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Review (SWE-2 Max): a non-standby error re-sending the theatre surround could end a healthy still, and a non-RuntimeError during DestroyOverlay skipped VR_ShutdownInternal. drain() now drops a surround that fails for other reasons, and close() shuts down in finally. Fake overlay handles no longer depend on call order. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>