- A report with follow-up ticked carries this copy's contact id, and the
inbox marks its permission withdrawn when a later choice from that copy
no longer agrees to follow-up questions at that address.
- The one-time prompt never appears in a visit that showed the privacy
notice, even if the Frame connects just after it's dismissed.
- Saving contact details isn't headset work: it can't hold up switching
headsets or be refused after a switch.
- Consent flags must be JSON true/false; "false" is no longer consent.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Second review follow-ups:
- Saving returns once the choice is stored; a send already under way picks up
the newest change, or the background retry is woken.
- A problem report still being sent when its address is removed is logged as
<removed>, checked under the same lock the removal holds.
- The prompt re-checks the privacy notice after fetching its state.
- docs/privacy.md: offline contact changes are sent later by themselves; the
prompt never follows straight after the privacy notice.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Review follow-ups:
- Each contact_consent event carries a rev that goes up with every change,
sends are serialized, and `contacts` picks every field from the highest
rev per copy, so a withdrawal can't lose to an earlier event sent in the
same second or with a skewed clock.
- Removing the address also replaces it with <removed> in the local
sent log (earlier contact events and problem reports).
- The prompt is rechecked when the Frame connects, not only at page load.
- No thanks hides the bar only once the dismissal is saved.
- docs/privacy.md: say that the analytics switches don't block a report or
contact change the person sends deliberately.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Problem reports arrive with no way to reply. People can now leave an email
address with two separate opt-ins: occasional update notices, and follow-up
questions from the maintainer.
- ui/frame_contact.py keeps the address and choices locally and sends each
change privately to PostHog as a contact_consent event under its own random
contact id; removing the address sends a withdrawal without it. Changes made
offline wait and are retried.
- A one-time, dismissible prompt appears after the Frame first connects; No
thanks and showing it once are both remembered.
- Privacy & updates gains a Contact email section to add, change or remove it.
- The report form's contact field now goes with a report only when "may
contact me with follow-up questions" is ticked (contact_followup).
- frame_report.py contacts [updates|followup] lists who agreed to what,
using the newest event per copy.
- docs/privacy.md says what is collected, why, where and how to remove it.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Preserve the complete store, artwork, telemetry, input, media and agent route table alongside the newly landed VR utilities and performance HUD.
Co-Authored-By: GPT-6 Astra <noreply@openai.com>
Keep the union of server routes, desktop resources and responsive controls. Preserve OpenXR install defaults and telemetry hooks alongside library artwork. Adapt the resource test to single-file entries and avoid a completed-refresh race in the F-Droid test.
Co-Authored-By: GPT-6 Astra <noreply@openai.com>
Also from review: a SteamVR build without the timing exports can't break status
(AttributeError), and the device test class runs when the file is run directly.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Live view: a Desktop view that stays still, and Control to tap on the Frame
The live view gets a second source and a way to use the Frame from it:
- Desktop: the app panel in use in the headset, streamed from its own window
(x11grab of gamescope's redirected window), so it doesn't move as the
wearer looks around. A picker shows any other panel, view only.
- Control: on the Desktop view a tap or click lands exactly where you put it;
drag is a mouse drag, press and hold right-clicks, two fingers scroll, and
on a computer the mouse, wheel and keyboard work directly. On the headset
view the view is a trackpad. A text field and key row type from a phone.
Input goes through gamescope's own EIS socket (the way Steam feeds Remote
Play input) with the libei already on the image: ui/frame_touch.py, over
the same long-lived ssh machinery as the keyboard agent, nothing to
install. It reaches the panel that has focus on either X display, which
the KDE Connect route can't. Verified on the Frame and from the iPhone app
in the Simulator.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Control: fixes from review
- Keys held on the Frame are released with buttons when Control stops or
the view loses focus; keys for the Frame no longer trigger Frame Control's
own shortcuts.
- Taps only act when the picture on screen is the panel in use; positions,
presses, keys, text and scrolls name their panel (display and window: ids
repeat across :0 and :1, told apart by pid), and the Frame drops them if
focus has moved on. Releases always go.
- While connecting, a tap keeps its position; on an error only releases wait
and retries back off; trimming a long queue never drops a release.
- Lifting one of two scrolling fingers ends the scroll; a cancelled touch
isn't a tap; clicks and holds on the bars around the picture do nothing.
- A capture loop from before a Live restart can't stop the new video.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Control: close the targeting gaps from the second review
- The focused panel's display comes from GAMESCOPE_FOCUS_DISPLAY (gamescope
packs ":1" into the first value), so a window id repeated across :0 and :1
can't be mistaken; the pid is only the fallback.
- Presses, keys, text and scrolls read focus afresh on the Frame; only moves
use a reading up to a second old.
- A gesture remembers the panel it started on and does nothing more if that
stops being the one in use; a press with no panel to aim at isn't sent.
- Opening a screenshot clears the panel Control would act on; switching to
another app releases held keys and buttons.
- Trimming keeps a click with its position; the error backoff holds for new
input too.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Control: fixes from the SWE-2 Max review
- The Frame side tracks keys as well as buttons and lets go of both when the
session ends.
- A stale tap tells the page, which re-reads the panels at once.
- A paused input device waits instead of ending the session; only a
disconnect does. An OS error on one event skips it.
- Presses check focus with two property reads and do the full lookup only
when it changed.
- Writes to an agent's stdin are serialized, so two devices sending at once
can't tear a line (the keyboard agent too).
- Connecting gives up with a message after 15 s instead of hanging on
"Connecting…"; text goes in 100-character pieces so releases don't wait
behind a long paste; a cancelled mouse gesture releases what's held.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Control: stale clears, pauses reconverge, pastes split per request
- The Frame says it has caught up as soon as an aimed event lands after a
stale one, so the page stops re-reading the panels.
- After a device pause it lets go of everything it holds (releases that
arrived while paused were dropped), and waits for the device once per
batch, not once per event.
- The quick focus check no longer freshens the panel geometry's age.
- Each request carries at most about 100 characters of text.
- Turning Control off while it connects doesn't report an error.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* frame_touch: build the socket path on the Frame, so Windows can import it for tests
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* frame_touch: any event that goes through clears the stale flag
A trackpad move names no panel, so waiting for an aimed event could leave
the page re-reading panels for the rest of the session; a release still
aimed at the old panel doesn't count.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- An upload's answer arriving after a switch opens nothing; the APK
alternatives dialog installs on the headset the APK was checked for.
- A handshake that goes silent (e.g. a jump host's forward hanging) moves on
to the next address.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A jump host's own "Authenticated to" line no longer counts as the headset's,
and a master that logs in but doesn't start lets the next address be tried.
- Devices tab changes refresh through the ordered list load, so a late answer
can't undo a newer selection.
- A probe's time out starts after the name lookup: macOS can take 5 s to look
up a .local name (found on the real Frame once its USB link went away).
- An attempt's ending is published from a method, not a return in finally.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A switch the server refuses no longer drops answers the page is waiting for
(an install's job id): only an actual change of headset does.
- Test now goes through a jump host when the alias uses one.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A set-up headset whose alias goes through a jump host (ProxyJump or
ProxyCommand in ~/.ssh/config) is reached through it, address by address,
still pinned per headset.
- A refused switch puts the header's switcher back on the headset in use.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A bare alias's route is pinned to where ~/.ssh/config sent it when it was
routed (HostName, Port, User), so editing that file can't move an install.
- Renaming during an install is allowed: only a real user or port change waits.
- The Devices tab follows a network change even while the headset is offline.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- 'Refresh artwork' (settings) and the API's refresh-art --all cover devkit
titles as well as Android apps; frame_titles.py gains refresh-art ID|--all.
- Apps and titles without complete Steam artwork are flagged (art_missing):
the app shows 'Add artwork', and the CLIs' list prints the refresh command.
- When the app lists them and Steam answers, Frame Control re-applies their
art in the background (at most every five minutes), e.g. for a title Steam
registered after an install made while it wasn't running.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Removing or moving the active headset's address waits for running installs,
like switching.
- A volume change still waiting to be sent goes to the headset whose slider
it was, and a switch cancels it.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A title waiting its turn to be read stays with the headset it was dropped
on, and is dropped if the app switches meanwhile.
- Probes still finishing from an earlier attempt can't overwrite the rows of
a newer one.
- The FRAME_ALIAS the server started with stays on the list after switching
away, so it can be picked again.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A batch of dropped files stays with the headset it was dropped on, and
stops if the app switches.
- Removing or moving the address in use reroutes at once; a headset with no
addresses reaches nothing rather than whatever ~/.ssh/config says.
- A late answer to an older device-list request is ignored.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Resolve CLI usage and POST table conflicts. Store installs now hand the
source's own image URLs (icon, banner, screenshots) to frame_android.install
as Steam artwork; before, they passed UI proxy paths (or nothing), so every
store install fell back to generated art.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Removing every headset leaves none in use (commands fail at once) instead of
falling back to the `frame` alias.
- ssh goes to the IP that answered for IPv6 too, with a link-local address's
interface (verified: frame.local over fe80::…%en9 on the real Frame).
- Find results only show in the panel of the headset they were for.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- The headset a change is meant for is checked and the work counted in one
step, so a switch can't slip in between (uploads too).
- A sideloaded title read on one headset can't be installed on another; open
confirmations close on a switch.
- The only headset can't be removed while its ssh alias stays behind.
- Answers about the previous headset are dropped without touching panels; the
catalogue's Installed tags are rebuilt for the new headset.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A switch publishes the new headset at once, so the page clears the old one's
panels and the lists behind them (games, store, Android apps, screenshots).
- The page names the headset its changes are for (X-Frame-Device); the server
refuses one meant for a headset it has switched away from (409).
- A rejected address edit changes nothing.
- Test now goes to the IPv4 address that answered, like the connection.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
install_obb needs the app's running instance, which doesn't exist straight after
install, so the store no longer calls it there. The install result says the app
needs its game data; after opening the app once, 'Add game data' copies the
downloaded OBB files (a background job).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Adding a repository downloads and verifies its whole index, so it now runs as a
job (runJob in the UI) and reports 'Trusted on first use: <fingerprint>' when
no pin was given. fdroidrepos:// links pass the server check, as documented.
Jobs report SourceError messages without a 'SourceError:' prefix.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Searches no longer wait for (or fail on) a refresh of an expired index; the
store notes which sources show saved listings. A failed refresh keeps the old
index and is retried after 10 minutes.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A host that answers 403/429 is left alone until its Retry-After (or GitHub's
rate-limit reset; default 10 minutes). Meanwhile cached data is served, or the
source reports 'limited' with its own name, e.g. 'GitHub is limiting requests;
try again in 10 minutes'. Covers _web reads/downloads and F-Droid fetches.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>