frameport/locales/template.json @@ -1113,7 +1113,7 @@ "VrApi → OpenXR adapter (OVRPort)": "", "VrApi → OpenXR bridge": "", "Vulkan shader fixes": "", - "Vulkan shim (frame.vk_sanitize): 2 gives every occlusion query room for both eyes. In multiview passes the Frame's driver writes a zero result for the second eye into the next query, so engines that count on one slot cull visible objects (models popping in and out, e.g. Into The Radius 2). 0 = off, 1 = on (2 slots), 3-4 = more.": "", + "Vulkan shim (frame.vk_sanitize): on gives every occlusion query room for both eyes. In multiview passes the Frame's driver writes a zero result for the second eye into the next query, so engines that count on one slot cull visible objects (models popping in and out, e.g. Into The Radius 2). 0 = off, 1 = on (2 slots).": "", "Vulkan shim (frame.vk_sanitize): SPIR-V modules matching size + SHA-256 get words inserted at a byte offset, e.g. stores that initialize locals a shader reads before writing (an undefined loop counter hung the GPU in VR4's campaign). Format: :::,,...; several separated by ';'. Comes from a game's recipe.": "", "Vulkan: drop invalid render-pass pointers": "", "v{remote} (updates on the next action)": "",