Merge main into mac-in-headset (MCP agent routes alongside the Mac view); skip the bash syntax test on Windows

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
saphidandClaude Opus 5.5 committed 2026-09-29 09:41:24 +10:00
commit f7573e3565
26 files changed
+1862 -8

No files matched your search

+7 -3
View File
@@ -5,6 +5,8 @@ This covers three directions, plus input:
- **A. Frame → Mac**: see and control the headset from the Mac.
- **B. Mac → Frame**: use the Mac's desktop inside the headset.
- **C. iPhone → Frame**: mirror the phone inside the headset.
- **PC VR from Linux**: [feasibility and options](linux-vr-streaming.md),
including Valve's streaming and USB support. No Linux host tested yet.
- **Input**: type and point in the Frame from the Mac or iPhone.
The confidence labels are the same as in [ssh.md](ssh.md).
@@ -24,11 +26,13 @@ Mac with keyboard, mouse, and clipboard.
## B. Show the Mac's desktop inside the Frame
The Frame's streaming features are built around a **Windows PC running
SteamVR** plus the USB Wi-Fi 6E dongle. Even Linux hosts had VR-streaming
problems at launch
The Frame's VR streaming uses **SteamVR** on the host. Linux hosts had
VR-streaming problems at launch
([Steam discussion](https://steamcommunity.com/app/4165890/discussions/0/528765047224280796/),
[gbl08ma](https://gbl08ma.com/posts/steam-frame-a-linux-machine-doesnt-support-linux/)).
Valve's later 2.17.8 notes explicitly describe Steam Link fixes on Linux and
initial USB streaming support (**documented**, not tested from a Linux host
here). See [the current comparison](linux-vr-streaming.md#a-valves-own-path--recommended-first).
**macOS isn't a supported SteamVR host**, so for the Mac we're only looking at
flat 2D desktop streaming into a window on the Frame's Linux desktop.