- checks: the runner's packages.microsoft.com apt source now 403s, failing
`apt-get update` and with it "Install zsh"; tolerate the refresh error
(Ubuntu's lists still update and the install still fails if it can't).
- e2e: a failed quiet image build is rebuilt with the full log, but the
script exited 2 even when that rebuild succeeded; only fail if it fails.
- ArtworkTests: a timed-out lookup gives its resolver slot back from its own
thread, which a busy macOS runner may schedule after the next test starts.
Wait for every slot before each test, and always return slots a test took,
so one late thread can't cascade into three failures.
- release: tagged builds no longer re-upload the installers as workflow
artifacts (they are attached to the release; the artifact finalize timed
out on v0.3.0). Pull requests build installers only when the Electron app,
the macOS helper it compiles, or the workflow changes.
- checks and release: a newer push to a pull request cancels the older run.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The menci/archlinuxarm base failed `pacman -Syu` on GitHub's arm64 runner.
Valve's Holo Core aarch64 preview is the base the Frame's SteamOS is built on,
the iPhone app's frame-container already uses it, and its repos carry every
package the fake needs. A failed image build now reruns with the full log.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
tests/fakeframe: a container that stands in for the Frame (Arch Linux, or
Arch Linux ARM on arm64) with sshd, rsync, Valve's steamos-devkit-service
and hooks (vendored unmodified), a fake Steam client for the devkit pipe and
the DevTools port (the app's JavaScript runs in Node against stand-in
SteamClient/appStore objects), stubs for steam, wpctl, flatpak, podman,
Lepton and friends, battery and thermal files under /sys, and fault
switches (fakeframe-ctl): pairing mode, approve/deny/timeout, Steam not
running, headset asleep, sshd off, disk full, runtimes missing. A second
container is the computer running Frame Control.
tests/e2e: 29 tests driving the real ui/server.py, frame_connect.py and
frame_titles.py against it; skipped unless FRAME_E2E=1. scripts/e2e.sh
builds, runs and tears down; CI runs it on ubuntu-24.04-arm.
tests/smoke + scripts/frame-smoke.sh: the core cases against a real Frame,
recorded with its BUILD_ID, cleaning up after itself; --pair to pair a
throwaway key. docs/testing.md describes the layers.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>