Files
saphidandClaude Opus 5.5 f81c98a87b Fix CI: title removal order, Windows fixtures and POSIX-only tests
- Title removal ran the Steam shortcut tidy-up before steamos-delete, which
  finds the Proton prefix through that shortcut, so compatdata was left behind
  (e2e caught it). steamos-delete runs first again; art/collection tidy-up after.
- Test fixtures are byte-exact: never convert line endings (a text-looking
  fixture APK got CRLF on Windows and failed its SHA-256).
- Read index.html/artwork-settings.js as UTF-8 in tests; app-data backup and
  OBB shell tests run only on POSIX (they exercise the Frame-side scripts).
- e2e expects the icon under artwork/ now.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 23:59:44 +10:00

965 lines
45 KiB
Python

"""Linux and Windows builds on the Frame as Steam "Devkit Games".
A .zip, a folder or a single executable becomes a title in the Steam library,
through the same path as Valve's SteamOS Devkit Client: its devkit-utils
(vendored in frame/devkit-utils, synced to ~/devkit-utils on the Frame) make
~/devkit-game/<id>/, the files are copied there, and steam-client-create-shortcut
asks the running Steam client to register it with a runtime:
Windows .exe -> Proton Experimental (steam_play=1; x86-64 runs through FEX)
aarch64 ELF -> Steam Linux Runtime 4.0 ARM64 (steam_play=0)
x86-64 ELF -> Steam Linux Runtime 4.0 (steam_play=0; runs through FEX)
Everything device-side is inferred from Valve's steamos-devkit source until
checked on a headset; see docs/sideloading.md.
Python stdlib only. CLI:
python3 ui/frame_titles.py inspect PATH
python3 ui/frame_titles.py install PATH [--name N] [--exe REL] [--runtime R]
python3 ui/frame_titles.py list | launch ID | remove ID | refresh-art ID|--all
"""
import base64, hashlib, json, os, posixpath, re, shlex, shutil, stat, struct, subprocess, sys, tempfile, threading, time, zipfile
import frame_android
import frame_host
from frame_android import FrameError
ROOT = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
UTILS_LOCAL = os.path.join(ROOT, 'frame', 'devkit-utils')
UTILS = 'devkit-utils' # on the Frame, relative to $HOME (where Valve's client puts it)
GAMES = 'devkit-game' # ditto; steamos-prepare-upload makes <id>/ in here
STAMP = '.frame-control-stamp'
PY = 'python3 ~/' + UTILS + '/'
# Valve's reserved sideload names: uploading one of these replaces the Steam client itself.
# devkit-steam is the trampoline file that switches SteamOS to a sideloaded client
# (select_steam.sh); a folder there breaks Valve's devkit tools.
RESERVED_IDS = ('steam', 'steamdeckard', 'steamvr', 'steamvrdeckard', 'devkit-steam')
# Any title folder on the Frame we'll list, launch or remove: safe in a shell and a path.
ID_RE = re.compile(r'^[A-Za-z0-9_][A-Za-z0-9_-]{0,63}$')
# What a new install may use. Steam's create-shortcut refused "fc-smoke-exe" with
# "missing/invalid arguments" and took the same program as "FCSmokeProbe" (headset
# smoke test, 2026-09-27, build 20260922.6101926); Valve's client only allows
# GAMEID_ALLOWED_PATTERN, ^[A-Za-z_][A-Za-z0-9_.]+$ (devkit_client/gui2). No dots here.
NEW_ID_RE = re.compile(r'^[A-Za-z_][A-Za-z0-9_]{1,63}$')
DIR_RE = re.compile(r'^/[A-Za-z0-9_./-]+$')
# Zip limits: well above any real game, well below a zip bomb.
MAX_UNPACKED = 64 * 1024**3
MAX_ENTRIES = 200000
TMP_PREFIX = 'frame-title-' # then the server's PID, so server.sweep_tmp can clear a killed run's
MAX_RATIO = 200 # uncompressed / compressed, once past 1 GB
# The Steam compat tool aliases Valve's client uses (devkit_client RUNTIME_ALIASES).
RUNTIMES = {
'proton-experimental': {'label': 'Proton Experimental', 'steam_play': True},
'proton-stable': {'label': 'Proton (stable)', 'steam_play': True},
'SteamLinuxRuntime_4-arm64': {'label': 'Steam Linux Runtime 4.0 (ARM64)', 'steam_play': False},
'SteamLinuxRuntime_4': {'label': 'Steam Linux Runtime 4.0 (x86-64, through FEX)', 'steam_play': False},
}
# Experimental rather than stable: the Frame's ARM64 Proton + FEX stack is new,
# and Proton fixes reach Experimental first. --runtime proton-stable switches.
DEFAULT_PROTON = 'proton-experimental'
ELF_MACHINES = {0xB7: 'arm64', 0x3E: 'x86_64', 0x03: 'x86', 0x28: 'arm'}
PE_MACHINES = {0x8664: 'x86_64', 0xAA64: 'arm64', 0x14C: 'x86', 0x1C4: 'arm'}
# Executables that are never the game: crash reporters, installers, redistributables.
SKIP_RE = re.compile(r'crash|unins|setup|install|redist|dxsetup|dxwebsetup|dotnet|prereq|'
r'easyanticheat|eac_|updater|uploader|report|sandbox|helper', re.I)
SKIP_DIRS = re.compile(r'^(_*commonredist|redist|redistributables?|directx|vcredist|__installer|'
r'installers?|prereqs?|support|engine|__macosx)$', re.I)
# Trailing words of an archive name that describe the build, not the game.
BUILD_WORDS = re.compile(r'([ ._-]+(win(dows)?(32|64)?|linux(32|64)?|x64|x86(_64)?|amd64|arm64|aarch64|'
r'build|release|portable|steamos|v\d+([._]\d+)*|\d+([._]\d+)+))+$', re.I)
def classify(path):
"""{'format': 'elf'|'pe'|'script', 'arch', 'exe'} for an executable file, else None."""
try:
with open(path, 'rb') as f:
head = f.read(4096)
if head[:4] == b'\x7fELF':
return _elf(f, head)
if head[:2] == b'MZ':
return _pe(f, head)
except (OSError, struct.error, ValueError, OverflowError):
return None # unreadable, or a header that lies about its sizes
if head[:2] == b'#!' or path.lower().endswith('.sh'):
return {'format': 'script', 'arch': None, 'exe': True}
return None
def _elf(f, head):
if len(head) < 64 or head[4] not in (1, 2) or head[5] not in (1, 2):
return None
wide, end = head[4] == 2, '<' if head[5] == 1 else '>'
e_type, machine = struct.unpack_from(end + 'HH', head, 16)
arch = ELF_MACHINES.get(machine, f'elf-0x{machine:x}')
if e_type == 2: # ET_EXEC
return {'format': 'elf', 'arch': arch, 'exe': True}
if e_type != 3: # not ET_DYN either: object file, core dump
return {'format': 'elf', 'arch': arch, 'exe': False}
# ET_DYN is a PIE executable or a shared library; only executables ask for an interpreter.
if wide:
phoff, = struct.unpack_from(end + 'Q', head, 32)
phentsize, phnum = struct.unpack_from(end + 'HH', head, 54)
else:
phoff, = struct.unpack_from(end + 'I', head, 28)
phentsize, phnum = struct.unpack_from(end + 'HH', head, 42)
if phentsize < (56 if wide else 32) or phnum > 256:
return {'format': 'elf', 'arch': arch, 'exe': False}
f.seek(phoff)
table = f.read(phentsize * phnum)
interp = any(struct.unpack_from(end + 'I', table, i * phentsize)[0] == 3 # PT_INTERP
for i in range(len(table) // phentsize))
return {'format': 'elf', 'arch': arch, 'exe': interp}
def _pe(f, head):
if len(head) < 0x40:
return None
lfanew, = struct.unpack_from('<I', head, 0x3C)
f.seek(lfanew)
coff = f.read(24)
if len(coff) < 24 or coff[:4] != b'PE\0\0':
return None # a DOS program, or not an executable at all
machine, = struct.unpack_from('<H', coff, 4)
characteristics, = struct.unpack_from('<H', coff, 22)
return {'format': 'pe', 'arch': PE_MACHINES.get(machine, f'pe-0x{machine:x}'),
'exe': not characteristics & 0x2000} # IMAGE_FILE_DLL
def title_id(name):
"""The Devkit Game id Steam shows as the title's name, in the form Steam accepts
(NEW_ID_RE): letters, digits and _, not starting with a digit, 2 to 64 long."""
s = re.sub(r'[^A-Za-z0-9]+', '_', str(name or '').strip()).strip('_')[:64].strip('_')
if not s:
raise FrameError('the title needs a name with some letters or digits')
if s[0].isdigit():
s = '_' + s[:63]
if len(s) < 2 or s.lower() in RESERVED_IDS:
s += '_game'
return s
def display_name(filename):
"""A title name from a zip, folder or exe name: no extension or build/platform words."""
base = os.path.basename(str(filename).rstrip('/\\'))
stem, ext = os.path.splitext(base)
if ext.lower() in ('.zip', '.exe', '.sh', '.x86_64', '.arm64', '.aarch64', '.bin'):
base = stem
return BUILD_WORDS.sub('', base) or base
def _norm(s):
return re.sub(r'[^a-z0-9]', '', s.lower())
# ---- payload: zip, folder or single file -> a local tree to upload ----------
def extract_zip(zpath, dest):
"""Unpack a zip into dest, refusing paths that escape it and absurd sizes."""
try:
z = zipfile.ZipFile(zpath)
except (zipfile.BadZipFile, OSError) as e:
raise FrameError(f'{os.path.basename(zpath)} is not a readable zip: {e}')
with z:
infos = z.infolist()
if len(infos) > MAX_ENTRIES:
raise FrameError(f'the zip has {len(infos)} entries; the limit is {MAX_ENTRIES}')
total = sum(i.file_size for i in infos)
packed = max(1, os.path.getsize(zpath))
if total > MAX_UNPACKED or (total > 1024**3 and total > packed * MAX_RATIO):
raise FrameError(f'the zip would unpack to {total / 1024**3:.1f} GB, which looks wrong')
free = shutil.disk_usage(dest).free
if total + 256 * 1024**2 > free:
raise FrameError(f'not enough space on this computer to unpack the zip '
f'({total / 1024**3:.1f} GB needed, {free / 1024**3:.1f} GB free)')
try:
_extract_members(z, infos, os.path.realpath(dest))
except FrameError:
raise # a RuntimeError too, but already worded
except (zipfile.BadZipFile, RuntimeError, NotImplementedError, EOFError, OSError) as e:
# Encrypted or corrupt members, unsupported compression, clashing names, a full disk.
raise FrameError(f'could not unpack {os.path.basename(zpath)}: {e}')
def _extract_members(z, infos, root):
# No symlink is ever created here, so no write can be redirected through one
# (chained links, Windows without the privilege). Links inside the zip are
# resolved on paper and materialised as copies once the real files are out.
links = {}
for info in infos:
rel = _safe_member(info.filename)
if rel is None:
continue
target = _inside(root, rel, info.filename)
mode = info.external_attr >> 16
if info.is_dir():
os.makedirs(target, exist_ok=True)
continue
os.makedirs(os.path.dirname(target), exist_ok=True)
if stat.S_ISLNK(mode):
if info.file_size > 4096: # a link's content is a path, never this big
raise FrameError(f'the zip has an oversized link: {info.filename}')
link = z.read(info).decode('utf-8', 'replace').replace('\\', '/')
dest = posixpath.normpath(posixpath.join(posixpath.dirname(rel), link))
if link.startswith('/') or ':' in link or dest == '..' or dest.startswith('../'):
raise FrameError(f'the zip has a link that points outside it: {info.filename}')
links[rel] = link # as written: resolved later, one component at a time
continue
with z.open(info) as src, open(target, 'wb') as out:
shutil.copyfileobj(src, out, 1 << 20)
if mode & 0o111:
os.chmod(target, 0o755)
_materialise_links(root, links)
def _inside(root, rel, name):
"""rel's path under root, refusing anything that resolves outside it."""
target = os.path.join(root, *rel.split('/'))
if not (os.path.realpath(target) + os.sep).startswith(root + os.sep):
raise FrameError(f'the zip has a path that climbs out of it: {name}')
return target
def _resolve_link(path, links):
"""path with every link in it followed, on paper; None if it loops or leaves the zip.
Like the kernel: each component in turn, so 'dirlink/..' is the parent of
where dirlink points, not the folder dirlink sits in.
"""
todo, done, hops = path.split('/'), [], 0
while todo:
part = todo.pop(0)
if part in ('', '.'):
continue
if part == '..':
if not done:
return None
done.pop()
continue
done.append(part)
text = links.get('/'.join(done))
if text is not None:
hops += 1
if hops > 40:
return None
done.pop() # link text is relative to the link's folder
todo = text.split('/') + todo
return '/'.join(done)
def _materialise_links(root, links):
"""Copy the file each link names into its place (lib.so.1 -> lib.so.1.2.3 and the like).
Only links to files: a folder link could hold itself, and game builds link
libraries, not folders. Folder, looping and dangling links are dropped.
"""
copies = []
for rel in sorted(links):
dest = _resolve_link(rel, links)
if not dest:
continue # loops, escapes, or the zip's own top folder
src, target = _inside(root, dest, rel), _inside(root, rel, rel)
if os.path.isfile(src) and not os.path.lexists(target): # a real entry may have the name
copies.append((src, target))
# Many links to one big file could fill the disk: the same limits as the zip itself.
need = sum(os.path.getsize(src) for src, _ in copies)
if need + _tree_size(root) > MAX_UNPACKED:
raise FrameError('the zip\'s links would copy more than it holds, which looks wrong')
if need + 256 * 1024**2 > shutil.disk_usage(root).free:
raise FrameError(f'not enough space on this computer for the zip\'s linked files ({need / 1024**3:.1f} GB)')
for src, target in copies:
os.makedirs(os.path.dirname(target), exist_ok=True)
shutil.copy2(src, target)
def _safe_member(name):
"""The member's relative path with / separators, None to skip it; raises if it escapes."""
rel = name.replace('\\', '/')
if rel.startswith('/') or re.match(r'^[A-Za-z]:', rel):
raise FrameError(f'the zip has an absolute path: {name}')
parts = [p for p in rel.split('/') if p not in ('', '.')]
if any(p == '..' for p in parts):
raise FrameError(f'the zip has a path that climbs out of it: {name}')
if any(':' in p for p in parts):
# Drive-qualified parts ('C:..') climb out on Windows; ':' is an NTFS stream elsewhere.
raise FrameError(f'the zip has a path with a drive or stream name: {name}')
if not parts or parts[0] == '__MACOSX' or parts[-1] in ('.DS_Store', 'Thumbs.db'):
return None
return '/'.join(parts)
def _redirected(path, expected):
"""True if path is a symlink, or resolves somewhere else (a Windows junction isn't islink)."""
return os.path.islink(path) or os.path.normcase(os.path.realpath(path)) != os.path.normcase(expected)
def _has_links(root):
real = os.path.realpath(root)
for dirpath, dirnames, filenames in os.walk(real):
for n in dirnames + filenames:
if _redirected(os.path.join(dirpath, n), os.path.join(dirpath, n)):
return True
return False
def _stage_folder(src, dest):
"""Copy src to dest; links to files inside src become copies, all other links are left out."""
real = os.path.realpath(src)
inside = lambda p: os.path.normcase(p).startswith(os.path.normcase(real) + os.sep) # noqa: E731
folders, copies = [], [] # decide everything first, so the space check sees the same files
for dirpath, dirnames, filenames in os.walk(real):
out = os.path.join(dest, os.path.relpath(dirpath, real))
folders.append(out)
# Only descend into real folders: not symlinked ones, not junctions (os.walk follows those).
linked = [d for d in dirnames if _redirected(os.path.join(dirpath, d), os.path.join(dirpath, d))]
dirnames[:] = [d for d in dirnames if d not in linked]
for fn in filenames + linked:
target = os.path.realpath(os.path.join(dirpath, fn))
if inside(target) and os.path.isfile(target):
copies.append((target, os.path.join(out, fn)))
if shutil.disk_usage(os.path.dirname(dest)).free < sum(os.path.getsize(t) for t, _ in copies) + 256 * 1024**2:
raise FrameError('not enough space on this computer to stage the folder')
for out in folders:
os.makedirs(out, exist_ok=True)
for target, out in copies:
shutil.copy2(target, out)
return dest
def _below(top, root):
"""The folders _unwrap stepped through from top to root, as 'a/b', or ''. Taken
before staging moves root elsewhere (possibly another drive on Windows)."""
rel = os.path.relpath(root, os.path.realpath(top)).replace(os.sep, '/')
return '' if rel == '.' else rel
def _unwrap(root):
"""Step into a single top-level folder, the usual shape of a zipped build.
Never through a link or junction: the folder you chose (or unpacked) stays the boundary.
"""
root = os.path.realpath(root)
for _ in range(4):
entries = [e for e in os.listdir(root) if e not in ('__MACOSX', '.DS_Store', 'Thumbs.db')]
if len(entries) != 1:
break
only = os.path.join(root, entries[0])
if not os.path.isdir(only) or _redirected(only, only):
break
root = only
return root
def candidates(root, title=''):
"""Executables under root, best launch target first."""
found = []
want = _norm(title)
for dirpath, dirnames, filenames in os.walk(root):
dirnames[:] = sorted(d for d in dirnames if not os.path.islink(os.path.join(dirpath, d)))
rel_dir = os.path.relpath(dirpath, root)
parts = [] if rel_dir == '.' else rel_dir.split(os.sep)
for fn in sorted(filenames):
full = os.path.join(dirpath, fn)
if os.path.islink(full) or not os.path.isfile(full):
continue
c = classify(full)
if not c or not c['exe']:
continue
stem = _norm(os.path.splitext(fn)[0])
skip = bool(SKIP_RE.search(fn)) or any(SKIP_DIRS.match(p) for p in parts)
match = 2 if want and stem == want else 1 if want and stem and (want in stem or stem in want) else 0
found.append({'path': '/'.join(parts + [fn]), 'format': c['format'], 'arch': c['arch'],
'size': os.path.getsize(full), 'depth': len(parts), 'skip': skip, 'match': match})
found.sort(key=_rank)
_prefer_launcher_script(found)
return found
def _platform_rank(c):
# Native ARM64 first, then Proton, then x86-64 Linux through FEX; scripts are placed separately.
order = {('elf', 'arm64'): 0, ('pe', 'x86_64'): 1, ('elf', 'x86_64'): 2, ('pe', 'x86'): 3, ('pe', 'arm64'): 3}
return order.get((c['format'], c['arch']), 5 if c['format'] == 'script' else 6)
def _rank(c):
return (c['skip'], _platform_rank(c), -c['match'], c['depth'], -c['size'], c['path'])
def _prefer_launcher_script(found):
"""A top-level shell script beats a Linux binary one folder down (run.sh + bin/game)."""
if not found or found[0]['format'] != 'elf' or found[0]['depth'] == 0:
return
for i, c in enumerate(found):
if c['format'] == 'script' and c['depth'] == 0 and not c['skip']:
found.insert(0, found.pop(i))
return
def runtime_for(target, found=()):
"""(compat tool alias, note) for a launch target, or raise FrameError if it can't run."""
fmt, arch = target['format'], target['arch']
if fmt == 'script':
# A script runs in the runtime of the binaries next to it; alone, natively.
elf = next((c for c in found if c['format'] == 'elf' and not c['skip']), None)
if elf:
return runtime_for(elf)[0], 'A shell script; runtime chosen from the Linux binary next to it.'
return 'SteamLinuxRuntime_4-arm64', 'A shell script with no Linux binary beside it; run natively.'
if fmt == 'pe':
if arch not in ('x86_64', 'x86', 'arm64'):
raise FrameError(f"{target['path']} is a Windows program for {arch}, which Proton can't run")
note = 'Windows x86-64 build: Proton runs it through FEX.' if arch == 'x86_64' else \
f'Windows {arch} build under Proton.'
return DEFAULT_PROTON, note
if fmt == 'elf' and arch == 'arm64':
return 'SteamLinuxRuntime_4-arm64', 'Native ARM64 Linux build.'
if fmt == 'elf' and arch == 'x86_64':
return 'SteamLinuxRuntime_4', ("x86-64 Linux build: probably won't start. It needs the x86-64 Steam "
"Linux Runtime 4.0, which the Frame didn't install for a sideloaded title "
"(2026-09-26). Use an ARM64 or Windows build if there is one.")
raise FrameError(f"{target['path']} is a {arch} Linux program; the Frame runs ARM64 and x86-64 (through FEX) only")
def allowed_runtimes(target, found=()):
alias, _ = runtime_for(target, found)
return ['proton-experimental', 'proton-stable'] if RUNTIMES[alias]['steam_play'] else [alias]
def inspect(path, name=None):
"""Read a .zip, folder or executable into an install plan (a JSON-safe dict).
A zip is unpacked into a temporary folder, plan['work']; pass the plan to
discard() when done with it. Raises FrameError if nothing in it can run.
"""
path = os.path.abspath(path)
if not os.path.exists(path):
raise FrameError(f'{path} does not exist')
work = None
try:
if os.path.isdir(path):
root = _unwrap(path)
unwrapped = _below(path, root)
if _has_links(root):
# scp -r follows links, so a link out of the folder could upload
# anything; copy the folder with its links made safe first.
work = tempfile.mkdtemp(prefix=f'{TMP_PREFIX}{os.getpid()}-')
root = _stage_folder(root, os.path.join(work, os.path.basename(root)))
elif path.lower().endswith('.zip'):
work = tempfile.mkdtemp(prefix=f'{TMP_PREFIX}{os.getpid()}-')
extract_zip(path, work)
root = _unwrap(work)
unwrapped = _below(work, root)
elif classify(path):
# A single executable is uploaded on its own; don't copy a whole Downloads folder.
work = tempfile.mkdtemp(prefix=f'{TMP_PREFIX}{os.getpid()}-')
shutil.copy2(path, os.path.join(work, os.path.basename(path)))
root, unwrapped = work, ''
else:
raise FrameError(f'{os.path.basename(path)} is not a .zip, a folder or a program')
title = name or display_name(os.path.basename(path.rstrip('/\\')))
found = candidates(root, title)
if not found:
raise FrameError(f'no Linux or Windows program found in {os.path.basename(path)}')
plan = {'source': os.path.basename(path.rstrip('/\\')), 'name': title, 'id': title_id(title),
'root': root, 'work': work, 'candidates': found,
'unwrapped': unwrapped,
'size': _tree_size(root), 'warnings': []}
_choose(plan, found[0]['path'])
return plan
except BaseException:
if work:
shutil.rmtree(work, ignore_errors=True)
raise
def _tree_size(root):
total = 0
for dirpath, _, filenames in os.walk(root):
for fn in filenames:
full = os.path.join(dirpath, fn)
if os.path.isfile(full) and not os.path.islink(full):
total += os.path.getsize(full)
return total
def _choose(plan, rel, runtime=None):
"""Set plan's launch target (a path relative to root) and its runtime."""
rel = rel.replace('\\', '/')
# A manifest may name the program as it is in the archive, above the folder
# _unwrap stepped into. A path that works as it is always wins.
prefix = plan.get('unwrapped') and plan['unwrapped'] + '/'
if (prefix and rel.startswith(prefix) and not any(c['path'] == rel for c in plan['candidates'])
and not os.path.isfile(os.path.join(plan['root'], *rel.split('/')))):
rel = rel[len(prefix):]
target = next((c for c in plan['candidates'] if c['path'] == rel), None)
if target is None:
full = os.path.realpath(os.path.join(plan['root'], *rel.replace('\\', '/').split('/')))
root = os.path.realpath(plan['root'])
if not (full + os.sep).startswith(root + os.sep) or not os.path.isfile(full):
raise FrameError(f'{rel} is not a file in the title')
c = classify(full)
if not c or not c['exe']:
raise FrameError(f"{rel} isn't a program the Frame can start")
target = {'path': os.path.relpath(full, root).replace(os.sep, '/'), 'format': c['format'],
'arch': c['arch'], 'size': os.path.getsize(full), 'depth': rel.count('/'),
'skip': False, 'match': 0}
alias, note = runtime_for(target, plan['candidates'])
allowed = allowed_runtimes(target, plan['candidates'])
if runtime:
if runtime not in allowed:
raise FrameError(f"{target['path']} can't use {runtime}; choose one of {', '.join(allowed)}")
alias = runtime
plan.update(target=target['path'], format=target['format'], arch=target['arch'], runtime=alias,
runtime_label=RUNTIMES[alias]['label'], runtimes=allowed, note=note)
plan['warnings'] = (['This looks like an installer or helper, not the game itself.'] if target['skip'] else [])
return plan
def discard(plan):
if plan and plan.get('work'):
shutil.rmtree(plan['work'], ignore_errors=True)
def argv_for(rel):
# Valve's client sends the start command as one string (it may carry arguments),
# so a path with spaces is quoted. How Steam splits it is inferred.
return ['"' + rel + '"' if re.search(r'\s', rel) else rel]
def shortcut_parms(gameid, directory, rel, runtime):
"""The JSON steam-client-create-shortcut takes, as devkit_client.new_or_ensure_game builds it."""
settings = {'steam_play': '1' if RUNTIMES[runtime]['steam_play'] else '0'}
if RUNTIMES[runtime]['steam_play']:
# gui2._update_game sends these with every Proton title; debugging stays off.
settings.update(steam_play_debug='0', steam_play_debug_version='2019')
settings['compat_tool'] = runtime
return {'gameid': gameid, 'directory': directory, 'argv': argv_for(rel), 'env': {},
'settings': settings, 'clear_settings': True, 'force_appid': '', 'lepton_args': ''}
# ---- the Frame side ----------------------------------------------------------
def ssh(cmd, input=None, timeout=120):
return frame_android.ssh(cmd, input=input, timeout=timeout)
def _json_out(out, what):
"""The JSON object a devkit-utils script prints last (its logging goes to stderr)."""
for line in reversed(out.strip().splitlines()):
line = line.strip()
if line.startswith('{') or line.startswith('['):
try:
return json.loads(line)
except ValueError:
break
raise FrameError(f'{what} gave no usable answer: {out.strip()[-300:]!r}')
def utils_stamp():
"""Hash of the vendored devkit-utils, compared with the copy on the Frame."""
h = hashlib.sha256()
for dirpath, dirnames, filenames in os.walk(UTILS_LOCAL):
dirnames[:] = sorted(d for d in dirnames if d != '__pycache__')
for fn in sorted(filenames):
if fn.endswith('.pyc'):
continue
full = os.path.join(dirpath, fn)
h.update(os.path.relpath(full, UTILS_LOCAL).replace(os.sep, '/').encode() + b'\0')
with open(full, 'rb') as f:
h.update(f.read())
return h.hexdigest()[:20]
def _json_files(gid):
# Exact names: a glob like Game-*.json would also match another title called Game-Deluxe.
return ' '.join(f'{GAMES}/{gid}-{k}.json' for k in ('argv', 'env', 'settings', 'framecontrol'))
_utils_lock = threading.Lock()
def ensure_utils():
"""Copy frame/devkit-utils to ~/devkit-utils on the Frame unless it's already this version."""
with _utils_lock: # one sync at a time: they share a staging folder
return _ensure_utils()
def _ensure_utils():
stamp = utils_stamp()
have = ssh(f'cat {UTILS}/{STAMP} 2>/dev/null || true', timeout=30).strip()
if have == stamp:
return False
# Merge rather than replace: Valve's own client may have put newer files there.
tmp = f'.{UTILS}.frame-control'
ssh(f'rm -rf {tmp}', timeout=30)
_copy_tree(UTILS_LOCAL, tmp, timeout=300)
ssh(f'mkdir -p {UTILS} && cp -R {tmp}/. {UTILS}/ && rm -rf {tmp} {UTILS}/__pycache__ '
f'&& echo {stamp} > {UTILS}/{STAMP}', timeout=60)
return True
def _copy_tree(src, dest, timeout=3 * 3600, delete=False):
"""Copy a local folder's contents to dest on the Frame (dest ends up a copy of src).
rsync where installed (not on Windows; see server.push_file), else scp -r
into a fresh dest, which is what Windows has. dest must be a plain path.
"""
name = os.path.basename(src.rstrip('/\\'))
opts = frame_android.SSH_OPTS # read now: the server swaps in its multiplexed options
if _rsync():
cmd = ['rsync', '-a', *(['--delete'] if delete else []), '-e', shlex.join(['ssh', *opts]),
src.rstrip('/') + '/', f'{frame_android.FRAME}:{dest.rstrip("/")}/']
else:
# scp -r copies src *into* dest when dest exists, so dest must not.
ssh(f'rm -rf {shlex.quote(dest)}', timeout=60)
cmd = ['scp', *opts, '-r', src, f'{frame_android.FRAME}:{dest}']
try:
subprocess.run(cmd, check=True, capture_output=True, stdin=subprocess.DEVNULL, text=True,
errors='replace', timeout=timeout)
except subprocess.TimeoutExpired:
raise FrameError(f'copying {name} to the Frame timed out')
except subprocess.CalledProcessError as e:
raise FrameError(f'copying {name} to the Frame failed: {(e.stderr or "").strip()[-300:]}')
def _rsync():
# Not on Windows: a Windows rsync (cwRsync, MSYS2) wouldn't take the POSIX -e quoting.
return not frame_host.WINDOWS and bool(shutil.which('rsync'))
_install_lock = threading.Lock()
def install(path, name=None, exe=None, runtime=None, progress=None, artwork=None):
"""Sideload a .zip, folder or executable as a Devkit Game; returns the title dict.
name: the Steam name (sanitised to the title id), default from the file name.
exe: launch target relative to the title's root, default the best candidate.
runtime: a compat tool alias from RUNTIMES that suits the target (e.g.
'proton-stable' instead of the default Proton Experimental).
progress: optional callable(stage_text, fraction 0..1).
"""
plan = inspect(path, name)
try:
return install_plan(plan, name=name, exe=exe, runtime=runtime, progress=progress, artwork=artwork)
finally:
discard(plan)
def install_plan(plan, name=None, exe=None, runtime=None, progress=None, artwork=None):
"""Install an inspect() plan, optionally with another name, target or runtime."""
if name:
plan['name'], plan['id'] = name, title_id(name)
if exe or runtime:
_choose(plan, exe or plan['target'], runtime)
step = progress or (lambda *a: None)
with _install_lock:
return _install(plan, step, artwork)
def _install(plan, step, artwork=None):
gid = plan['id']
if not NEW_ID_RE.match(gid) or gid.lower() in RESERVED_IDS:
raise FrameError(f'bad title id {gid!r}')
icon = None
for filename in ('icon.png', 'logo.png'):
path = os.path.join(plan['root'], filename)
if os.path.isfile(path):
with open(path, 'rb') as f:
icon = f.read(frame_android.frame_artwork.MAX_IMAGE + 1)
break
images, warnings = frame_android.frame_artwork.prepare(plan['name'], icon, artwork)
step("Syncing Valve's devkit tools to the Frame", 0.02)
ensure_utils()
existed = ssh(f'test -d {GAMES}/{gid} && echo yes || true', timeout=30).strip() == 'yes'
step('Preparing the title folder', 0.05)
ready = _json_out(ssh(f'{PY}steamos-prepare-upload --gameid {gid}', timeout=60), 'steamos-prepare-upload')
directory = str(ready.get('directory') or '')
if not DIR_RE.match(directory) or not directory.endswith(f'/{GAMES}/{gid}'):
raise FrameError(f'steamos-prepare-upload returned an unexpected folder {directory!r}')
registered = False
library_ready, shortcut, steam_registered = False, None, False
try:
step(f"Copying {plan['size'] / 1e6:.0f} MB to the Frame", 0.1)
if _rsync():
_copy_tree(plan['root'], directory, delete=True)
else:
part = f"{directory.rsplit('/', 1)[0]}/.{gid}.upload"
_copy_tree(plan['root'], part)
ssh(f'rm -rf {directory} && mv {part} {directory}', timeout=120)
# Same modes Valve's client gives an upload (rsync --chmod=Du=rwx,Dgo=rx,Fu=rwx,Fog=rx).
ssh(f'chmod -R 755 {directory}', timeout=300)
step('Registering with Steam', 0.9)
parms = shortcut_parms(gid, directory, plan['target'], plan['runtime'])
reply = _json_out(ssh(f'{PY}steam-client-create-shortcut --parms {shlex.quote(json.dumps(parms))}',
timeout=90), 'steam-client-create-shortcut')
meta = {'id': gid, 'name': plan['name'], 'target': plan['target'], 'runtime': plan['runtime'],
'source': plan['source'], 'size': plan['size'], 'installed': time.strftime('%Y-%m-%dT%H:%M:%S'),
# Until art is applied: the only entries automatic backfill may touch.
'art_pending': True}
ssh(f'cat > {GAMES}/{gid}-framecontrol.json', input=json.dumps(meta, indent=1), timeout=30)
registered = True # the files stay: Steam registers them once it's running
if 'error' in reply:
err = str(reply['error']).strip().rstrip('.')
hint = ' With Steam running on the Frame, install it again.' if 'not running' in err else ''
raise FrameError(f"Uploaded, but Steam didn't register it: {err}.{hint}")
steam_registered = True
shortcut = _library_shortcut(gid, directory)
if not shortcut:
raise FrameError('Steam registered the title but its shortcut is not available for mandatory artwork; retry install')
result = frame_android.apply_library(shortcut, plan['name'], directory + '/.frame-artwork', images,
category='Sideloaded', details={'source': plan['source']})
meta.update(shortcut=shortcut, artwork=result.get('artwork', {}), art_pending=False,
library_warnings=warnings + result.get('warnings', []))
ssh(f'cat > {GAMES}/{gid}-framecontrol.json', input=json.dumps(meta, indent=1), timeout=30)
library_ready = True
step('Done', 1.0)
meta.update(runtime_label=RUNTIMES[plan['runtime']]['label'], steam=str(reply.get('success', '')).strip())
return meta
finally:
if steam_registered and not library_ready and not existed:
# A newly registered title must not remain as a blank library tile. Cleanup
# failures are swallowed so the error that got us here is the one reported.
try:
if shortcut:
frame_android.shortcut_tool('remove', str(shortcut))
else:
ssh(f'{PY}steamos-delete --delete-title {gid}', timeout=120)
except FrameError:
pass
registered = False
if not registered and not existed:
# A first install that failed part-way: don't leave an orphan folder behind.
try:
ssh(f'rm -rf {GAMES}/{gid} {GAMES}/.{gid}.upload {_json_files(gid)}', timeout=60)
except FrameError:
pass
def _library_shortcut(gid, directory):
"""The Steam shortcut of title gid, only ever one that is provably this title's.
Steam's app overviews don't expose devkit_gameid (checked 2026-09-28, build 20260925.6191901),
so after the saved id this matches the shortcut's executable or start folder inside directory.
Never by display name: another non-Steam shortcut could share it and would be renamed or deleted.
"""
shortcuts = json.loads(frame_android.shortcut_tool('list'))
matches = [s for s in shortcuts if s.get('devkit_gameid') == gid]
if not matches:
try:
meta = json.loads(ssh(f'cat {GAMES}/{gid}-framecontrol.json 2>/dev/null || true') or 'null')
matches = [s for s in shortcuts if meta.get('shortcut') and s.get('appid') == meta.get('shortcut')]
except (ValueError, AttributeError):
pass
if not matches:
root = posixpath.normpath(directory)
def inside(path):
path = str(path or '').strip().strip('"')
return bool(path) and (posixpath.normpath(path) + '/').startswith(root + '/')
matches = [s for s in shortcuts if inside(s.get('exe')) or inside(s.get('start_dir'))]
if len(matches) > 1:
raise FrameError('ambiguous Steam shortcut for ' + gid)
return int(matches[0]['appid']) if matches else None
def _home():
return ssh('echo $HOME', timeout=30).strip()
def refresh_art(gid=None, artwork=None, fill_only=False):
"""Render and apply Steam artwork for Frame Control's titles (all of them when gid is None).
fill_only: the automatic backfill; it only fills empty Steam slots (see apply_library)."""
if gid is None:
results = []
for t in list_titles():
if not t['frame_control']:
continue
try:
results.append(refresh_art(t['id'], artwork, fill_only))
except Exception as e: # report each title; one failure doesn't stop the rest
results.append({'id': t['id'], 'name': t['name'], 'error': str(e) or type(e).__name__})
return results
with _install_lock:
gid = _check_id(gid)
try:
meta = json.loads(ssh(f'cat {GAMES}/{gid}-framecontrol.json', timeout=30))
except (FrameError, ValueError):
meta = None
if not isinstance(meta, dict):
raise FrameError(f'{gid} was not installed by Frame Control')
directory = f'{_home()}/{GAMES}/{gid}'
script = frame_android.cached_art_script(directory + '/.frame-artwork') + f"""
icon = ''
for name in ('icon.png', 'logo.png'):
try:
with open(os.path.join({directory!r}, name), 'rb') as f:
icon = base64.b64encode(f.read(12 * 1024 * 1024 + 1)).decode()
break
except OSError:
pass
print(json.dumps({{'artwork': cached, 'icon': icon}}))
"""
found = _json_out(ssh('python3 -', input=script, timeout=60), 'the title artwork')
cached = {k: base64.b64decode(v) for k, v in (found.get('artwork') or {}).items()}
icon = base64.b64decode(found.get('icon') or '') or None
name = str(meta.get('name') or gid)
images, warnings = frame_android.frame_artwork.prepare(name, icon, artwork if artwork is not None else cached)
shortcut = _library_shortcut(gid, directory)
if not shortcut:
raise FrameError(f"Steam hasn't registered {gid} yet; with Steam running on the Frame, refresh again")
result = frame_android.apply_library(shortcut, name, directory + '/.frame-artwork', images,
category='Sideloaded', details={'source': meta.get('source')},
fill_only=fill_only)
meta.update(shortcut=shortcut, artwork=result.get('artwork', {}), art_pending=False,
library_warnings=warnings + result.get('warnings', []),
artwork_refreshed=time.strftime('%Y-%m-%dT%H:%M:%S'))
ssh(f'cat > {GAMES}/{gid}-framecontrol.json', input=json.dumps(meta, indent=1), timeout=30)
return meta
LIST_SCRIPT = r'''
import json, os
root = os.path.expanduser('~/devkit-game')
reserved = %r
out = []
for d in sorted(os.listdir(root)) if os.path.isdir(root) else []:
if d.startswith('.') or d.lower() in reserved or not os.path.isdir(os.path.join(root, d)):
continue
t = {'id': d}
for key, suffix in (('settings', '-settings.json'), ('argv', '-argv.json'), ('meta', '-framecontrol.json')):
try:
with open(os.path.join(root, d + suffix)) as f:
t[key] = json.load(f)
except (OSError, ValueError):
t[key] = None
out.append(t)
print(json.dumps(out))
''' % (RESERVED_IDS,)
def list_titles():
"""The Devkit Games on the Frame (any uploaded by Valve's client too)."""
raw = _json_out(ssh('python3 -', input=LIST_SCRIPT, timeout=30), 'the title list')
titles = []
for t in raw if isinstance(raw, list) else []:
if not ID_RE.match(str(t.get('id', ''))):
continue
settings, meta = t.get('settings') or {}, t.get('meta') or {}
argv = t.get('argv') if isinstance(t.get('argv'), list) else []
alias = str(settings.get('compat_tool') or '')
titles.append({'id': t['id'], 'name': str(meta.get('name') or t['id']),
'target': str(meta.get('target') or (argv[0] if argv else '')),
'runtime': alias, 'runtime_label': RUNTIMES.get(alias, {}).get('label', alias or 'not set'),
'source': str(meta.get('source') or ''), 'size': meta.get('size'),
'installed': meta.get('installed'), 'registered': t.get('settings') is not None,
'frame_control': bool(meta),
# Only a title whose install couldn't apply art; older installs have no flag and keep theirs.
'art_pending': bool(meta.get('art_pending')), 'art_missing': bool(meta.get('art_pending'))})
return titles
def _check_id(gid):
gid = str(gid or '')
if not ID_RE.match(gid) or gid.lower() in RESERVED_IDS:
raise FrameError(f'bad title id {gid!r}')
if ssh(f'test -d {GAMES}/{gid} && echo yes || true', timeout=30).strip() != 'yes':
raise FrameError(f'{gid} is not installed')
return gid
def launch(gid):
gid = _check_id(gid)
ensure_utils()
# steam-devkit-rpc logs 'success' when Steam answers, but exits 0 after a
# 5 s timeout too, so read its log (stderr) rather than trust the exit code.
out = ssh(f'{PY}steam-devkit-rpc run-game gameid={gid} 2>&1', timeout=60)
if 'success' not in [line.strip() for line in out.splitlines()]:
raise FrameError(f"Steam didn't confirm the launch: {out.strip()[-300:] or 'no answer'}")
return {'id': gid}
def remove(gid):
# Not while an install runs: it could be this title, half copied or about to register.
if not _install_lock.acquire(blocking=False):
raise FrameError('an install is running; remove the title when it has finished')
try:
gid = _check_id(gid)
ensure_utils()
try:
shortcut = _library_shortcut(gid, f'{_home()}/{GAMES}/{gid}')
except (FrameError, ValueError):
shortcut = None
# steamos-delete removes the folder, the shortcut and its Proton prefix (found through the
# shortcut), so it runs first; its json files stay, so clear them too.
ssh(f'{PY}steamos-delete --delete-title {gid}', timeout=120)
ssh(f'rm -f {_json_files(gid)}', timeout=30)
# Then tidy what it leaves (artwork, collections); best effort.
if shortcut:
try:
frame_android.shortcut_tool('remove', str(shortcut))
except (FrameError, ValueError):
pass
return {'id': gid}
finally:
_install_lock.release()
def public(plan):
"""A plan without its local paths, for the UI, with the runtimes each candidate may use."""
out = {k: v for k, v in plan.items() if k not in ('root', 'work', 'candidates')}
out['candidates'] = []
for c in plan['candidates']:
c = dict(c)
try:
c['runtimes'] = allowed_runtimes(c, plan['candidates'])
except FrameError as e:
c['runtimes'], c['blocked'] = [], str(e)
out['candidates'].append(c)
out['runtime_labels'] = {k: v['label'] for k, v in RUNTIMES.items()}
return out
def main():
cmd, *args = sys.argv[1:] or ['help']
def opt(flag):
return args[args.index(flag) + 1] if flag in args and args.index(flag) + 1 < len(args) else None
try:
if cmd == 'inspect' and args:
plan = inspect(args[0], opt('--name'))
try:
if opt('--exe') or opt('--runtime'):
_choose(plan, opt('--exe') or plan['target'], opt('--runtime'))
r = public(plan)
finally:
discard(plan)
elif cmd == 'install' and args:
r = install(args[0], name=opt('--name'), exe=opt('--exe'), runtime=opt('--runtime'),
progress=lambda text, _: print(text + '…', file=sys.stderr))
elif cmd == 'list':
r = list_titles()
if any(t['art_missing'] for t in r):
print('Some titles have no Steam artwork: python3 ui/frame_titles.py refresh-art --all', file=sys.stderr)
elif cmd in ('launch', 'remove') and args:
r = globals()[cmd](args[0])
elif cmd == 'refresh-art' and args:
r = refresh_art(None if args[0] == '--all' else args[0])
if isinstance(r, list) and any('error' in t for t in r):
print(json.dumps(r, indent=1))
raise SystemExit(1)
else:
sys.exit(__doc__)
except FrameError as e:
sys.exit(f'error: {e}')
print(json.dumps(r, indent=1))
if __name__ == '__main__':
main()