- APK reader: read members with a bounded read, since ZipFile.read inflates
a member fully before trimming it to a forged declared size; the reference
walk counts every entry it examines, dead ends and cycles included.
- Titles: a path that exists under the root wins over stripping the archive
prefix; the prefix is taken before a linked folder is staged elsewhere
(another drive on Windows); the install dialog loads a fresh title list
first and says so if it couldn't check.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- APK reader: cap AndroidManifest.xml, resources.arsc and icon sizes before
inflating them (APKs can come from install links), and follow resource
references without cycles and with a result budget.
- Sideloading: reserve devkit-steam (SteamOS's sideloaded-client trampoline);
the install dialog warns when a name replaces an installed title; a
manifest's exe may name the program as it is in the archive, above the
folder the installer steps into.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Tested on a Frame (BUILD_ID 20260922.6101926):
- Devkit pairing: the service runs and answers properties.json, but /register
refuses with "please put the Steam client in pairing mode" unless Steam is on
Settings > Developer > Pair new host. Both setup paths now say so and keep
asking for 2 minutes before falling back to the password.
- Sideloading: registering, launching, quoted start paths and Remove work; a
Windows exe runs under Proton 11 through FEX. An aarch64 build starts but
outside the runtime container, and an x86-64 Linux build doesn't start
because the x86-64 Steam Linux Runtime 4.0 isn't installed. The inspect note
for x86-64 Linux builds now says so.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Dropping a game's .zip, folder or .exe on Send to Frame now adds it to the
headset's Steam library through Valve's SteamOS Devkit title path, with the
runtime picked from the program's header: Windows PE -> Proton Experimental
(steam_play=1), aarch64 ELF -> SteamLinuxRuntime_4-arm64, x86-64 ELF ->
SteamLinuxRuntime_4 (through FEX). Other architectures are refused.
- frame/devkit-utils: Valve's devkit-utils vendored unmodified (MIT,
steamos-devkit v0.20260925.1), synced to ~/devkit-utils by stamp, bundled in
the app and compiled in CI.
- ui/frame_titles.py: inspect (safe unzip, ELF/PE classification, launch
target ranking), install(path, name=None, exe=None, runtime=None,
progress=None), list, launch, remove, plus a CLI.
- ui/server.py: /api/titles (inspect/install/discard/launch/remove),
/api/titles/job progress, and an upload mode 'title'.
- ui/index.html: confirm dialog (name, launch target, runtime), install
progress, and a Sideloaded titles list with Launch and Remove. The app's
preload passes a dropped folder's path.
- tests and docs/sideloading.md. Device-side behaviour is inferred from
Valve's source; the headset was offline, so none of it has been checked on
a Frame yet.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>