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Merge main into mac-in-headset (MCP agent routes alongside the Mac view); skip the bash syntax test on Windows
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -5,6 +5,8 @@ This covers three directions, plus input:
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- **A. Frame → Mac**: see and control the headset from the Mac.
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- **B. Mac → Frame**: use the Mac's desktop inside the headset.
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- **C. iPhone → Frame**: mirror the phone inside the headset.
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- **PC VR from Linux**: [feasibility and options](linux-vr-streaming.md),
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including Valve's streaming and USB support. No Linux host tested yet.
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- **Input**: type and point in the Frame from the Mac or iPhone.
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The confidence labels are the same as in [ssh.md](ssh.md).
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@@ -24,11 +26,13 @@ Mac with keyboard, mouse, and clipboard.
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## B. Show the Mac's desktop inside the Frame
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The Frame's streaming features are built around a **Windows PC running
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SteamVR** plus the USB Wi-Fi 6E dongle. Even Linux hosts had VR-streaming
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problems at launch
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The Frame's VR streaming uses **SteamVR** on the host. Linux hosts had
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VR-streaming problems at launch
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([Steam discussion](https://steamcommunity.com/app/4165890/discussions/0/528765047224280796/),
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[gbl08ma](https://gbl08ma.com/posts/steam-frame-a-linux-machine-doesnt-support-linux/)).
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Valve's later 2.17.8 notes explicitly describe Steam Link fixes on Linux and
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initial USB streaming support (**documented**, not tested from a Linux host
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here). See [the current comparison](linux-vr-streaming.md#a-valves-own-path--recommended-first).
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**macOS isn't a supported SteamVR host**, so for the Mac we're only looking at
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flat 2D desktop streaming into a window on the Frame's Linux desktop.
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