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Screenshots: Refresh retries every failed preview, even if a background check lands meanwhile
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -3596,9 +3596,10 @@ async function readShots(quiet) {
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// tried again on Refresh, not by every background check.
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// tried again on Refresh, not by every background check.
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async function fillThumbs(quiet) {
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async function fillThumbs(quiet) {
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const run = ++shots.fill;
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const run = ++shots.fill;
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// Refresh puts every failed one back in line first, so a background pass that takes over carries them all on.
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if (!quiet) for (const img of document.querySelectorAll("#shotGrid img[data-failed]")) delete img.dataset.failed;
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for (const img of document.querySelectorAll("#shotGrid img[data-shot]:not([src])" + (quiet ? ":not([data-failed])" : ""))) {
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for (const img of document.querySelectorAll("#shotGrid img[data-shot]:not([src])" + (quiet ? ":not([data-failed])" : ""))) {
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const s = shots.list[+img.dataset.shot];
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const s = shots.list[+img.dataset.shot];
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delete img.dataset.failed; // being tried again, so a background pass taking over keeps it
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let url;
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let url;
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try { url = await shotThumb(s.id); } catch (e) { img.alt = "Preview failed"; img.dataset.failed = 1; }
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try { url = await shotThumb(s.id); } catch (e) { img.alt = "Preview failed"; img.dataset.failed = 1; }
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if (run !== shots.fill) return; // a newer pass (after a check, a redraw or another headset) has taken over
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if (run !== shots.fill) return; // a newer pass (after a check, a redraw or another headset) has taken over
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