8.5 KiB
name, description
| name | description |
|---|---|
| steam-hardware-watch | Investigate rumored or upcoming Valve hardware launches, especially Steam Controller, Steam Machine, and Steam Frame. Use when the user wants recurring checks across Komodo, SteamDB, SteamTracking or GameTracking, Valve CDN or support endpoints, and customs or regulatory sources, with saved artifacts and an updated status ledger. |
Steam Hardware Watch
Use this skill for recurring evidence-gathering on Valve hardware launch status. Default focus is:
pricerelease datesame-time launch vs staggered launchwhich product is furthest along
Keep the workflow tiered. Do the high-yield checks every run. Do slower or noisier checks when core sources move.
This skill is meant to be run by a coding agent.
- prefer agent-executed scripts and saved artifacts over manual shell steps
- only involve the human when a source requires an interactive browser challenge or similar trust/bootstrap step
- when a human step is required, keep it short, explicit, and resumable by the agent
Important scope rule:
- saved visual assets should be limited to
Steam Controller,Steam Machine, andSteam Frame - do not bulk-save generic
Steam Deckmarketing media unless the user explicitly asks for it
Output Contract
Every run must:
- Create or reuse a dated artifact folder.
- Save raw artifacts there:
- API responses
- screenshots
- downloaded media
- extracted frames when relevant
- Update status/current.md.
- Append material findings to status/evidence.jsonl.
- Create or update a dated run note in status/runs.
- Compare against the previous run when available and save a delta summary.
- Save newly discovered visual assets into the run folder.
- Generate a draft status update from the run artifacts.
Use scripts/init_run.sh to scaffold a run folder and run note. Use scripts/append_evidence.py for the JSONL ledger. Use the source helpers when available:
- scripts/run_watch.sh
- scripts/check_komodo.sh
- scripts/check_steamdb.sh
- scripts/check_steamtracking.sh
- scripts/check_valve_endpoints.sh
- scripts/compare_runs.py
- scripts/save_visual_assets.py
- scripts/draft_status_update.py
Asset discovery should be dynamic:
- discover from current-run Komodo metadata when available
- fall back to previously observed run artifacts when a later run is blocked
- never hardcode a fixed asset list into the skill itself
Default agent entry point:
- use scripts/run_watch.sh unless there is a specific reason to run a source helper directly
- treat the helper scripts as agent-owned implementation details
- summarize results for the human from
run-summary.md,status-draft.md, and the comparison report
Evidence Priority
Apply the rubric in references/evidence-rubric.md.
Default source order:
KomodoSteamDBSteamTracking / GameTrackingValve support / store / CDNcustoms / regulatory
Treat price and exact release date as unconfirmed unless directly exposed by a primary source.
Core Workflow
1. Komodo
Read references/komodo-api-notes.md first.
Check:
- product records for
Steam Controller,Steam Machine,Steam Frame sectionsposts and attachedmedia- public
wp-jsonroutes - changes in:
- product state
- timestamps
- fresh section sequences
- fresh videos, spec art, manuals, support docs
Save useful responses under the dated run folder.
Treat Komodo as best effort. Cloudflare may block scripted access even when the same endpoints worked earlier.
If raw curl gets blocked, record the block cleanly and continue the rest of the run.
If a user needs protected Komodo media and can solve a browser challenge manually, prefer an optional Playwright profile or storage-state bootstrap over hardcoded cookies or asset manifests.
Agent behavior for Komodo fallback:
- try the normal automated path first
- if blocked, continue the run and report:
- blocked source state
- discovered vs retrieved vs blocked assets
- manual retry URLs
- only if protected Komodo media is important for the user’s goal, ask for or use the optional Playwright bootstrap path
- keep any browser profile or storage-state file user-local and out of committed repo state
Preferred human-in-the-loop fallback:
- use scripts/bootstrap_komodo.sh to launch a dedicated Komodo browser in the background
- let the user solve any challenge only in that isolated browser when needed
- keep that browser running while the agent reuses it over
CDP - use scripts/close_komodo.sh when finished
2. SteamDB
Check the controller app, packages, depots, and history. Prefer primary records.
Watch for:
- new apps or packages
- hidden or owner-only videos
- unboxing assets
- depot changes
- release-state changes
- CDN media or manuals linked from SteamDB
Known IDs and starting points are in references/sources.md.
The helper script saves the raw HTML pages. Summarize only material changes.
3. SteamTracking / GameTracking
Look for:
- onboarding text
- firmware update strings
- pairing flow strings
- device type names or codenames
- support or OOBE changes
Only summarize findings that materially affect launch-readiness or architecture inference.
4. Valve Support / Store / CDN
Run these every time if quick:
- support pages
- store app endpoints
- discoverable CDN assets
- manuals, spec sheets, legal pages, safety docs
Save any newly exposed files.
The helper script is intentionally conservative. Add extra URLs when new official pages appear. Do not treat generic Steam Deck site media as relevant unless it is directly tied to controller, machine, or frame evidence.
5. Customs / Regulatory
Run when:
- Komodo gets fresh media or sections
- SteamDB gets fresh app or package movement
- SteamTracking gets materially new rollout strings
- or on a slower periodic cadence
Use for confirmation, not as the primary source of truth.
What Counts As Meaningful
Strong examples:
- new controller-only Komodo section rollout
- new SteamDB unboxing or store media
- published price or release date
- controller-specific support or legal docs
- shipment or filing records matching the new device
Weak examples:
- cosmetic class toggles
- generic WooCommerce script presence
- reused placeholder assets
- site-wide template churn without product-specific assets
Run Note Format
Each dated run note should answer:
- What changed since the last run?
- Did anything change price confidence?
- Did anything change release-date confidence?
- Did anything change same-time-launch confidence?
- What remains the strongest evidence?
- What should be checked next?
Keep status/current.md short. Put narrative detail in the dated run note.
If a previous run exists, use compare_runs.py and fold the material deltas into the run note.
Status Update Rules
Update current.md as the dashboard, not the archive.
Required sections:
Last updatedBest current answerSource snapshotOpen questionsNext checks
Append one JSON object per material finding to evidence.jsonl. Prefer one claim per line.
Known Baseline
As of 2026-04-24:
- no confirmed price leak
- no exact release date leak
- strongest controller-specific signals came from:
- SteamDB hidden unboxing asset
- Komodo controller-only section and media rollout
- SteamTracking onboarding and puck/pairing flows
- Komodo still shows
Steam MachineandSteam Frameas real but dormant product records with older media only
Use the seeded status files as the starting baseline rather than rediscovering this from scratch.
Wrapper Script
Use scripts/run_watch.sh for the normal path.
It will:
- initialize the run folder
- run the Komodo, SteamDB, SteamTracking, and Valve endpoint checks
- auto-detect the previous run folder when possible
- write a comparison report into the current run folder
- save discovered visual assets into the current run folder
- generate a draft status update into the current run folder
Example:
~/.codex/skills/steam-hardware-watch/scripts/run_watch.sh 2026-04-25 ~/steam_hardware_watch /tmp/SteamTracking-master