# Run Note: 2026-06-05 ## Summary - Full watch pass completed after repairing the missing `/tmp/SteamTracking-master` checkout. - No watched SteamKit/PICS app or package changenumbers moved. - No Valve public API readiness change for Steam Machine or Steam Frame. - Material background movement: SteamTracking advanced to a `2026-06-05` snapshot, ARM64 Steam client manifests moved, SteamVR 2.16 appeared in news metadata, and SteamOS Jupiter firmware packages moved to `jupiter.20260604.1-1`. - Correction after review: the original summary under-called Steam Frame and Steam Machine client-beta signals. The raw hardware report contained the relevant lines, but they were buried in a huge broad scan. Dedicated Frame and Machine signal reports now surface them before the generic hardware report. ## Source Checks ### Komodo - Reachable through the dedicated browser profile. - Product modified timestamps unchanged: - Controller: `2026-05-27T16:52:25` - Machine: `2026-05-27T16:53:06` - Frame: `2026-05-27T16:53:46` - Visual assets: `141` discovered, `137` retrieved, `4` blocked. ### SteamDB - Watched reservation package snapshot captured. - Controller package `1558609`: last update `15 May 2026 - 16:07:19 UTC`, changenumber `35893035`. - Machine packages `1629446`, `1629447`, `1629458`, `1629460`: still clustered on `13 May 2026`. - Frame packages `1629484`, `1629486`: still `5 May 2026 - 18:50:54 UTC`. - Controller app page `4165870` remained challenge-blocked. ### SteamTracking / GameTracking - SteamTracking source commit: `135035494a6bf1156ee33c4a42db1c5dd1939b8a`, timestamp `2026-06-05T05:09:38Z`. - Steam Machine setup-tour/compatibility strings and Steam Frame wireless-adapter/compatibility strings are present. - High-signal Steam Machine client-beta surface now called out explicitly: - `GuidedTour_SteamMachine_Welcome_Title` - `GuidedTour_SteamMachine_SendOff_Description` - `GuidedTour_SDCard_Title_SteamMachine` - `SteamMachine_TestResult_*` - `SteamMachineVerified_*` - `SteamMachineCompatibility_*` - High-signal Steam Frame client-beta surface now called out explicitly: - `WelcomeToSteamFrame` - `skip_steamframe_pairing_dialog` - `controller_steamframe_pair` - `Settings_RemotePlay_WifiAPSection` - `SteamFrameWirelessAdapterDialog_*` - `k_EAppTestType_SteamFrameCompatibilityReview` - `steamFrameVerifiedApps` - `LibraryTab_FrameVerified` - ARM64 client manifests moved: - `steam_client_beta_linuxarm64`: `1780078251` -> `1780371519`. - `steam_client_publicbeta_linuxarm64`: `1780098236` -> `1780620638`. - `bins_hardware_linuxarm64` did not change; broader ARM64 client/runtime blocks did. - No new watched Machine/Frame reservation package, price, or exact availability signal. ### SteamVR Depots - SteamVR news metadata includes `Introducing SteamVR 2.16` at `2026-06-02T18:59:37Z`. - SteamDB depot page `https://steamdb.info/app/250820/depots/` remained challenge-blocked, so no fresh depot manifest comparison was captured. ### SteamOS Package Mirror - Reachable. - `fremont-hw-support` remains `20260506.1-1`. - Jupiter `linux-firmware-neptune` package family moved to `jupiter.20260604.1-1` in `jupiter-3.8` and `jupiter-main`. - No direct Steam Frame, Steam Machine, Deckard, Roy, ARM, or Snapdragon namespace appeared. ### Valve Support / CDN - Reachable. - Controller app `4165870`: public, package `1558609`, `$99.00`. - Frame app `4165890`: public app metadata, `Coming soon`, no packages/package groups/price. - Machine app `4165910`: public app metadata, `Coming soon`, no packages/package groups/price. - Machine and Frame watched packages still return `packagedetails success:false`. ### Customs / Regulatory - Partial. - ImportInfo fetches failed/blocked. - Existing captured shipment rows still only run through `2026-05-18`. - No newer `GAME CONSOLE` shipment row found. ## Effect On Key Questions - Price: unchanged. Controller `$99.00`; Machine and Frame still no public price. - Release date: unchanged. Controller public; Machine and Frame still only `Coming soon` / `2026`. - Same-time launch: no. Controller is already public/purchasable; Machine and Frame still lack public package groups and prices. ## Next Checks - Continue high-frequency SteamKit/PICS checks on watched Machine and Frame packages. - Keep SteamTracking client-manifest diffs in focus, especially ARM64 hardware/runtime blocks. - Manually clear or replace the SteamDB SteamVR depot-page source if depot manifest comparisons become important.