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chromium-xr.sh steam adds a non-Steam shortcut through Steam's DevTools port. Chrome's flags move into frame/chromium-xr/launch.sh, which both the shortcut and launch run. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
28 lines
1.2 KiB
Bash
Executable File
28 lines
1.2 KiB
Bash
Executable File
#!/bin/bash
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# Frame-side: start the WebXR Chromium build (~/chromium-xr). The Steam
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# library shortcut "Chromium XR" runs this, and so does
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# `scripts/chromium-xr.sh launch` (which adds a DevTools port). Extra
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# arguments go to Chrome, so a URL opens that page.
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#
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# Lives in ~/Applications/ChromiumXR, outside ~/chromium-xr, so reinstalling
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# the build doesn't delete it.
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set -euo pipefail
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CHROME="$HOME/chromium-xr/chrome"
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[[ -x "$CHROME" ]] || { echo "launch.sh: no build at $CHROME (run chromium-xr.sh install)" >&2; exit 1; }
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# Without --no-first-run and --password-store=basic, startup can stop at a
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# first-run or keyring prompt.
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# --disable-seccomp-filter-sandbox: under the XR seccomp policy, SteamVR's
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# client reads /proc/self/status through the file broker, gets the broker's
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# pid, and SteamVR binds the app to the wrong process, so xrCreateInstance
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# fails. The namespace sandbox stays on, but seccomp is off for every
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# process, so keep this profile for VR sites.
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exec "$CHROME" \
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--user-data-dir="$HOME/.config/chromium-xr" \
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--enable-features=OpenXR \
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--ozone-platform=x11 \
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--no-first-run --no-default-browser-check --password-store=basic \
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--disable-seccomp-filter-sandbox \
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"$@"
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