Wake-on-WLAN arms without sudo, but the Frame never woke from a magic
packet in deep or s2idle: the WCN7850 comes back in MHI RESET and Wi-Fi
stays dead until a clean reboot. Unloading ath12k to recover oopsed the
kernel, which left truncated Steam files and broken displays for a boot.
docs/frame-doctor.md collects checks and fixes for that incident and every
other crash and failure found in the Frame's journal, coredumps and these
docs, as the spec for a future scripts/frame-doctor.sh. Reviewed over three
rounds by GPT-6 Astra (xhigh).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- docs/recovery-and-images.md: where Valve's Frame images are (not linked from
the SteamOS download page), file names, sizes and our checksums, the GPT
layout with exact start sectors, what's in rootfs-A (btrfs, SteamOS 0.3.0
build 20260922.5152327, users, sudo and sshd config), extracting it, running
it without the headset, and Valve/Collabora's Holo Core aarch64 preview.
- how-the-frame-works.md: correct the recovery image file names; add verified
facts on the SSH server, tools on the image (no adb), Lepton instances as
podman containers, going off the network when asleep, and the battery
reading at full charge.
- ssh.md: pairing from an iPhone and why devkit RSA pairing doesn't fit it.
- open-questions.md, README.md and the steam-frame skill point to the new pages.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Screenshots: list the Frame's Steam screenshots, open them in the
viewer, and save new ones to ~/Pictures/SteamFrame. Ids are validated
before any shell, and copies land atomically.
- Tailscale: scripts/tailscale-on-frame.sh installs a userspace tailscaled
as a lingering systemd --user service with no sudo, SHA-256 checked, safe
to re-run, with --uninstall. docs/tailscale.md covers setup and warns that
in userspace mode every Frame port, including loopback-only DevTools and
ADB, is reachable from the tailnet.
- push-vr-video.sh: filenames starting with "-" are safe, symlinks are
followed, and a real Videos\VR directory triggers a warning.
- Tests cover the screenshot routes (19 total).
Docs keep placeholder addresses for the headset and tailnet.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- app: startup shell, python and ssh probes run asynchronously so a slow
shell profile can't freeze the window; PATH comes from the user's real
login shell and a failed lookup isn't cached; a server that never
answers is killed; the setup offer runs once per launch, only after the
UI loads, and decides from HostName alone; connect.sh is started through
`env ... zsh` so it works whatever the login shell is.
- server: volume validates the level before muting or changing anything.
- Steam: null-safe install-manager fields, http.client errors caught in
store ratings, price fallback when a sale has no final price.
- tests: server output kept for diagnosis, any startup error retried, and
captures asserted non-cacheable.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Package the Frame Control web UI as an installable Electron Mac app and
bring in the tooling built alongside it.
- app/: Electron wrapper that starts ui/server.py on a free loopback port,
hardened window (sandbox, no navigation, runAsNode fuse off), login-shell
PATH so Homebrew tools work from Finder, first-run offer to run
connect.sh, ad-hoc signed DMG/zip via electron-builder.
- ui/: headset view (OpenVR screenshots), device status, library, Steam
"Get games" (owned games, install, store search), Android apps as
persistent Lepton instances with a rated F-Droid catalogue and a private
compatibility database, Android display controls over ADB, file and
clipboard transfer, Flatpaks, remote and power actions.
- apk-catalog/, compat-db/, frame/: catalogue build pipeline, Lakebed
capsule for compatibility reports, Frame-side launchers.
- tests/ and CI: server guard and validation tests plus Steam helper tests,
run on Python 3.9 with script and app syntax checks.
- Docs: README leads with the Mac app; new Android, panels, Steam games and
field-notes docs; security notes on LAN-exposed ADB ports.
Screenshot values for the headset's IP and Wi-Fi name are placeholders.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The headset desktop is nested Plasma in gamescope with no wl-copy/xclip,
so paste-to-frame.sh now calls Klipper over plasmashell's D-Bus bus.
connect.sh, push.sh, paste-to-frame.sh and install-apps.sh were exercised
on SteamOS 0.3.0 (build 20260922); docs record what was confirmed.
Cross-provider review skipped at Alex's request (Astra quota exhausted).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
README with the minimum-typing checklist (Developer Mode toggle + Set User
Password; the rest runs from the Mac), docs for SSH, streaming, file
transfer, and open questions with sourced confidence levels, plus Mac-side
zsh helpers and a fallback headset bootstrap.
Scripts are UNTESTED against hardware: checked with zsh -n / bash -n /
shellcheck only. Two SWE-2 Max read-only review passes (devin -p --model
swe-2-max); verified findings fixed.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>