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Devices: the app waits for its old server before starting the new one; clipboard sends keep their headset (review round 31)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -154,10 +154,16 @@ async function startServer() {
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// Closing stdin lets server.py close its SSH connections and exit (the only clean
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// way on Windows); SIGTERM does the same elsewhere.
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// Resolves once it has exited (or after 20 s), so a replacement can take the server
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// lock: server.py allows one per user.
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function endServer(child) {
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const gone = child.exitCode !== null || child.signalCode !== null ? Promise.resolve()
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: new Promise((resolve) => child.once("exit", resolve));
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try { child.stdin.end(); } catch {}
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if (!IS_WIN) child.kill("SIGTERM");
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setTimeout(() => { if (child.exitCode === null && child.signalCode === null) child.kill(); }, 5000).unref();
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// server.py ignores a second SIGTERM while it shuts down, so the fallback is a hard kill.
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setTimeout(() => { if (child.exitCode === null && child.signalCode === null) child.kill("SIGKILL"); }, 12000).unref();
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return Promise.race([gone, new Promise((resolve) => setTimeout(resolve, 20000).unref())]);
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}
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function stopServer() {
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@@ -182,7 +188,7 @@ async function restartServer() {
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const old = server;
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server = null;
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url = null;
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if (old) endServer(old);
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if (old) await endServer(old);
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await load();
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}
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