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iPhone app: verified against a Frame from the Simulator
Adds debug-only test hooks (open on a tab, run page JS, leave the tunnel URL in Caches) used to drive the app in the Simulator, and records what was verified: all four tabs with live data, capture and 31 fps live video in WKWebView, upload, install jobs and the power password check through the app's tunnel. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -67,7 +67,21 @@ signing team in Xcode (Signing & Capabilities).
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## Verified
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In the iOS Simulator (iOS 26.5) and against a Frame (2026-09-27): the page and
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all its reads, headset capture, live video, and file upload through the
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on-Frame server. Not yet exercised: pairing with the password, Android display
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changes through podman, and power actions.
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<img src="img/iphone-tabs.jpg" alt="The four tabs in the iPhone app, connected to a Frame" width="900">
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In the iOS Simulator (iOS 26.5) against a real Frame, 2026-09-27: the app connected
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with its key, copied the bundle over SFTP, started the server on the Frame and
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showed all four tabs with live data. In the app's web view, Capture returned a
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headset still and Live played H.264 video at 31 fps (WebCodecs works in
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WKWebView). Through the app's tunnel: status, games, Steam library, Android apps,
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screenshots, a file upload (checked on the Frame), a background install job, and
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the power password check (a wrong password is refused). The server on the Frame
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exits within seconds of the app closing.
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Not yet exercised: pairing with the password (only the add-the-key route),
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Android display changes through podman (no Android app was running), a real
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sleep/restart/shut down, and a physical iPhone.
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Debug builds have Simulator test hooks (`FRAME_TEST_HOST`, `FRAME_TEST_PAGE`,
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`FRAME_TEST_JS`, and the tunnel URL in the app's Caches folder); release builds
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don't.
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