Combines the three feature branches on bundle-deps. Conflicts in server.py,
index.html, preload.js, README and test_server.py keep both sides. The
web-install downloader now uses urllib's default HTTPS context, so the
bundled CA list from 770f26c applies to it on Windows too.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Dropping a game's .zip, folder or .exe on Send to Frame now adds it to the
headset's Steam library through Valve's SteamOS Devkit title path, with the
runtime picked from the program's header: Windows PE -> Proton Experimental
(steam_play=1), aarch64 ELF -> SteamLinuxRuntime_4-arm64, x86-64 ELF ->
SteamLinuxRuntime_4 (through FEX). Other architectures are refused.
- frame/devkit-utils: Valve's devkit-utils vendored unmodified (MIT,
steamos-devkit v0.20260925.1), synced to ~/devkit-utils by stamp, bundled in
the app and compiled in CI.
- ui/frame_titles.py: inspect (safe unzip, ELF/PE classification, launch
target ranking), install(path, name=None, exe=None, runtime=None,
progress=None), list, launch, remove, plus a CLI.
- ui/server.py: /api/titles (inspect/install/discard/launch/remove),
/api/titles/job progress, and an upload mode 'title'.
- ui/index.html: confirm dialog (name, launch target, runtime), install
progress, and a Sideloaded titles list with Launch and Remove. The app's
preload passes a dropped folder's path.
- tests and docs/sideloading.md. Device-side behaviour is inferred from
Valve's source; the headset was offline, so none of it has been checked on
a Frame yet.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A site can link to frame-control://install?manifest=URL (or ?url=URL) to
install a title with Frame Control. Manifests use FrameDrop's format, so
framedrop.install/v1 is accepted as well as frame-control.install/v1.
- app/install-link.js parses links; main.js registers the scheme (plus
electron-builder protocols for Info.plist and the .desktop file), takes
links from open-url, second-instance argv and the first argv, and holds
them until the page asks for them through preload's onInstallLink.
- ui/frame_webinstall.py checks the URLs (HTTPS only; localhost over http
only when the link itself is local; no userinfo; every address public,
rechecked on redirects and pinned for the connection), reads the
manifest, downloads with a size cap and sha256 check, and dispatch()
sends .apk to frame_android and .zip/.exe to frame_titles when present.
- server.py adds /api/webinstall/check, start, job and cancel behind the
existing Host and X-Frame-UI guards; a start needs a one-time id from
check. Downloads stop on cancel and on shutdown, and leftovers from a
killed server are swept by PID.
- index.html asks before anything downloads (name, source host, file,
type, size, whether a sha256 was given) and shows progress.
- docs/web-install.md, docs/install.html (landing page, unpublished).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- app/build/fetch-deps.js downloads a standalone Python 3.12
(python-build-standalone) for every build and adb from Google's
platform-tools, pinned by SHA-256, and prunes what the server never
uses. It replaces the Windows-only embeddable Python.
- The app runs the bundled Python with -I -u -B -X utf8, so a PYTHONHOME
or PYTHONPATH meant for another Python can't break it and nothing is
written inside the signed macOS bundle.
- An adb you already have still goes first, so two adb versions don't
keep restarting each other's server. arm64 Linux has no official
platform-tools and keeps using the system adb.
- ui/frame_apk.py reads APK badging (package, label, version, min SDK,
ABIs, icon) from the binary manifest and resources.arsc, replacing
aapt2. It matches aapt2 on nine F-Droid APKs and finds launcher icons
the old path missed with adaptive icons.
- The app reads the computer's clipboard through Electron, so Linux no
longer needs wl-clipboard or xclip.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Run the server with -X utf8: the bundled Windows Python ignores PYTHON* variables.
- Quote every argument in Windows terminal commands, so cmd metacharacters are literal.
- frame_connect: accept HOST:PORT, validate input, retry the config swap while
Windows' ssh.exe holds ~/.ssh/config locked, and don't apply 0o700 on Windows.
- Never use rsync on Windows; unbounded stream queue; validate FRAME_ALIAS;
more Linux terminals; bundle the window icon; docs and wording fixes.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Without the maintainer's key, Android compatibility reports stay on the
Mac and the UI says so; the shared database is never contacted.
- Remove personal infrastructure details from scripts and docs: the Drive
folder and gog wrapper now come from the environment, and the Chromium
build host is required instead of defaulted.
- Add an MIT license, tester instructions in the README, and bump to 0.2.0.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Package the Frame Control web UI as an installable Electron Mac app and
bring in the tooling built alongside it.
- app/: Electron wrapper that starts ui/server.py on a free loopback port,
hardened window (sandbox, no navigation, runAsNode fuse off), login-shell
PATH so Homebrew tools work from Finder, first-run offer to run
connect.sh, ad-hoc signed DMG/zip via electron-builder.
- ui/: headset view (OpenVR screenshots), device status, library, Steam
"Get games" (owned games, install, store search), Android apps as
persistent Lepton instances with a rated F-Droid catalogue and a private
compatibility database, Android display controls over ADB, file and
clipboard transfer, Flatpaks, remote and power actions.
- apk-catalog/, compat-db/, frame/: catalogue build pipeline, Lakebed
capsule for compatibility reports, Frame-side launchers.
- tests/ and CI: server guard and validation tests plus Steam helper tests,
run on Python 3.9 with script and app syntax checks.
- Docs: README leads with the Mac app; new Android, panels, Steam games and
field-notes docs; security notes on LAN-exposed ADB ports.
Screenshot values for the headset's IP and Wi-Fi name are placeholders.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>