- Links to localhost need FRAME_CONTROL_LOCAL_LINKS=1: otherwise any website's
link could make the app fetch from services on this computer.
- Title staging folders (unzipped titles) carry the server's PID and are swept
on the next start like download folders, so quitting mid-install doesn't leave
gigabytes behind.
- An install from a link refreshes Sideloaded titles.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Combines the three feature branches on bundle-deps. Conflicts in server.py,
index.html, preload.js, README and test_server.py keep both sides. The
web-install downloader now uses urllib's default HTTPS context, so the
bundled CA list from 770f26c applies to it on Windows too.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Dropping a game's .zip, folder or .exe on Send to Frame now adds it to the
headset's Steam library through Valve's SteamOS Devkit title path, with the
runtime picked from the program's header: Windows PE -> Proton Experimental
(steam_play=1), aarch64 ELF -> SteamLinuxRuntime_4-arm64, x86-64 ELF ->
SteamLinuxRuntime_4 (through FEX). Other architectures are refused.
- frame/devkit-utils: Valve's devkit-utils vendored unmodified (MIT,
steamos-devkit v0.20260925.1), synced to ~/devkit-utils by stamp, bundled in
the app and compiled in CI.
- ui/frame_titles.py: inspect (safe unzip, ELF/PE classification, launch
target ranking), install(path, name=None, exe=None, runtime=None,
progress=None), list, launch, remove, plus a CLI.
- ui/server.py: /api/titles (inspect/install/discard/launch/remove),
/api/titles/job progress, and an upload mode 'title'.
- ui/index.html: confirm dialog (name, launch target, runtime), install
progress, and a Sideloaded titles list with Launch and Remove. The app's
preload passes a dropped folder's path.
- tests and docs/sideloading.md. Device-side behaviour is inferred from
Valve's source; the headset was offline, so none of it has been checked on
a Frame yet.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A site can link to frame-control://install?manifest=URL (or ?url=URL) to
install a title with Frame Control. Manifests use FrameDrop's format, so
framedrop.install/v1 is accepted as well as frame-control.install/v1.
- app/install-link.js parses links; main.js registers the scheme (plus
electron-builder protocols for Info.plist and the .desktop file), takes
links from open-url, second-instance argv and the first argv, and holds
them until the page asks for them through preload's onInstallLink.
- ui/frame_webinstall.py checks the URLs (HTTPS only; localhost over http
only when the link itself is local; no userinfo; every address public,
rechecked on redirects and pinned for the connection), reads the
manifest, downloads with a size cap and sha256 check, and dispatch()
sends .apk to frame_android and .zip/.exe to frame_titles when present.
- server.py adds /api/webinstall/check, start, job and cancel behind the
existing Host and X-Frame-UI guards; a start needs a one-time id from
check. Downloads stop on cancel and on shutdown, and leftovers from a
killed server are swept by PID.
- index.html asks before anything downloads (name, source host, file,
type, size, whether a sha256 was given) and shows progress.
- docs/web-install.md, docs/install.html (landing page, unpublished).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The bundled Python only trusts roots already in the Windows certificate
store, which Windows fills lazily, so on a new install Steam store
search, F-Droid downloads and the compat DB failed with
CERTIFICATE_VERIFY_FAILED. fetch-deps.js now also bundles curl's pinned
copy of Mozilla's CA list, and the server adds it to the default HTTPS
context on top of the system certificates (before any urlopen, since
urllib keeps the context it first builds).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Child processes never inherit the server's stdin. Under the app it's the pipe
held open for --exit-on-eof, and Windows' ssh.exe waited on it forever, so
captures, the screenshot list and Android apps timed out.
- frame_connect's key check accepts a first-seen host key (as the copy step
does), so an already-authorized key doesn't trigger a password prompt.
Verified on Windows 11, Ubuntu and macOS against a Steam Frame: status,
headset and desktop captures, live video, library, Android apps, screenshots
and upload.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Run the server with -X utf8: the bundled Windows Python ignores PYTHON* variables.
- Quote every argument in Windows terminal commands, so cmd metacharacters are literal.
- frame_connect: accept HOST:PORT, validate input, retry the config swap while
Windows' ssh.exe holds ~/.ssh/config locked, and don't apply 0o700 on Windows.
- Never use rsync on Windows; unbounded stream queue; validate FRAME_ALIAS;
more Linux terminals; bundle the window icon; docs and wording fixes.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Without the maintainer's key, Android compatibility reports stay on the
Mac and the UI says so; the shared database is never contacted.
- Remove personal infrastructure details from scripts and docs: the Drive
folder and gog wrapper now come from the environment, and the Chromium
build host is required instead of defaulted.
- Add an MIT license, tester instructions in the README, and bump to 0.2.0.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Live in the headset view now streams video instead of polling stereo
screenshots (~2 fps). SteamVR's steamvr-v4l2cam.service mirrors the headset
view into /dev/video99; ffmpeg on the Frame encodes it with x264 (720p30 by
default, AUD + repeated SPS/PPS), /api/stream relays the raw H.264 over SSH,
and the page splits it on access unit delimiters and decodes it with
WebCodecs into the existing viewer. Capture still takes a stereo still; the
desktop panel keeps capture polling, and the page falls back to it if the
video can't start.
The remote ffmpeg runs under a shell that kills it when the SSH channel
closes, stderr goes to a temp file, and a 10 s stall ends the stream. One
stream at a time; a new one supersedes the last.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Screenshots: list the Frame's Steam screenshots, open them in the
viewer, and save new ones to ~/Pictures/SteamFrame. Ids are validated
before any shell, and copies land atomically.
- Tailscale: scripts/tailscale-on-frame.sh installs a userspace tailscaled
as a lingering systemd --user service with no sudo, SHA-256 checked, safe
to re-run, with --uninstall. docs/tailscale.md covers setup and warns that
in userspace mode every Frame port, including loopback-only DevTools and
ADB, is reachable from the tailnet.
- push-vr-video.sh: filenames starting with "-" are safe, symlinks are
followed, and a real Videos\VR directory triggers a warning.
- Tests cover the screenshot routes (19 total).
Docs keep placeholder addresses for the headset and tailnet.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- app: startup shell, python and ssh probes run asynchronously so a slow
shell profile can't freeze the window; PATH comes from the user's real
login shell and a failed lookup isn't cached; a server that never
answers is killed; the setup offer runs once per launch, only after the
UI loads, and decides from HostName alone; connect.sh is started through
`env ... zsh` so it works whatever the login shell is.
- server: volume validates the level before muting or changing anything.
- Steam: null-safe install-manager fields, http.client errors caught in
store ratings, price fallback when a sale has no final price.
- tests: server output kept for diagnosis, any startup error retried, and
captures asserted non-cacheable.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Package the Frame Control web UI as an installable Electron Mac app and
bring in the tooling built alongside it.
- app/: Electron wrapper that starts ui/server.py on a free loopback port,
hardened window (sandbox, no navigation, runAsNode fuse off), login-shell
PATH so Homebrew tools work from Finder, first-run offer to run
connect.sh, ad-hoc signed DMG/zip via electron-builder.
- ui/: headset view (OpenVR screenshots), device status, library, Steam
"Get games" (owned games, install, store search), Android apps as
persistent Lepton instances with a rated F-Droid catalogue and a private
compatibility database, Android display controls over ADB, file and
clipboard transfer, Flatpaks, remote and power actions.
- apk-catalog/, compat-db/, frame/: catalogue build pipeline, Lakebed
capsule for compatibility reports, Frame-side launchers.
- tests/ and CI: server guard and validation tests plus Steam helper tests,
run on Python 3.9 with script and app syntax checks.
- Docs: README leads with the Mac app; new Android, panels, Steam games and
field-notes docs; security notes on LAN-exposed ADB ports.
Screenshot values for the headset's IP and Wi-Fi name are placeholders.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>