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Frame Control: Mac app, web UI, Android and Steam tooling
Package the Frame Control web UI as an installable Electron Mac app and bring in the tooling built alongside it. - app/: Electron wrapper that starts ui/server.py on a free loopback port, hardened window (sandbox, no navigation, runAsNode fuse off), login-shell PATH so Homebrew tools work from Finder, first-run offer to run connect.sh, ad-hoc signed DMG/zip via electron-builder. - ui/: headset view (OpenVR screenshots), device status, library, Steam "Get games" (owned games, install, store search), Android apps as persistent Lepton instances with a rated F-Droid catalogue and a private compatibility database, Android display controls over ADB, file and clipboard transfer, Flatpaks, remote and power actions. - apk-catalog/, compat-db/, frame/: catalogue build pipeline, Lakebed capsule for compatibility reports, Frame-side launchers. - tests/ and CI: server guard and validation tests plus Steam helper tests, run on Python 3.9 with script and app syntax checks. - Docs: README leads with the Mac app; new Android, panels, Steam games and field-notes docs; security notes on LAN-exposed ADB ports. Screenshot values for the headset's IP and Wi-Fi name are placeholders. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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#!/bin/bash
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# Frame-side: run one Android app in its own persistent Lepton instance.
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# Copied into ~/Applications/Android/<package>/launch.sh by the Mac-side
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# installer, next to app.apk, instance.id and (for 2D apps) the empty
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# lepton-show-flatscreen marker. A non-Steam shortcut points at this file.
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#
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# Why not Lepton Development: it wipes every app it installed when it exits.
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# A "steamlaunch" context (SteamAppId set) keeps app data in
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# compatdata/<id>/internal across restarts and APK updates. Pattern from
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# frame/t3code/launch.sh; see docs/apks.md.
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set -euo pipefail
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DIR="$(cd "$(dirname "$0")" && pwd)"
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LEPTON="$HOME/.local/share/Steam/steamapps/common/Lepton/lepton"
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[[ -x "$LEPTON" ]] || { echo "Lepton isn't installed (Steam app 3056000)" >&2; exit 1; }
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for need in "$DIR/app.apk" "$DIR/instance.id"; do
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[[ -f "$need" ]] || { echo "launch.sh: missing $need" >&2; exit 1; }
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done
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# A number that isn't a real Steam app; it names this app's Lepton context.
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export SteamAppId="$(cat "$DIR/instance.id")"
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export STEAM_COMPAT_INSTALL_PATH="$DIR"
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# Must be under ~/.local/share/Steam: only that tree is mounted in the container.
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export STEAM_COMPAT_DATA_PATH="$HOME/.local/share/Steam/steamapps/compatdata/$SteamAppId"
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export STEAM_COMPAT_SHADER_PATH="$HOME/.local/share/Steam/steamapps/shadercache/$SteamAppId"
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export STEAM_FOSSILIZE_DUMP_PATH="$STEAM_COMPAT_SHADER_PATH/fozpipelinesv6/steamapp_pipeline_cache"
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mkdir -p "$STEAM_COMPAT_DATA_PATH" "$STEAM_FOSSILIZE_DUMP_PATH"
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# Lepton's setpgid --foreground re-exec needs a terminal that Steam shortcuts
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# and SSH don't have; give it its own session instead.
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export IS_PARENT=true
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exec setsid --wait "$LEPTON" waitforexitandrun -- "$DIR/app.apk"
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@@ -0,0 +1,111 @@
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#!/usr/bin/env python3
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"""Frame-side: manage non-Steam shortcuts through the Steam client's CEF debug
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port (127.0.0.1:8080, target SharedJSContext), without restarting Steam.
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Python stdlib only; the Mac runs it with `ssh frame python3 - <args> < this`.
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steam_shortcuts.py add NAME EXE START_DIR [ICON] -> prints the shortcut app id
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steam_shortcuts.py list -> JSON [{appid, name, exe}]
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steam_shortcuts.py remove APPID
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"""
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import base64, json, os, socket, struct, sys, urllib.request
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DEVTOOLS = 'http://127.0.0.1:8080/json'
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def target_ws():
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for t in json.load(urllib.request.urlopen(DEVTOOLS, timeout=5)):
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if t.get('title') == 'SharedJSContext':
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return t['webSocketDebuggerUrl']
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sys.exit('SharedJSContext not found: is the Steam client running?')
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class WS:
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"""Just enough RFC 6455 for one CDP request/response on loopback."""
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def __init__(self, url):
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host_port, path = url[len('ws://'):].split('/', 1)
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host, port = host_port.split(':')
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self.s = socket.create_connection((host, int(port)), timeout=20)
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key = base64.b64encode(os.urandom(16)).decode()
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self.s.sendall((f'GET /{path} HTTP/1.1\r\nHost: {host_port}\r\nUpgrade: websocket\r\n'
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f'Connection: Upgrade\r\nSec-WebSocket-Key: {key}\r\n'
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'Sec-WebSocket-Version: 13\r\n\r\n').encode())
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buf = b''
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while b'\r\n\r\n' not in buf:
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buf += self.s.recv(4096)
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if b' 101 ' not in buf.split(b'\r\n', 1)[0]:
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sys.exit('websocket handshake failed')
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self.rest = buf.split(b'\r\n\r\n', 1)[1]
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def _read(self, n):
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while len(self.rest) < n:
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chunk = self.s.recv(65536)
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if not chunk:
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raise EOFError
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self.rest += chunk
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out, self.rest = self.rest[:n], self.rest[n:]
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return out
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def send(self, text):
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data = text.encode()
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mask = os.urandom(4)
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n = len(data)
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head = bytes([0x81]) + (bytes([0x80 | n]) if n < 126 else
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bytes([0x80 | 126]) + struct.pack('>H', n) if n < 65536 else
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bytes([0x80 | 127]) + struct.pack('>Q', n))
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self.s.sendall(head + mask + bytes(b ^ mask[i % 4] for i, b in enumerate(data)))
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def recv(self):
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msg = b''
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while True:
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b0, b1 = self._read(2)
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n = b1 & 0x7f
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if n == 126:
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n = struct.unpack('>H', self._read(2))[0]
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elif n == 127:
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n = struct.unpack('>Q', self._read(8))[0]
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msg += self._read(n)
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if b0 & 0x80:
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return msg.decode()
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def evaluate(js):
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ws = WS(target_ws())
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ws.send(json.dumps({'id': 1, 'method': 'Runtime.evaluate', 'params': {
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'expression': js, 'awaitPromise': True, 'returnByValue': True}}))
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while True:
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r = json.loads(ws.recv())
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if r.get('id') == 1:
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break
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res = r.get('result', {})
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if 'exceptionDetails' in res:
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sys.exit('JS error: ' + json.dumps(res['exceptionDetails'])[:500])
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return res.get('result', {}).get('value')
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def main():
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cmd, args = sys.argv[1], sys.argv[2:]
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if cmd == 'add':
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name, exe, start_dir = args[:3]
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icon = args[3] if len(args) > 3 else ''
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js = f'''(async () => {{
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const id = await SteamClient.Apps.AddShortcut({json.dumps(name)}, {json.dumps(exe)}, "", "");
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SteamClient.Apps.SetShortcutName(id, {json.dumps(name)});
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SteamClient.Apps.SetShortcutStartDir(id, {json.dumps(start_dir)});
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if ({json.dumps(icon)}) SteamClient.Apps.SetShortcutIcon(id, {json.dumps(icon)});
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return id;
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}})()'''
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print(evaluate(js))
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elif cmd == 'list':
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js = '''(() => appStore.allApps.filter(a => a.app_type === 1073741824)
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.map(a => ({appid: a.appid, name: a.display_name})))()'''
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print(json.dumps(evaluate(js)))
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elif cmd == 'remove':
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evaluate(f'SteamClient.Apps.RemoveShortcut({int(args[0])})')
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print('removed')
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else:
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sys.exit(__doc__)
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if __name__ == '__main__':
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main()
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Executable
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#!/bin/bash
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# Frame-side: run T3 Code in its own Lepton (Android) instance whose data
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# survives restarts. Lepton Development wipes its apps when it exits; a
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# "steamlaunch" context (SteamAppId set) keeps them.
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#
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# Lives in ~/Applications/T3Code next to t3code.apk and the empty
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# lepton-show-flatscreen marker (without it Lepton runs the app headless).
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#
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# App data (T3's pairing) lives in compatdata/<id>/internal and survives
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# everything. Lepton rebuilds its Android system snapshot (compatdata/<id>/baked)
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# when the APK changes or the app exits within 30 seconds of starting.
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set -euo pipefail
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DIR="$(cd "$(dirname "$0")" && pwd)"
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LEPTON="$HOME/.local/share/Steam/steamapps/common/Lepton/lepton"
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# Without the marker Lepton runs T3 headless: Steam says "running" but no panel
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# appears. Fail loudly instead.
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for need in "$DIR/t3code.apk" "$DIR/lepton-show-flatscreen"; do
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[[ -f "$need" ]] || { echo "launch.sh: missing $need" >&2; exit 1; }
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done
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[[ -x "$LEPTON" ]] || { echo "launch.sh: Lepton not installed at $LEPTON" >&2; exit 1; }
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# Any fixed number that isn't a real Steam app: it names the Lepton context.
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export SteamAppId=2873873873
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export STEAM_COMPAT_INSTALL_PATH="$DIR"
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# Must sit under ~/.local/share/Steam: Lepton symlinks /data/data/<app> and
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# /data/media/0 to host paths here, and only the Steam dir is mounted inside.
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export STEAM_COMPAT_DATA_PATH="$HOME/.local/share/Steam/steamapps/compatdata/$SteamAppId"
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# A Steam shortcut launch sets STEAM_FOSSILIZE_DUMP_PATH but not the shader
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# path Lepton derives it from (unbound under `set -u`), so set both.
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export STEAM_COMPAT_SHADER_PATH="$HOME/.local/share/Steam/steamapps/shadercache/$SteamAppId"
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export STEAM_FOSSILIZE_DUMP_PATH="$STEAM_COMPAT_SHADER_PATH/fozpipelinesv6/steamapp_pipeline_cache"
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mkdir -p "$STEAM_COMPAT_DATA_PATH" "$STEAM_FOSSILIZE_DUMP_PATH"
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# Lepton re-execs itself through `setpgid --foreground`, which needs a
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# controlling terminal that Steam shortcuts and systemd don't have. Skip that
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# step and give Lepton its own session instead: its teardown kills its whole
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# process group. --wait keeps this script alive so Steam sees the app running.
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export IS_PARENT=true
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exec setsid --wait "$LEPTON" waitforexitandrun -- "$DIR/t3code.apk"
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