mirror of
https://github.com/saphid/frame-control.git
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An iPhone can't run Python or ssh, but the Frame can. The app (ios/, SwiftUI) connects with its own SSH key (Citadel), copies the server and helpers to ~/.cache/frame-control/<version> on the Frame once per version, starts ui/server.py there with FRAME_LOCAL=1 on the Frame's 127.0.0.1, and shows the page through an SSH tunnel. The server exits when the phone disconnects. Server: FRAME_LOCAL=1 puts ui/local-bin on PATH, whose ssh stand-in runs each `ssh frame COMMAND` locally (and serves as rsync's transport), so desktop and phone share one code path. Android display goes through podman exec there, as the Frame has no adb. FRAME_UI_KEY replaces the fixed X-Frame-UI value with a per-session key. Power actions take the Developer Mode password via sudo -S. --port 0 now prints the port it took. Page: a bottom tab bar and safe areas on phones, Play buttons visible on touch screens, saving through the share sheet, SSH/SFTP/Steam Link/remote desktop opening in their iOS apps, and a password dialog for power. App: pairing with the Developer Mode password once (never stored) or with a key the user adds; host key pinned on first use; plain-language connection errors with quiet retries; frame-control://install links; alerts and confirms. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
144 lines
6.3 KiB
Swift
144 lines
6.3 KiB
Swift
import Citadel
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import Foundation
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import NIOCore
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/// Frame Control's server, running on the Frame itself. The app copies the bundle
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/// (ios/scripts/make_frame_bundle.py) to ~/.cache/frame-control/<version> once per
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/// version, then starts ui/server.py there over SSH. It listens only on the Frame's
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/// 127.0.0.1, and it exits when this SSH session ends (--exit-on-eof).
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final class HeadsetServer: @unchecked Sendable {
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let port: Int
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private let lock = NSLock()
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private var _exited: String?
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/// Set once the server stops, with its last output.
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var exited: String? { lock.withLock { _exited } }
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var onExit: (@Sendable (String) -> Void)?
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private init(port: Int) { self.port = port }
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static let cacheDir = ".cache/frame-control"
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struct Bundle {
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let data: Data
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let version: String
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static func fromApp() throws -> Bundle {
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guard let url = Foundation.Bundle.main.url(forResource: "frame-bundle", withExtension: "tar.gz"),
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let data = try? Data(contentsOf: url),
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let vurl = Foundation.Bundle.main.url(forResource: "frame-bundle", withExtension: "version"),
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let version = try? String(contentsOf: vurl, encoding: .utf8).trimmingCharacters(in: .whitespacesAndNewlines),
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version.range(of: "^[0-9a-f]{16}$", options: .regularExpression) != nil else {
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throw FrameFailure("This build of the app is missing its Frame bundle")
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}
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return Bundle(data: data, version: version)
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}
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}
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/// Copies the bundle over unless this version is already there; removes older versions.
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static func deploy(_ bundle: Bundle, over link: FrameLink, progress: @escaping @Sendable (String) -> Void) async throws -> String {
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let dir = "\(cacheDir)/\(bundle.version)"
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let py = try await link.run("command -v python3 >/dev/null && python3 -c 'import sys; print(sys.version_info >= (3, 8))'")
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guard py.status == 0, py.output.hasSuffix("True") else {
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throw FrameFailure("The Frame has no Python 3.8 or later, which Frame Control needs there.")
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}
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if try await link.run("test -f \(dir)/ui/server.py").status != 0 {
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progress("Copying Frame Control to the headset")
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try await link.check("mkdir -p \(cacheDir)", "Couldn't make \(cacheDir)")
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let archive = "\(dir).tar.gz"
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try await link.upload(bundle.data, to: archive)
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progress("Unpacking")
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try await link.check("rm -rf \(dir).tmp && mkdir \(dir).tmp && tar xzf \(archive) -C \(dir).tmp && rm -f \(archive) "
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+ "&& rm -rf \(dir) && mv \(dir).tmp \(dir)", "Couldn't unpack Frame Control on the headset")
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}
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// Older versions: only this one is used from now on.
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_ = try? await link.run("cd \(cacheDir) && for d in */; do [ \"${d%/}\" = \(bundle.version) ] || rm -rf -- \"$d\"; done")
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return dir
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}
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/// Starts the server in dir and waits for it to say which port it took.
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static func start(in dir: String, over link: FrameLink, key: String, device: String) async throws -> HeadsetServer {
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let command = "cd \(dir) && FRAME_LOCAL=1 FRAME_UI_KEY=\(key) FRAME_DEVICE=\(shellQuote(device)) "
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+ "exec python3 -I -u -B ui/server.py --port 0 --exit-on-eof 2>&1"
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let stream = try await link.client.executeCommandStream(command)
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let box = PortWaiter()
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let reader = Task { () -> Void in
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var text = ""
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do {
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for try await chunk in stream {
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switch chunk {
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case .stdout(let b), .stderr(let b): text += String(buffer: b)
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}
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if text.count > 20_000 { text = String(text.suffix(10_000)) }
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if let port = Self.port(in: text) { box.found(port) }
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}
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} catch {
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text += "\n\(error)"
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}
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box.ended(text)
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}
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let server: HeadsetServer
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do {
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server = HeadsetServer(port: try await box.wait(seconds: 30))
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} catch {
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reader.cancel()
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throw error
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}
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box.onEnd = { [weak server] tail in
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guard let server else { return }
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server.lock.withLock { server._exited = tail }
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server.onExit?(tail)
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}
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return server
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}
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static func port(in text: String) -> Int? {
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guard let r = text.range(of: #"Frame Control on http://127\.0\.0\.1:(\d+)"#, options: .regularExpression) else { return nil }
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return Int(text[r].split(separator: ":").last ?? "")
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}
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}
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/// Hands the port from the output reader to start(), or the output if the server died first.
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private final class PortWaiter: @unchecked Sendable {
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private let lock = NSLock()
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private var continuation: CheckedContinuation<Int, Error>?
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private var result: Result<Int, Error>?
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private var endedTail: String?
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var onEnd: (@Sendable (String) -> Void)? {
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didSet { if let tail = lock.withLock({ endedTail }) { onEnd?(tail) } }
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}
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func found(_ port: Int) { finish(.success(port)) }
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func ended(_ text: String) {
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let tail = String(text.suffix(600)).trimmingCharacters(in: .whitespacesAndNewlines)
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lock.withLock { endedTail = tail }
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finish(.failure(FrameFailure("Frame Control's server on the headset stopped: \(tail.isEmpty ? "no output" : tail)")))
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onEnd?(tail)
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}
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private func finish(_ r: Result<Int, Error>) {
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let c: CheckedContinuation<Int, Error>? = lock.withLock {
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guard result == nil else { return nil }
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result = r
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defer { continuation = nil }
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return continuation
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}
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c?.resume(with: r)
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}
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func wait(seconds: Double) async throws -> Int {
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Task { [weak self] in
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try? await Task.sleep(nanoseconds: UInt64(seconds * 1e9))
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self?.finish(.failure(FrameFailure("Frame Control's server on the headset didn't start within \(Int(seconds)) s")))
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}
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return try await withCheckedThrowingContinuation { c in
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let done: Result<Int, Error>? = lock.withLock {
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if let result { return result }
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continuation = c
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return nil
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}
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if let done { c.resume(with: done) }
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}
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}
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}
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