Commit Graph
111 Commits
Author SHA1 Message Date
saphidandClaude Opus 5.5 aafd2dbda8 iPhone app: test pairing and power against a Holo Core stand-in
Valve publishes no Steam Frame OS image, so tests/frame-container builds the
Frame's SSH surface on Valve and Collabora's Holo Core aarch64 base: a
steamos user with a password and sudo, OpenSSH with keys and passwords,
Python, and a systemctl that only records requests.

Against it from the Simulator: password pairing, the host-key pin, the power
password check. Found and fixed: a changed host key or a refused login said
"Can't reach the Frame" and retried forever; they now say "Pair with the
Frame again" and offer that. The server's key rejection now says the header
may be wrong, not only missing.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 15:44:42 +10:00
saphidandClaude Opus 5.5 db75d1ca71 iPhone app: verified against a Frame from the Simulator
Adds debug-only test hooks (open on a tab, run page JS, leave the tunnel URL in
Caches) used to drive the app in the Simulator, and records what was verified:
all four tabs with live data, capture and 31 fps live video in WKWebView, upload,
install jobs and the power password check through the app's tunnel.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 15:26:23 +10:00
saphidandClaude Opus 5.5 fd3a25434d iOS build: create the derived-files folder before packing the Frame bundle
A clean build (as in CI) hasn't made it yet.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 11:48:53 +10:00
saphidandClaude Opus 5.5 14790ac768 Fix the follow-up review's findings
- Pairing saves nothing if it was cancelled while adding the key.
- The ssh stand-in runs under bash: dash refuses job control without a
  terminal, which cost stdin and the process group.
- A server that stops while the tunnel opens fails the attempt (and retries)
  instead of leaving it half-connected.
- The health probe answers within its deadline even when a dead link keeps
  the probe itself waiting.
- A cached version is deleted only if no server runs from it (servers now run
  by absolute path) and it's two weeks unused.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 11:40:17 +10:00
saphidandClaude Opus 5.5 a910f83ac1 Fix the iPhone review's findings
- Cancelling (Change headset, Forget) invalidates the attempt in flight; a
  connection only becomes the app's once every step finished for it.
- A server that stops while the tunnel opens is noticed (exit callbacks are
  synchronised and replayed), and the app isn't left showing a dead page.
- The port is read only once the digits are complete, and range-checked.
- Other versions in ~/.cache/frame-control stay unless untouched for 14 days,
  so a second phone or iPad isn't cut off.
- The key is appended on its own line even if authorized_keys lacks a final
  newline.
- The app checks every 20 s, and on returning to the foreground, that the SSH
  session still answers, and reconnects if not.
- The ssh stand-in runs the command as its own process group and passes a
  TERM on to all of it, so a live-video ffmpeg stops with its stream.
- Touch screens show the library's Play buttons (the rule now follows the
  base one); the failure screen only says it's retrying when it is; the page
  says the app reconnects rather than naming a desktop menu.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 11:30:40 +10:00
saphidandClaude Opus 5.5 13187e8f6a iPhone and iPad app: the same features, served from the Frame
An iPhone can't run Python or ssh, but the Frame can. The app (ios/, SwiftUI)
connects with its own SSH key (Citadel), copies the server and helpers to
~/.cache/frame-control/<version> on the Frame once per version, starts
ui/server.py there with FRAME_LOCAL=1 on the Frame's 127.0.0.1, and shows the
page through an SSH tunnel. The server exits when the phone disconnects.

Server: FRAME_LOCAL=1 puts ui/local-bin on PATH, whose ssh stand-in runs each
`ssh frame COMMAND` locally (and serves as rsync's transport), so desktop and
phone share one code path. Android display goes through podman exec there, as
the Frame has no adb. FRAME_UI_KEY replaces the fixed X-Frame-UI value with a
per-session key. Power actions take the Developer Mode password via sudo -S.
--port 0 now prints the port it took.

Page: a bottom tab bar and safe areas on phones, Play buttons visible on touch
screens, saving through the share sheet, SSH/SFTP/Steam Link/remote desktop
opening in their iOS apps, and a password dialog for power.

App: pairing with the Developer Mode password once (never stored) or with a
key the user adds; host key pinned on first use; plain-language connection
errors with quiet retries; frame-control://install links; alerts and confirms.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 11:18:15 +10:00
saphidandClaude Opus 5.5 0f770dc88a Tabs, one offline banner, background installs, drop anywhere
The page was one 6,800px scroll with nine nav links (hidden below 1150px).
It is now four tabs, Home, Games, Android and Tools, switched with 1-4; old
section links still land on the right tab.

When the Frame can't be reached, the server turns ssh's connection errors into
one plain message (503, offline: true), the page shows a single banner with
Retry and Set Up Connection, retries every 8 s, and reloads every panel when
the Frame answers. Panels say "Waiting for the Frame" instead of raw ssh text.

Flatpak and Android catalogue installs run as background jobs the page polls,
so a slow install no longer holds a request for up to 15 minutes or reports a
false failure; the bottom bar counts running installs.

Files can be dropped anywhere in the window, as the README already said.
Recent reports show the newest five, with Show all. Android display explains
an empty or failed read. A topped-up headset on a charger reads as not
charging rather than "still draining, using 0.0 W".

Fixes a race where the catalogue and reports loads wrote the compat-db
mirror's .tmp file at once and one failed with a 500.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 10:23:24 +10:00
saphidandClaude Opus 5.5 e5f3c96275 WebXR doc: keep only the verified DevTools launch recipe
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 09:47:33 +10:00
saphidandClaude Opus 5.5 0cb289d571 WebXR: point to the public chromium-webxr-steam-frame repo
The build script, launcher and Steam shortcut helper now live in
saphid/chromium-webxr-steam-frame, so drop the duplicate copies here.
The doc keeps the findings, verification and upstream status.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 07:06:42 +10:00
Alex Southwell d7fc0189b5 Merge pull request #3 from saphid/frame-sideload-features
Sideload Linux/Windows builds, install links, and devkit pairing
2026-09-26 23:21:01 +10:00
saphidandClaude Opus 5.5 8f379db15e Skip the stalled-download quit tests on Windows, and say why
Waking a recv blocked in another thread needs the handle closed on
Windows, which isn't safe under a TLS read (the previous commit, reverted
after review). A stalled download there holds the quit for the 4 s grace
period; its partial file is swept on the next start.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 23:16:57 +10:00
saphid 2f5ba5c086 Revert "Interrupt stalled downloads on Windows too"
This reverts commit b86dd3b07d.
2026-09-26 23:16:31 +10:00
saphidandClaude Opus 5.5 5592ee1570 Chromium XR build: skip gclient sync on re-runs; link the public repo
Once the SO_PEERCRED patch is applied, gclient sync refuses the modified
checkout, so a re-run failed. Sync once per revision instead.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 23:14:03 +10:00
saphidandClaude Opus 5.5 b86dd3b07d Interrupt stalled downloads on Windows too
shutdown() from another thread doesn't wake a blocked recv on Windows, so
quitting mid-download waited out the 4 s deadline there (CI's Windows
server tests). Close the handle as well, detached first so the worker's own
close can't hit a reused handle.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 23:06:13 +10:00
saphid 1cd839e0f1 Merge remote-tracking branch 'origin/main' into frame-sideload-features 2026-09-26 23:00:33 +10:00
Alex Southwell 91aafc1371 Merge pull request #2 from saphid/bundle-deps
Bundle Python and adb so the app needs nothing installed
2026-09-26 22:55:54 +10:00
saphidandClaude Opus 5.5 eb78eba0dc Give the install dialog its own snapshot of installed titles
A Refresh in flight could leave the shared list stale when the dialog
opened. The drop now fetches the list itself and hands it to the dialog.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 22:55:42 +10:00
saphidandClaude Opus 5.5 fd0a284942 Refuse APK entries Android can't read; ignore stale title lists
- Only stored and deflated entries are read: Python 3.9's bzip2 and lzma
  readers inflate without bound before trimming.
- loadTitles drops a response that a newer request has overtaken, so the
  install dialog's replace warning uses the fresh list.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 22:49:18 +10:00
saphidandClaude Opus 5.5 dfacf43e55 Fix the follow-up review's findings
- APK reader: read members with a bounded read, since ZipFile.read inflates
  a member fully before trimming it to a forged declared size; the reference
  walk counts every entry it examines, dead ends and cycles included.
- Titles: a path that exists under the root wins over stripping the archive
  prefix; the prefix is taken before a linked folder is staged elsewhere
  (another drive on Windows); the install dialog loads a fresh title list
  first and says so if it couldn't check.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 22:44:07 +10:00
saphidandClaude Opus 5.5 0530a6d045 Field notes: boot-loop recovery, the SteamVR health check, T3 Code desktop
- Recovery menu (AUX + Power), USB and EDL re-imaging, from Valve's docs.
- Verified cause and fix of a boot loop: steamvr-health-check wipes
  ~/.local/share/Steam after repeated SteamVR start failures, which then
  repeat while Steam re-downloads, until the Frame reboots.
- T3 Code desktop running natively as a panel (from an earlier session).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 22:36:34 +10:00
saphidandClaude Opus 5.5 39d28790a1 Fix the cross-provider review's findings
- APK reader: cap AndroidManifest.xml, resources.arsc and icon sizes before
  inflating them (APKs can come from install links), and follow resource
  references without cycles and with a result budget.
- Sideloading: reserve devkit-steam (SteamOS's sideloaded-client trampoline);
  the install dialog warns when a name replaces an installed title; a
  manifest's exe may name the program as it is in the archive, above the
  folder the installer steps into.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 22:35:16 +10:00
saphidandClaude Opus 5.5 1580dae42e Record headset results for sideloading and devkit pairing
Tested on a Frame (BUILD_ID 20260922.6101926):

- Devkit pairing: the service runs and answers properties.json, but /register
  refuses with "please put the Steam client in pairing mode" unless Steam is on
  Settings > Developer > Pair new host. Both setup paths now say so and keep
  asking for 2 minutes before falling back to the password.
- Sideloading: registering, launching, quoted start paths and Remove work; a
  Windows exe runs under Proton 11 through FEX. An aarch64 build starts but
  outside the runtime container, and an x86-64 Linux build doesn't start
  because the x86-64 Steam Linux Runtime 4.0 isn't installed. The inspect note
  for x86-64 Linux builds now says so.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 22:31:05 +10:00
saphid 84ac687399 Merge remote-tracking branch 'origin/main' into frame-sideload-features 2026-09-26 22:01:46 +10:00
saphid ccf5f3e123 Merge remote-tracking branch 'origin/bundle-deps' into frame-sideload-features
# Conflicts:
#	app/main.js
2026-09-26 22:01:46 +10:00
saphidandClaude Opus 5.5 0478626061 Reject bad redirects cleanly and ignore any icon read error
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:55:41 +10:00
saphidandClaude Opus 5.5 2ab2ffa65a Fix the final review's findings on the combined features
- Links to localhost need FRAME_CONTROL_LOCAL_LINKS=1: otherwise any website's
  link could make the app fetch from services on this computer.
- Title staging folders (unzipped titles) carry the server's PID and are swept
  on the next start like download folders, so quitting mid-install doesn't leave
  gigabytes behind.
- An install from a link refreshes Sideloaded titles.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:49:21 +10:00
saphidandClaude Opus 5.5 d145537d9a Harden the APK reader and build downloads after review
- frame_apk: android: attributes win over same-named attributes in
  other namespaces; string attributes that keep only a typed value (no
  raw string) still resolve; a failed icon read leaves the icon out
  instead of failing the install.
- The clipboard IPC origin check can't throw on odd frame URLs.
- fetch-deps.js: 60 s download timeout, at most 5 redirects, a SystemRoot
  fallback for tar.exe, and prunes pydoc_data, venv and the static
  libpython.
- Docs keep the clipboard-tool note for running the UI in a browser.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:44:40 +10:00
saphidandClaude Opus 5.5 636a4a47b7 Merge sideloading, install links and devkit pairing
Combines the three feature branches on bundle-deps. Conflicts in server.py,
index.html, preload.js, README and test_server.py keep both sides. The
web-install downloader now uses urllib's default HTTPS context, so the
bundled CA list from 770f26c applies to it on Windows too.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:39:52 +10:00
saphid 26fff2a06c Merge branch 'worktree-agent-abd0401d6e82a9dd4' into frame-sideload-features 2026-09-26 20:38:41 +10:00
saphid 031ab6aa12 Merge branch 'worktree-agent-a64afd16c052d0281' into frame-sideload-features 2026-09-26 20:38:41 +10:00
saphidandClaude Opus 5.5 6c4d387ef3 Sideload Linux and Windows builds as Steam Devkit Games
Dropping a game's .zip, folder or .exe on Send to Frame now adds it to the
headset's Steam library through Valve's SteamOS Devkit title path, with the
runtime picked from the program's header: Windows PE -> Proton Experimental
(steam_play=1), aarch64 ELF -> SteamLinuxRuntime_4-arm64, x86-64 ELF ->
SteamLinuxRuntime_4 (through FEX). Other architectures are refused.

- frame/devkit-utils: Valve's devkit-utils vendored unmodified (MIT,
  steamos-devkit v0.20260925.1), synced to ~/devkit-utils by stamp, bundled in
  the app and compiled in CI.
- ui/frame_titles.py: inspect (safe unzip, ELF/PE classification, launch
  target ranking), install(path, name=None, exe=None, runtime=None,
  progress=None), list, launch, remove, plus a CLI.
- ui/server.py: /api/titles (inspect/install/discard/launch/remove),
  /api/titles/job progress, and an upload mode 'title'.
- ui/index.html: confirm dialog (name, launch target, runtime), install
  progress, and a Sideloaded titles list with Launch and Remove. The app's
  preload passes a dropped folder's path.
- tests and docs/sideloading.md. Device-side behaviour is inferred from
  Valve's source; the headset was offline, so none of it has been checked on
  a Frame yet.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:38:14 +10:00
saphidandClaude Opus 5.5 dd9c009206 Install links for websites: frame-control://install
A site can link to frame-control://install?manifest=URL (or ?url=URL) to
install a title with Frame Control. Manifests use FrameDrop's format, so
framedrop.install/v1 is accepted as well as frame-control.install/v1.

- app/install-link.js parses links; main.js registers the scheme (plus
  electron-builder protocols for Info.plist and the .desktop file), takes
  links from open-url, second-instance argv and the first argv, and holds
  them until the page asks for them through preload's onInstallLink.
- ui/frame_webinstall.py checks the URLs (HTTPS only; localhost over http
  only when the link itself is local; no userinfo; every address public,
  rechecked on redirects and pinned for the connection), reads the
  manifest, downloads with a size cap and sha256 check, and dispatch()
  sends .apk to frame_android and .zip/.exe to frame_titles when present.
- server.py adds /api/webinstall/check, start, job and cancel behind the
  existing Host and X-Frame-UI guards; a start needs a one-time id from
  check. Downloads stop on cancel and on shutdown, and leftovers from a
  killed server are swept by PID.
- index.html asks before anything downloads (name, source host, file,
  type, size, whether a sha256 was given) and shows progress.
- docs/web-install.md, docs/install.html (landing page, unpublished).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:18:39 +10:00
saphidandClaude Opus 5.5 770f26c703 Bundle a CA list so HTTPS works from Python on fresh Windows
The bundled Python only trusts roots already in the Windows certificate
store, which Windows fills lazily, so on a new install Steam store
search, F-Droid downloads and the compat DB failed with
CERTIFICATE_VERIFY_FAILED. fetch-deps.js now also bundles curl's pinned
copy of Mozilla's CA list, and the server adds it to the default HTTPS
context on top of the system certificates (before any urlopen, since
urllib keeps the context it first builds).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:12:32 +10:00
saphidandClaude Opus 5.5 a90ffeda5f Pair through the SteamOS devkit service before asking for a password
connect.sh and frame_connect.py now try Valve's steamos-devkit-service
first: GET /properties.json for the login user, then POST /register with
a new RSA key (~/.ssh/id_rsa_frame_devkit, the only type it accepts), so
the user approves a prompt in the headset instead of typing a password.
Port 32000 closed, a timeout or a 403 falls back to the existing
password copy. The Host frame block lists both keys; a host counts as
found if port 22 or 32000 answers; with no host given, dns-sd or
avahi-browse look for _steamos-devkit._tcp. Inferred from Valve's
source, not yet verified on a Frame.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:03:48 +10:00
saphidandClaude Opus 5.5 2544255825 Chromium XR as a Steam library app
chromium-xr.sh steam adds a non-Steam shortcut through Steam's DevTools
port. Chrome's flags move into frame/chromium-xr/launch.sh, which both the
shortcut and launch run.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 16:54:15 +10:00
saphidandClaude Opus 5.5 1a0e54d8bd Bundle Python and adb so the app needs nothing installed
- app/build/fetch-deps.js downloads a standalone Python 3.12
  (python-build-standalone) for every build and adb from Google's
  platform-tools, pinned by SHA-256, and prunes what the server never
  uses. It replaces the Windows-only embeddable Python.
- The app runs the bundled Python with -I -u -B -X utf8, so a PYTHONHOME
  or PYTHONPATH meant for another Python can't break it and nothing is
  written inside the signed macOS bundle.
- An adb you already have still goes first, so two adb versions don't
  keep restarting each other's server. arm64 Linux has no official
  platform-tools and keeps using the system adb.
- ui/frame_apk.py reads APK badging (package, label, version, min SDK,
  ABIs, icon) from the binary manifest and resources.arsc, replacing
  aapt2. It matches aapt2 on nine F-Droid APKs and finds launcher icons
  the old path missed with adaptive icons.
- The app reads the computer's clipboard through Electron, so Linux no
  longer needs wl-clipboard or xclip.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 16:42:49 +10:00
saphidandClaude Opus 5.5 6fd35a0a78 WebXR Chromium: verified in the headset, including 360 video
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 16:23:11 +10:00
saphidandClaude Opus 5.5 46043f7e95 WebXR doc: DevTools exposure, seccomp patch scope, link fixes
From the SWE-2 Max review of the Chromium XR results: note that the
unauthenticated DevTools port is tailnet-reachable with userspace
Tailscale, say the SO_PEERCRED patch is inert while launch disables
seccomp, link panel-on-frame.sh to the script, and describe the disk
guard accurately.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 14:58:51 +10:00
saphidandClaude Opus 5.5 5c7ee97cd3 Finish shutdown cleanup even if SIGTERM arrives mid-way
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
v0.3.0
2026-09-26 14:32:42 +10:00
Alex Southwell 34ce457332 Merge pull request #1 from saphid/cross-platform
Frame Control 0.3.0: Windows and Linux
2026-09-26 14:25:46 +10:00
saphidandClaude Opus 5.5 8a90e3e34f Don't let the screenshot copy inherit stdin either
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 14:22:58 +10:00
saphidandClaude Opus 5.5 03729ce950 Fix Windows hangs found against a real Frame
- Child processes never inherit the server's stdin. Under the app it's the pipe
  held open for --exit-on-eof, and Windows' ssh.exe waited on it forever, so
  captures, the screenshot list and Android apps timed out.
- frame_connect's key check accepts a first-seen host key (as the copy step
  does), so an already-authorized key doesn't trigger a password prompt.

Verified on Windows 11, Ubuntu and macOS against a Steam Frame: status,
headset and desktop captures, live video, library, Android apps, screenshots
and upload.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 14:08:25 +10:00
saphidandClaude Opus 5.5 37153f69ae Frame Control 0.3.0
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 09:57:30 +10:00
saphidandClaude Opus 5.5 52d01bd815 Terminal launcher and setup hardening from the second review
- lxterminal and tilix take the command as one string after -e.
- Refuse quotes and % in Windows terminal commands instead of a bogus escape.
- frame_connect validates FRAME_ALIAS and FRAME_USER before writing ~/.ssh/config.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 09:56:59 +10:00
saphidandClaude Opus 5.5 e210407f31 Fix review findings and Windows setup issues found in testing
- Run the server with -X utf8: the bundled Windows Python ignores PYTHON* variables.
- Quote every argument in Windows terminal commands, so cmd metacharacters are literal.
- frame_connect: accept HOST:PORT, validate input, retry the config swap while
  Windows' ssh.exe holds ~/.ssh/config locked, and don't apply 0o700 on Windows.
- Never use rsync on Windows; unbounded stream queue; validate FRAME_ALIAS;
  more Linux terminals; bundle the window icon; docs and wording fixes.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 09:41:04 +10:00
saphidandClaude Opus 5.5 fc2fa65f0d Run the server in UTF-8 mode on every platform
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 08:56:03 +10:00
saphidandClaude Opus 5.5 2a4a709ced README: keep feature cells on one line
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 08:51:03 +10:00
saphidandClaude Opus 5.5 cfb7465c22 Build the installers on pull requests too
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 08:50:14 +10:00
saphidandClaude Opus 5.5 07de29d58a Skip the Frame-side status probe test on Windows; new README and docs
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 08:49:06 +10:00
saphidandClaude Opus 5.5 f6e77cd98c WIP: run Frame Control on Linux and Windows
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 08:47:00 +10:00