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Pair through the SteamOS devkit service before asking for a password
connect.sh and frame_connect.py now try Valve's steamos-devkit-service first: GET /properties.json for the login user, then POST /register with a new RSA key (~/.ssh/id_rsa_frame_devkit, the only type it accepts), so the user approves a prompt in the headset instead of typing a password. Port 32000 closed, a timeout or a 403 falls back to the existing password copy. The Host frame block lists both keys; a host counts as found if port 22 or 32000 answers; with no host given, dns-sd or avahi-browse look for _steamos-devkit._tcp. Inferred from Valve's source, not yet verified on a Frame. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -33,7 +33,8 @@ unless your router's DNS registers DHCP client names.
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- **Verified on device (2026-09-25):** `avahi-daemon` is running on the Frame
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and `frame.local` resolves from the Mac over mDNS.
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- `scripts/connect.sh` tries `frame.local`, then `frame`. If neither works, it tells you to re-run it with the IP.
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- `scripts/connect.sh` tries `frame.local`, then `frame`, then an mDNS browse for
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the devkit service (below). If none works, it tells you to re-run it with the IP.
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Once you have a working address, the `Host frame` alias means you just type
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`ssh frame`.
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- To check discovery yourself: `dns-sd -G v4 frame.local` (Ctrl-C to stop), or
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@@ -55,10 +56,42 @@ Host frame
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HostName frame.local
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User steamos
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IdentityFile ~/.ssh/id_ed25519_frame
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IdentityFile ~/.ssh/id_rsa_frame_devkit
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IdentitiesOnly yes
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ServerAliveInterval 30
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```
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The script only asks for the password if the pairing below doesn't work.
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## Password-free pairing (SteamOS devkit service)
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**Inferred from Valve's source ([steamos-devkit-service](https://gitlab.steamos.cloud/devkit/steamos-devkit-service),
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[steamos-devkit](https://gitlab.steamos.cloud/devkit/steamos-devkit) client); not yet
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verified on a Frame.** SteamOS's devkit service is what Valve's Devkit Client
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uses to pair. `scripts/connect.sh` and `ui/frame_connect.py` try it first:
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- The headset serves HTTP on port **32000** and advertises mDNS
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`_steamos-devkit._tcp`. `GET /properties.json` gives the `login` user; the
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script uses it as `User` (unless you set `FRAME_USER`, or it says `root`),
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for the password fallback too, and keeps it on re-runs.
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- `POST /register` with `ssh-rsa <key> <comment> 900b919520e4cf601998a71eec318fec`
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(a fixed token from Valve's client) shows an approve prompt inside the
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headset naming the comment (`frame-control@<your computer>`). It waits 30 s,
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then installs the key for the device user and turns `sshd` on. The reply is
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`200 Registered`, or `403` with `{"error": ...}` (declined, timed out, Steam
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not running).
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- It only accepts **RSA** keys, hence the second key,
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`~/.ssh/id_rsa_frame_devkit` (3072-bit).
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- A host counts as found if port 22 **or** 32000 answers. With no host given,
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and `frame.local`/`frame` unreachable, it browses `_steamos-devkit._tcp` with
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`dns-sd` (macOS) or `avahi-browse` (Linux) for a few seconds if installed.
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- Port 32000 closed, a timeout, or an error: the script says why and falls back
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to copying the ed25519 key with the Developer Mode password, as before.
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Anyone on your network can send the request, so only approve a prompt you
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started. Whether the Frame runs this service with Developer Mode on is the
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unverified part: `curl http://frame.local:32000/properties.json` answers the question.
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`~/.ssh/authorized_keys` lives under `/home`, which SteamOS keeps across OS
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updates (inferred from Deck; the Frame uses the same A/B image scheme).
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