- Remove: collections and artwork clearing are best effort in Steam's JS, and
the host carries on to delete the files when Steam isn't running (Android
apps and devkit titles).
- Devkit titles: the shortcut is found by devkit id, the saved id, or an
executable/start folder inside the title's folder; never by display name.
Steam's overviews don't carry devkit_gameid (checked on the Frame
2026-09-28), so 'list' now reads exe/start dir from app details.
- Photo-based grid/wide/hero slots render as JPEG (a noise-heavy 3840x1240
hero was over 12 MiB as PNG on the Frame); the logo stays transparent PNG.
Rendering gets 75 s and retries once with generated art. Each slot is
cleared before it is set, since Steam keeps .png and .jpg side by side.
- Devkit titles keep their own VR flag (vr=None skips SetShortcutIsVR) and
their Sideloaded collection.
- A failed title install's cleanup can't replace the original error.
- refresh_art for devkit titles (frame_titles.refresh_art).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Any failure of a source image or SteamGridDB (HTTPException, odd JSON) now
becomes a warning and generated art, never an aborted install; refresh-art
--all reports each app and carries on.
- URL artwork goes through apk_sources._images: public addresses only, at most
three redirects, and one overall deadline for all of an install's fetches.
- PNGs are checked from their header only (any depth or interlace; Steam's
Chromium decodes them), JPEGs may have trailing padding, and 4K screenshots
are within limits. The slow pure-Python decoder is gone.
- SteamGridDB title matching keeps letters of every script and never matches
on an empty name. One warning per source slot, not per candidate.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>