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Frame Control: Mac app, web UI, Android and Steam tooling
Package the Frame Control web UI as an installable Electron Mac app and bring in the tooling built alongside it. - app/: Electron wrapper that starts ui/server.py on a free loopback port, hardened window (sandbox, no navigation, runAsNode fuse off), login-shell PATH so Homebrew tools work from Finder, first-run offer to run connect.sh, ad-hoc signed DMG/zip via electron-builder. - ui/: headset view (OpenVR screenshots), device status, library, Steam "Get games" (owned games, install, store search), Android apps as persistent Lepton instances with a rated F-Droid catalogue and a private compatibility database, Android display controls over ADB, file and clipboard transfer, Flatpaks, remote and power actions. - apk-catalog/, compat-db/, frame/: catalogue build pipeline, Lakebed capsule for compatibility reports, Frame-side launchers. - tests/ and CI: server guard and validation tests plus Steam helper tests, run on Python 3.9 with script and app syntax checks. - Docs: README leads with the Mac app; new Android, panels, Steam games and field-notes docs; security notes on LAN-exposed ADB ports. Screenshot values for the headset's IP and Wi-Fi name are placeholders. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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After Width: | Height: | Size: 265 KiB |
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<svg xmlns="http://www.w3.org/2000/svg" width="1024" height="1024" viewBox="0 0 1024 1024">
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<defs>
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<linearGradient id="bg" x1="0" y1="0" x2="1" y2="1">
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<stop offset="0" stop-color="#1a9fff"/>
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<stop offset="1" stop-color="#6f42c1"/>
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</linearGradient>
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<linearGradient id="visor" x1="0" y1="0" x2="0" y2="1">
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<stop offset="0" stop-color="#ffffff"/>
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<stop offset="1" stop-color="#dfe8f5"/>
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</linearGradient>
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<clipPath id="tile"><rect x="100" y="100" width="824" height="824" rx="185"/></clipPath>
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<mask id="nose">
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<rect width="1024" height="1024" fill="#fff"/>
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<ellipse cx="512" cy="690" rx="78" ry="96" fill="#000"/>
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</mask>
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<filter id="shadow" x="-20%" y="-20%" width="140%" height="140%">
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<feDropShadow dx="0" dy="18" stdDeviation="22" flood-color="#0b1020" flood-opacity=".35"/>
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</filter>
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</defs>
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<g clip-path="url(#tile)">
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<rect x="100" y="100" width="824" height="824" fill="url(#bg)"/>
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</g>
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<g filter="url(#shadow)">
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<rect x="222" y="350" width="580" height="320" rx="130" fill="url(#visor)" mask="url(#nose)"/>
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</g>
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<rect x="300" y="430" width="160" height="124" rx="50" fill="#13233a"/>
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<rect x="564" y="430" width="160" height="124" rx="50" fill="#13233a"/>
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<rect x="320" y="448" width="56" height="30" rx="15" fill="#66c0f4" opacity=".9"/>
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<rect x="584" y="448" width="56" height="30" rx="15" fill="#66c0f4" opacity=".9"/>
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</svg>
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After Width: | Height: | Size: 1.4 KiB |
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// Renders build/icon.svg to icon.png (1024px) and icon.icns. Run: npm run icon
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const { app, BrowserWindow } = require("electron");
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const { execFileSync } = require("child_process");
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const fs = require("fs");
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const os = require("os");
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const path = require("path");
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app.dock?.hide();
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app.whenReady().then(async () => {
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const win = new BrowserWindow({ width: 1024, height: 1024, show: false, transparent: true, frame: false,
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useContentSize: true, webPreferences: { offscreen: true } });
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const svg = fs.readFileSync(path.join(__dirname, "icon.svg"), "utf8");
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await win.loadURL("data:text/html," + encodeURIComponent(
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`<body style="margin:0;background:transparent">${svg}</body>`));
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await new Promise((r) => setTimeout(r, 300));
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const png = (await win.webContents.capturePage({ x: 0, y: 0, width: 1024, height: 1024 }))
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.resize({ width: 1024, height: 1024 }).toPNG();
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fs.writeFileSync(path.join(__dirname, "icon.png"), png);
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const set = fs.mkdtempSync(path.join(os.tmpdir(), "icon-")) + "/icon.iconset";
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fs.mkdirSync(set);
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for (const size of [16, 32, 128, 256, 512]) {
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for (const scale of [1, 2]) {
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const px = size * scale, name = `icon_${size}x${size}${scale === 2 ? "@2x" : ""}.png`;
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execFileSync("sips", ["-z", String(px), String(px), path.join(__dirname, "icon.png"),
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"--out", path.join(set, name)], { stdio: "ignore" });
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}
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}
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execFileSync("iconutil", ["-c", "icns", set, "-o", path.join(__dirname, "icon.icns")]);
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console.log("wrote build/icon.png and build/icon.icns");
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app.quit();
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});
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