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Fix CI: title removal order, Windows fixtures and POSIX-only tests
- Title removal ran the Steam shortcut tidy-up before steamos-delete, which finds the Proton prefix through that shortcut, so compatdata was left behind (e2e caught it). steamos-delete runs first again; art/collection tidy-up after. - Test fixtures are byte-exact: never convert line endings (a text-looking fixture APK got CRLF on Windows and failed its SHA-256). - Read index.html/artwork-settings.js as UTF-8 in tests; app-data backup and OBB shell tests run only on POSIX (they exercise the Frame-side scripts). - e2e expects the icon under artwork/ now. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -33,7 +33,7 @@ class AndroidApps(harness.FrameTestCase):
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self.assertEqual(shortcut['name'], 'App label')
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self.assertEqual(shortcut['exe'], f'{APP_DIR}/launch.sh')
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self.assertEqual(shortcut['start_dir'], APP_DIR)
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self.assertEqual(shortcut['icon'], f'{APP_DIR}/icon.png')
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self.assertEqual(shortcut['icon'], f'{APP_DIR}/artwork/icon.png')
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for f in ('app.apk', 'launch.sh', 'instance.id', 'meta.json', 'icon.png', 'lepton-show-flatscreen'):
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self.assertTrue(exists(f'{APP_DIR}/{f}'), f)
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self.assertEqual(meta['game_id'], (meta['shortcut'] << 32) | 0x02000000)
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