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Devices: the app waits for its old server before starting the new one; clipboard sends keep their headset (review round 31)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -1503,9 +1503,10 @@ $("clipSend").onclick = () => {
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// In the app, Electron reads the clipboard; in a browser, the server does.
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async function sendComputerClipboard() {
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if (!window.frameApp) return api("/api/clipboard", { fromComputer: true });
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const device = window.connDevice; // the headset it was sent to, not one switched to while reading
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const text = await window.frameApp.readClipboard();
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if (!text) throw new Error("The clipboard is empty (or holds something other than text)");
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return api("/api/clipboard", { text });
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return api("/api/clipboard", { text }, device);
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}
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$("clipMac").onclick = () => act($("clipMac").textContent, sendComputerClipboard, $("clipMac"));
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@@ -1662,7 +1662,7 @@ def one_server():
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edit the headsets on their own, and could move each other's installs to another
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headset. Held until this process exits. (FRAME_CONTROL_DATA_DIR gives a second,
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separate one, as the tests do.)"""
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lock = frame_devices.file_lock(frame_host.data_dir("server.lock"), timeout=8) # the app restarting its server
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lock = frame_devices.file_lock(frame_host.data_dir("server.lock"), timeout=float(os.environ.get("FRAME_CONTROL_SERVER_WAIT") or 20)) # while the app restarts it
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try:
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lock.__enter__()
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except OSError:
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