Files
saphid--frame-control/tests/test_touch.py
T
saphidandClaude Opus 5.5 f1aaed6279 Tests: keep every test (and the servers they start) off the real ~/.ssh
Servers started by test_server's OneServer and LocalMode tests got no
FRAME_CONTROL_SSH_DIR, so each one imported the real ~/.ssh/config into a
fresh throwaway devices.json and seeded a pin into the real
~/.ssh/frame-control-hosts: about a dozen files per suite run.

tests/sandbox.py now gives the whole run a throwaway HOME/USERPROFILE and
FRAME_CONTROL_SSH_DIR (inherited by child processes), every test module
imports it first, and frame_connect.SSH_DIR honours FRAME_CONTROL_SSH_DIR
like frame_devices.ssh_dir(). test_sandbox checks the paths and reruns the
tests that leaked from the original environment, asserting nothing under
the real ~/.ssh changed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 15:40:01 +11:00

523 lines
24 KiB
Python

"""Touch: the live view's Control (ui/frame_touch.py on the Frame, and the server's checks).
Run: python3 -m unittest discover -s tests
"""
import sandbox # noqa: F401 (first: keeps tests off real data and services)
import io
import json
import os
import shutil
import subprocess
import sys
import tempfile
import time
import unittest
from pathlib import Path
ROOT = Path(__file__).resolve().parent.parent
sys.path.insert(0, str(ROOT / "ui"))
class Mapping(unittest.TestCase):
@classmethod
def setUpClass(cls):
import frame_touch
cls.t = frame_touch
def test_panel_bigger_than_its_display_is_scaled(self):
# Verified 2026-09-29: a 1920x1080 window on :1 (1280x720) took Accept at
# window (1828, 1020) as pointer (1219, 680).
panel = {"root": [1280, 720], "width": 1920, "height": 1080}
x, y = self.t.to_root(panel, 1828 / 1920, 1020 / 1080)
self.assertAlmostEqual(x, 1218.7, delta=1)
self.assertAlmostEqual(y, 679.4, delta=1)
def test_same_size_is_one_to_one_and_clamped(self):
panel = {"root": [1280, 720], "width": 1280, "height": 720}
self.assertEqual(self.t.to_root(panel, 0, 0), (0, 0))
self.assertEqual(self.t.to_root(panel, 1, 1), (1279, 719))
self.assertEqual(self.t.to_root(panel, -3, 7), (0, 719))
def test_other_shapes_are_letterboxed(self):
panel = {"root": [1280, 720], "width": 800, "height": 800} # square: bars left and right
x, y = self.t.to_root(panel, 0, 0.5)
self.assertAlmostEqual(x, 280, delta=0.5)
self.assertAlmostEqual(y, 359.5, delta=0.5)
def test_same_id_on_both_displays_is_told_apart_by_pid(self):
t = self.t
saved = t.displays, t.window_info, t.window_pid
self.addCleanup(lambda: (setattr(t, "displays", saved[0]), setattr(t, "window_info", saved[1]),
setattr(t, "window_pid", saved[2])))
t.displays = lambda: [":0", ":1"]
t.window_info = lambda d, w: {"name": f"on {d}", "width": 1280 if w != "root" else 1920, "height": 720}
t.window_pid = lambda d, w: {":0": 111, ":1": 222}[d]
self.assertEqual(t.locate(5, 222)["display"], ":1")
self.assertEqual(t.locate(5, 111)["display"], ":0")
self.assertEqual(t.locate(5, None)["display"], ":0")
def test_focus_display_is_decoded(self):
for values, want in (([12602, 0, 58], ":1"), ([12346], ":0"), ([], None), ([0x41], None)):
self.assertEqual(self.t.focus_display({"GAMESCOPE_FOCUS_DISPLAY": values}), want)
self.assertIsNone(self.t.focus_display({}))
def test_ascii_table_covers_printable_characters(self):
for code in range(0x20, 0x7F):
self.assertIn(chr(code), self.t.ASCII, chr(code))
self.assertEqual(self.t.ASCII["a"], (30, False))
self.assertEqual(self.t.ASCII["A"], (30, True))
self.assertEqual(self.t.ASCII["?"], (53, True))
self.assertEqual(self.t.ASCII["1"], (2, False))
self.assertEqual(self.t.ASCII["0"], (11, False))
def test_events_parsing(self):
self.assertEqual(self.t.events(b'{"dx": 1}'), [{"dx": 1}])
self.assertEqual(self.t.events(b'[{"dx": 1}, 5]'), [{"dx": 1}])
self.assertEqual(self.t.events(b"nope"), [])
class FakeGamescope:
def __init__(self):
self.calls = []
def __getattr__(self, name):
return lambda *a: self.calls.append((name, *a))
class Apply(unittest.TestCase):
@classmethod
def setUpClass(cls):
import frame_touch
cls.t = frame_touch
def setUp(self):
self.focused = {"window": 7, "display": ":1", "root": [1280, 720], "width": 1280, "height": 720, "name": "x"}
saved = self.t.focus, self.t.say, self.t.focus_now
self.t.STALE[0] = False
self.said = []
self.t.focus = lambda: dict(self.focused)
self.t.focus_now = lambda: (self.focused["window"], self.focused["display"])
self.t.say = lambda state, **more: self.said.append((state, more))
self.addCleanup(lambda: (setattr(self.t, "focus", saved[0]), setattr(self.t, "say", saved[1]),
setattr(self.t, "focus_now", saved[2])))
def test_tap_moves_then_clicks_in_order(self):
gs, panel = FakeGamescope(), None
for e in ({"fx": 0.5, "fy": 0.5, "window": 7, "display": ":1"}, {"button": "left", "down": True, "window": 7, "display": ":1"},
{"button": "left", "down": False}):
panel = self.t.apply(gs, e, panel)
self.assertEqual([c[0] for c in gs.calls], ["move_to", "button", "button"])
self.assertEqual(gs.calls[1][1:], ("left", True))
def test_a_tap_meant_for_another_panel_goes_nowhere(self):
# Focus moved on: the position and the press are dropped; the release still goes.
gs, panel = FakeGamescope(), None
for e in ({"fx": 0.5, "fy": 0.5, "window": 99, "display": ":1"}, {"button": "left", "down": True, "window": 99, "display": ":1"},
{"key": 30, "down": True, "window": 7, "display": ":0"}, {"button": "left", "down": False, "window": 99, "display": ":1"}):
panel = self.t.apply(gs, e, panel)
self.assertEqual(gs.calls, [("button", "left", False)])
self.assertEqual(self.said[0], ("ready", {"focus": 7, "display": ":1", "stale": True}))
def test_presses_read_focus_afresh(self):
# A move may use a recent reading; a press checks again, so a panel that just
# took focus doesn't get a click meant for another.
gs, calls = FakeGamescope(), []
self.t.focus = lambda: calls.append(1) or dict(self.focused)
panel = self.t.apply(gs, {"fx": 0.5, "fy": 0.5, "window": 7, "display": ":1"}, None)
panel = self.t.apply(gs, {"fx": 0.6, "fy": 0.5, "window": 7, "display": ":1"}, panel)
self.assertEqual(len(calls), 1)
self.t.apply(gs, {"button": "left", "down": True, "window": 7, "display": ":1"}, panel)
self.assertEqual(len(calls), 1) # same panel still: the quick check was enough
self.focused["window"] = 8
self.t.apply(gs, {"button": "left", "down": True, "window": 7, "display": ":1"}, panel)
self.assertEqual(len(calls), 2)
self.assertEqual([c[0] for c in gs.calls], ["move_to", "move_to", "button"])
def test_stale_is_said_once_and_cleared(self):
gs, panel = FakeGamescope(), None
for e in ({"fx": 0.5, "fy": 0.5, "window": 99, "display": ":1"}, {"fx": 0.5, "fy": 0.5, "window": 7, "display": ":1"},
{"fx": 0.6, "fy": 0.5, "window": 7, "display": ":1"}):
panel = self.t.apply(gs, e, panel)
self.assertEqual(self.said, [("ready", {"focus": 7, "display": ":1", "stale": True}),
("ready", {"focus": 7, "display": ":1"})])
def test_stale_clears_on_a_trackpad_move_but_not_on_a_stale_release(self):
gs = FakeGamescope()
panel = self.t.apply(gs, {"fx": 0.5, "fy": 0.5, "window": 99, "display": ":1"}, None)
panel = self.t.apply(gs, {"button": "left", "down": False, "window": 99, "display": ":1"}, panel)
self.assertTrue(self.t.STALE[0]) # that release was still aimed at the old panel
self.t.apply(gs, {"dx": 3, "dy": 0}, panel)
self.assertFalse(self.t.STALE[0])
self.assertEqual(self.said[-1][1].get("stale"), None)
def test_same_window_id_on_the_other_display_is_another_panel(self):
gs = FakeGamescope()
self.t.apply(gs, {"fx": 0.5, "fy": 0.5, "window": 7, "display": ":0"}, None)
self.assertEqual(gs.calls, [])
def test_relative_scroll_keys_text(self):
gs = FakeGamescope()
for e in ({"dx": 5, "dy": -3}, {"scroll": [0, 120]}, {"key": 30, "down": True}, {"text": "hi"},
{"key": True}, {"button": "sideways"}):
self.t.apply(gs, e, None)
self.assertEqual([c[0] for c in gs.calls], ["move_by", "scroll", "key", "text"])
def test_everything_held_is_let_go(self):
class Held(self.t.Gamescope):
def __init__(self):
self.held, self.keys, self.log = set(), set(), []
def frame(self):
pass
g = Held()
g.L = type("L", (), {"ei_device_button_button": lambda *a: g.log.append(("button",) + a[2:]),
"ei_device_keyboard_key": lambda *a: g.log.append(("key",) + a[2:])})()
g.device = object()
g.button("left", True)
g.key(42, True)
g.release_all()
self.assertEqual(g.log[-2:], [("button", 0x110, False), ("key", 42, False)])
self.assertEqual((g.held, g.keys), (set(), set()))
def test_resuming_after_a_pause_lets_go_of_everything(self):
t = self.t
log, queue = [], [1]
class L:
def __getattr__(self, name):
if name == "ei_get_event":
return lambda ei: queue.pop(0) if queue else None
return {"ei_event_get_type": lambda ev: t.EV_DEVICE_RESUMED, "ei_event_get_device": lambda ev: "dev",
"ei_device_has_capability": lambda d, c: True,
"ei_device_button_button": lambda d, c, down: log.append(("button", c, down)),
"ei_device_keyboard_key": lambda d, c, down: log.append(("key", c, down))}.get(name, lambda *a: 0)
g = t.Gamescope.__new__(t.Gamescope)
g.L, g.ei, g.fd, g.device, g.sequence, g.alive = L(), None, None, None, 0, True
g.held, g.keys = {0x110}, {42}
g.frame = lambda: None
old = t.select.select
t.select.select = lambda *a: ([], [], [])
try:
g.pump()
finally:
t.select.select = old
self.assertEqual(sorted(log), [("button", 0x110, False), ("key", 42, False)])
self.assertEqual(g.device, "dev")
def test_text_uses_shift_for_capitals(self):
class Keys(self.t.Gamescope):
def __init__(self):
self.pressed = []
def key(self, code, down):
self.pressed.append((code, down))
k = Keys()
k.text("Hié") # the é has no key on a US layout and is left out
self.assertEqual(k.pressed, [(42, True), (35, True), (35, False), (42, False), (23, True), (23, False)])
class ServerChecks(unittest.TestCase):
@classmethod
def setUpClass(cls):
import server
cls.s = server
def test_touch_event_keeps_known_fields(self):
ev = self.s.touch_event
self.assertEqual(ev({"fx": 0.5, "fy": 2, "window": 5, "display": ":1"}), {"fx": 0.5, "fy": 1.0, "window": 5, "display": ":1"})
self.assertEqual(ev({"button": "left", "window": 5, "display": ":0"}), {"button": "left", "down": True, "window": 5, "display": ":0"})
self.assertEqual(ev({"button": "right"}), {"button": "right", "down": True})
self.assertEqual(ev({"key": 30, "down": False}), {"key": 30, "down": False})
self.assertEqual(ev({"scroll": [0, 1e9]}), {"scroll": [0.0, 5000.0]})
self.assertEqual(ev({"dx": 3, "other": 1}), {"dx": 3.0})
def test_touch_event_rejects_bad_ones(self):
for bad in (None, {}, {"fx": 0.5, "fy": 0.5}, {"fx": "1", "fy": 0, "window": 1, "display": ":1"}, {"button": "side"},
{"fx": 0.5, "fy": 0.5, "window": 1}, {"fx": 0.5, "fy": 0.5, "window": 1, "display": ":1;x"},
{"window": 1, "display": ":1"},
{"key": 0}, {"key": 999}, {"key": True}, {"scroll": [1]}, {"text": ""}, {"text": "x" * 501},
{"fx": 0.1, "fy": 0.1, "window": True, "display": ":1"}):
with self.assertRaises(self.s.Failure, msg=repr(bad)):
self.s.touch_event(bad)
def test_panel_stream_is_the_window_and_checked(self):
cmd = self.s.stream_command("src=panel&window=10485777&display=:1&h=720&fps=30")
self.assertIn("DISPLAY=:1 ffmpeg", cmd)
self.assertIn("-window_id 10485777 -i :1", cmd)
for bad in ("src=panel&window=1;rm&display=:1", "src=panel&window=1&display=:1;x", "src=panel&display=:1"):
with self.assertRaises(self.s.Failure):
self.s.stream_command(bad + "&h=720&fps=30")
def test_touch_agent_runs_the_helper_with_nothing_to_copy(self):
agent = self.s.TouchAgent()
self.assertEqual(agent.deliver(lambda m: None), "")
cmd = agent.command()
self.assertTrue(cmd.startswith("python3 -u -c '"))
self.assertIn("frame_touch", cmd)
def test_batch_limit(self):
with self.assertRaises(self.s.Failure):
self.s.remote_touch({"events": [{"dx": 1}] * (self.s.INPUT_BATCH_LIMIT + 1)})
class FindingPanels(unittest.TestCase):
"""panels() with faked headset probes: where gamescope's properties are, and why nothing was found (#73)."""
@classmethod
def setUpClass(cls):
import frame_touch
cls.t = frame_touch
def setUp(self):
t = self.t
names = ("read_props", "window_info", "window_pid", "displays", "desktop_running")
saved = {n: getattr(t, n) for n in names}
saved_which = t.shutil.which
self.real_displays = saved["displays"]
self.real_read_props = saved["read_props"]
def restore():
for n, v in saved.items():
setattr(t, n, v)
t.shutil.which = saved_which
t._ROOT.clear()
self.addCleanup(restore)
t._ROOT.clear()
self.props = {} # (display, property) -> values
self.windows = {} # (display, window) -> info
self.reads = [] # displays whose gamescope properties were read
t.read_props = lambda d, limit=5.0: self.reads.append(d) or {n: list(v) for (dd, n), v in self.props.items() if dd == d}
t.window_info = lambda d, w: self.windows.get((d, w))
t.window_pid = lambda d, w: None
t.displays = lambda: [":0", ":1", ":2"]
t.desktop_running = lambda: False
t.shutil.which = lambda tool: "/usr/bin/" + tool
def plasma_on(self, display):
# SteamOS 0.4.1: the nested Plasma desktop (kwin_wayland, app id 0) is a window on :0.
self.props[(display, "GAMESCOPE_FOCUSABLE_WINDOWS")] = [4194307, 0, 2222]
self.props[(display, "GAMESCOPE_FOCUSED_WINDOW")] = [4194307]
self.props[(display, "GAMESCOPE_FOCUS_DISPLAY")] = [0x303A] # ":0"
self.windows[(":0", 4194307)] = {"name": "KDE Wayland Compositor", "x": 0, "y": 0, "width": 1280, "height": 800}
self.windows[(":0", "root")] = {"width": 1280, "height": 720}
def test_desktop_panel_on_display_0(self):
self.plasma_on(":0")
out = self.t.panels()
self.assertEqual([(p["window"], p["display"], p["focused"]) for p in out["panels"]], [(4194307, ":0", True)])
self.assertNotIn("why", out)
def test_display_0_costs_one_read(self):
# The layout of every build seen so far: one read of :0's properties for the whole run.
self.plasma_on(":0")
self.t.panels()
self.assertEqual(self.reads, [":0"])
def test_gamescope_properties_on_another_display_are_found(self):
# A build that numbers its displays differently: :0 has no gamescope properties.
self.plasma_on(":1")
self.assertEqual(self.t.gamescope()[0], ":1")
self.reads.clear()
self.t._ROOT.clear()
self.assertEqual(len(self.t.panels()["panels"]), 1)
self.assertEqual(self.reads, [":0", ":1"]) # read once, then reused by focus() and focusable()
def test_other_displays_are_probed_briefly(self):
limits = []
self.t.read_props = lambda d, limit=5.0: limits.append((d, limit)) or {}
self.assertEqual(self.t.gamescope(), (":0", {}))
self.assertEqual(limits, [(":0", 5.0), (":1", self.t.ROOT_PROBE_TIMEOUT), (":2", self.t.ROOT_PROBE_TIMEOUT)])
def test_input_helper_remembers_the_display(self):
# The input helper lives for a session: a found display is kept, a failed search retried later.
t = self.t
self.plasma_on(":1")
t.gamescope(); t.gamescope()
self.assertEqual(self.reads, [":0", ":1", ":1"])
self.props.clear()
self.reads.clear()
t._ROOT.clear()
t.gamescope(); t.gamescope()
self.assertEqual(self.reads, [":0", ":1", ":2", ":0"]) # given up: :0 for ROOT_RETRY
t._ROOT[1] -= t.ROOT_RETRY
self.reads.clear()
t.gamescope()
self.assertEqual(self.reads, [":0", ":1", ":2"])
def test_read_props_parses_xprop(self):
t = self.t
saved = t.subprocess.run
self.addCleanup(setattr, t.subprocess, "run", saved)
out = ("GAMESCOPE_FOCUSABLE_WINDOWS(CARDINAL) = 1, 0, 2, 3, 769, 4\n"
"GAMESCOPE_FOCUSED_WINDOW(CARDINAL) = 0\nGAMESCOPE_FOCUS_DISPLAY: not found.\n")
t.subprocess.run = lambda *a, **k: subprocess.CompletedProcess(a, 0, out, "")
self.assertEqual(self.real_read_props(":0"), {"GAMESCOPE_FOCUSABLE_WINDOWS": [1, 0, 2, 3, 769, 4],
"GAMESCOPE_FOCUSED_WINDOW": [0]})
t.subprocess.run = lambda *a, **k: subprocess.CompletedProcess(a, 0, "GAMESCOPE_FOCUSED_WINDOW: not found.\n", "")
self.assertEqual(self.real_read_props(":0"), {})
def hang(*a, **k):
raise subprocess.TimeoutExpired(a[0], k.get("timeout"))
t.subprocess.run = hang
self.assertEqual(self.real_read_props(":0"), {})
def test_deadline_returns_what_was_found(self):
t, clock = self.t, [0.0]
self.plasma_on(":0")
self.props[(":0", "GAMESCOPE_FOCUSABLE_WINDOWS")] = [4194307, 0, 2222, 5, 0, 1, 6, 0, 1]
saved = t.time.monotonic
self.addCleanup(setattr, t.time, "monotonic", saved)
t.time.monotonic = lambda: clock[0]
info = self.windows.get
def slow(d, w): # every xwininfo takes 1 s: the run is out of time after a few
t.budget()
clock[0] += 1
return info((d, w))
t.window_info = slow
out = t.panels(limit=7) # focus: 2 reads; the first panel: 3 displays and its root
self.assertEqual([p["window"] for p in out["panels"]], [4194307])
self.assertIn("took too long", out["why"])
self.assertIn("Some may be missing", out["why"])
self.assertIsNone(t.DEADLINE[0]) # the next run (or the input helper) has no deadline left over
def test_listed_window_that_isnt_x11_explains_itself(self):
self.plasma_on(":0")
del self.windows[(":0", 4194307)] # say, a desktop drawn as a Wayland window
out = self.t.panels()
self.assertEqual(out["panels"], [])
self.assertIn("can't find its window", out["why"])
self.assertIn("Headset view", out["why"])
def test_desktop_running_but_not_listed(self):
self.t.desktop_running = lambda: True
out = self.t.panels()
self.assertEqual(out["panels"], [])
self.assertIn("desktop is running", out["why"])
def test_nothing_open(self):
out = self.t.panels()
self.assertEqual(out, {"focus": None, "focus_display": None, "panels": [],
"why": "No app panel is open in the headset. Open the desktop or an app in "
"the headset, then try again."})
def test_missing_x_tools_are_named(self):
self.plasma_on(":0")
self.t.shutil.which = lambda tool: None if tool == "xwininfo" else "/usr/bin/" + tool
self.windows.clear() # xwininfo can't run, so nothing resolves
self.assertIn("no xwininfo", self.t.panels()["why"])
def test_displays_include_abstract_sockets(self):
# /tmp/.X11-unix not visible to the SSH session: the abstract sockets still name the displays.
import builtins
t = self.t
real_open, real_listdir = builtins.open, t.os.listdir
def fake_open(path, *a, **k):
if path == "/proc/net/unix":
return io.StringIO("0000: 00000002 0 ... @/tmp/.X11-unix/X1\n0000: ... @/tmp/.X11-unix/X0\n"
"0000: ... /run/user/1000/wayland-0\n")
return real_open(path, *a, **k)
def fake_listdir(path):
if path == "/tmp/.X11-unix":
raise FileNotFoundError(path)
return real_listdir(path)
builtins.open, t.os.listdir = fake_open, fake_listdir
try:
self.assertEqual(self.real_displays(), [":0", ":1"])
finally:
builtins.open, t.os.listdir = real_open, real_listdir
FAKE_XPROP = """#!/bin/sh
sleep "${FAKE_X_DELAY:-0}"
if [ "$1" = "-root" ] && [ "$DISPLAY" = ":0" ]; then
echo "GAMESCOPE_FOCUSABLE_WINDOWS(CARDINAL) = 11, 0, 101, 12, 769, 102"
echo "GAMESCOPE_FOCUSED_WINDOW(CARDINAL) = 11"
echo "GAMESCOPE_FOCUS_DISPLAY(CARDINAL) = 12346"
fi
"""
FAKE_XWININFO = """#!/bin/sh
sleep "${FAKE_X_DELAY:-0}"
[ "$DISPLAY" = ":0" ] || exit 1
echo 'xwininfo: Window id: 0xb "Desktop"'
echo ' Absolute upper-left X: 0'
echo ' Absolute upper-left Y: 0'
echo ' Width: 1280'
echo ' Height: 800'
echo ' Map State: IsViewable'
"""
@unittest.skipIf(sys.platform == "win32", "fake X tools are shell scripts; frame_touch.py runs on the Frame")
class PanelsAsAFreshProcess(unittest.TestCase):
"""`frame_touch.py panels` the way the server runs it: a new process each request, with
fake xprop and xwininfo first on PATH (two displays, :0 and :1)."""
def run_panels(self, delay):
with tempfile.TemporaryDirectory() as bin_dir:
for name, body in (("xprop", FAKE_XPROP), ("xwininfo", FAKE_XWININFO)):
path = Path(bin_dir) / name
path.write_text(body)
path.chmod(0o755)
env = dict(os.environ, PATH=bin_dir + os.pathsep + os.environ.get("PATH", ""), FAKE_X_DELAY=str(delay),
PYTHONDONTWRITEBYTECODE="1")
code = ("import sys; sys.path.insert(0, sys.argv[1]); import frame_touch as t; "
"t.displays = lambda: [':0', ':1']; t.desktop_running = lambda: False; "
"sys.argv = ['frame_touch.py', 'panels']; sys.exit(t.main())")
start = time.monotonic()
r = subprocess.run([sys.executable, "-c", code, str(ROOT / "ui")], env=env, capture_output=True,
text=True, timeout=60)
took = time.monotonic() - start
self.assertEqual(r.returncode, 0, r.stderr)
return json.loads(r.stdout), took
def test_lists_panels(self):
out, _ = self.run_panels(0)
self.assertEqual(out["focus"], 11)
self.assertEqual(out["focus_display"], ":0")
self.assertEqual([(p["window"], p["display"], p["focused"]) for p in out["panels"]],
[(11, ":0", True), (12, ":0", False)])
self.assertNotIn("why", out)
def test_slow_x_tools_stay_inside_the_servers_timeout(self):
# Review of #83: X tools answering in 4.6 s each would take well over the server's
# 20 s; one deadline for the run (PANELS_DEADLINE, 12 s) returns in time, saying why.
out, took = self.run_panels(4.6)
self.assertLess(took, 15, out)
self.assertEqual(out["panels"], [])
self.assertIn("took too long", out["why"])
@unittest.skipUnless(shutil.which("node"), "needs node")
class PageGestures(unittest.TestCase):
"""Control's gestures and queue (tests/page/ctrl_gestures.mjs runs the real functions from index.html)."""
def test_gestures(self):
r = subprocess.run(["node", str(ROOT / "tests" / "page" / "ctrl_gestures.mjs")], capture_output=True, text=True,
timeout=60)
self.assertEqual(r.returncode, 0, r.stdout + r.stderr)
def test_desktop_panel_list(self):
# #73: the headset's reason for no panels, and a failed listing, reach Capture and Control.
r = subprocess.run(["node", str(ROOT / "tests" / "page" / "desk_panels.mjs")], capture_output=True, text=True,
timeout=60)
self.assertEqual(r.returncode, 0, r.stdout + r.stderr)
class Script(unittest.TestCase):
def test_helper_compiles_on_the_frames_python(self):
# The Frame runs it with its own python3 (3.13 on SteamOS 0.4.1); stdlib and ctypes only.
src = (ROOT / "ui/frame_touch.py").read_text()
compile(src, "frame_touch.py", "exec")
for mod in ("import ctypes", "import json", "import select"):
self.assertIn(mod, src)
self.assertNotIn("import requests", src)
if __name__ == "__main__":
unittest.main()