mirror of
https://github.com/saphid/frame-control.git
synced 2026-10-06 01:00:18 +02:00
Dropping a game's .zip, folder or .exe on Send to Frame now adds it to the headset's Steam library through Valve's SteamOS Devkit title path, with the runtime picked from the program's header: Windows PE -> Proton Experimental (steam_play=1), aarch64 ELF -> SteamLinuxRuntime_4-arm64, x86-64 ELF -> SteamLinuxRuntime_4 (through FEX). Other architectures are refused. - frame/devkit-utils: Valve's devkit-utils vendored unmodified (MIT, steamos-devkit v0.20260925.1), synced to ~/devkit-utils by stamp, bundled in the app and compiled in CI. - ui/frame_titles.py: inspect (safe unzip, ELF/PE classification, launch target ranking), install(path, name=None, exe=None, runtime=None, progress=None), list, launch, remove, plus a CLI. - ui/server.py: /api/titles (inspect/install/discard/launch/remove), /api/titles/job progress, and an upload mode 'title'. - ui/index.html: confirm dialog (name, launch target, runtime), install progress, and a Sideloaded titles list with Launch and Remove. The app's preload passes a dropped folder's path. - tests and docs/sideloading.md. Device-side behaviour is inferred from Valve's source; the headset was offline, so none of it has been checked on a Frame yet. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Valve's devkit-utils (vendored)
Unmodified copy of client/devkit-utils/ from Valve's
SteamOS Devkit Client,
MIT licensed (see LICENSE; Valve's own notes are in VALVE-README.md).
- Source: steamos-devkit, commit
6f0711a("Code drop."), release v0.20260925.1 (ChangeLog entry dated 2026-09-25).
ui/frame_titles.py copies this folder to ~/devkit-utils on the Frame (where
Valve's own client puts it) and uses steamos-prepare-upload,
steam-client-create-shortcut, steam-devkit-rpc and steamos-delete to
register uploaded builds as Steam "Devkit Games". See docs/sideloading.md.
To update: copy the folder from a newer checkout over this one, keep this README, and update the version line above. The stamp Frame Control compares on the headset is a hash of these files, so a changed copy is re-synced on the next use.