Mac in the headset: stream Mac windows and screens into the Frame as panels

Frame Control can now show any Mac window, or a whole screen, as its own
SteamVR panel on the Steam Frame (Tools -> Mac in the headset, macOS only).
Place it with the SteamVR dashboard; the laser clicks and scrolls, and the
Mac's own keyboard types.

- mac/frame-mac-view (Swift, no dependencies): ScreenCaptureKit capture per
  window or display, VideoToolbox H.264 with low-latency rate control (JPEG
  fallback), a loopback HTTP/WebSocket server, CGEvent/AX input playback,
  and a display-awake assertion while anyone watches.
- ui/frame_macview.py: starts the agent, runs an ssh -R tunnel with a
  supervisor that reopens it on the same port, and launches a Chromium app
  window per stream on gamescope's :0, tagged with STEAM_GAME for its own panel.
- Frame Control's key never leaves the Mac: viewers get single-use,
  per-source tickets and reconnect keys that Stop revokes.
- ui/mac-view.html: WebCodecs decode, keyframe recovery, pointer/wheel/keys back.
- Bundled in the Mac app build; tests/test_macview.py builds and drives the
  agent on macOS.

Verified on the Frame (build 20260925.6191901) with the test pattern: panel
in about 1.5 s, about 60 fps, Mac-to-window about 11-17 ms, tunnel recovery
in 4 s. Laser input and real window capture still need a person in the headset.

Also commits the other thread's first-party rule (steam-frame skill) and
the first-party options table in docs/streaming.md.

Reviewed by GPT-6 Astra (xhigh, read-only) over six rounds; all findings fixed.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
saphidandClaude Opus 5.5 committed 2026-09-28 13:33:46 +10:00
1 parent 0016d9200c
commit a3c6e5c984
20 files changed
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@@ -309,6 +309,11 @@
.game-card .bar > i { display: block; height: 100%; background: var(--action); }
.f-0 { color: var(--muted); }
/* ---- Android display ---- */
#mvQuality { background: rgba(0,0,0,.28); color: var(--text); border: 1px solid transparent; border-radius: 3px; padding: 4px 6px; font: inherit; font-size: 12px; }
.mv-windows { max-height: 420px; overflow-y: auto; }
.mv-perm { background: rgba(255,190,60,.08); border: 1px solid rgba(255,190,60,.25); border-radius: 4px; padding: 10px 12px; margin-bottom: 12px; font-size: 13px; }
.mv-perm .row { margin-top: 8px; }
.mv-live { color: var(--green, #7fd67f); font-size: 12px; }
.disp select { width: 100%; background: rgba(0,0,0,.28); color: var(--text); border: 1px solid transparent; border-radius: 3px;
padding: 8px 10px; font: inherit; font-size: 13px; }
.disp select:focus { outline: none; border-color: var(--blue); }
@@ -642,6 +647,25 @@
<div><a href="https://framedropvr.com" target="_blank">FrameDrop</a>: sideloader (Windows only for now)</div>
</div>
</section>
<section class="panel" id="macview" hidden>
<div class="shelf-head"><h2>Mac in the headset</h2><span class="count" id="mvCount"></span><span class="spacer"></span>
<select id="mvQuality" title="Picture quality and bandwidth">
<option value="sharp">Sharp</option><option value="balanced" selected>Balanced</option>
<option value="light">Light</option><option value="compatible">Compatible (JPEG)</option>
</select>
<button class="small" id="mvRefresh">Refresh</button></div>
<div class="mv-perm" id="mvPerm" hidden></div>
<div class="list" id="mvDisplays"></div>
<div class="shelf-head" style="margin-top:16px"><h2>Windows</h2><span class="count" id="mvWinCount"></span></div>
<div class="list mv-windows" id="mvWindows"><div class="sub">Loading…</div></div>
<div class="row" style="margin-top:12px">
<button class="small" data-mv="show" data-src="test" data-title="Test pattern">Test pattern</button>
<button class="small danger" data-mv="stopall">Stop all</button>
</div>
<div class="hint">Each window or screen becomes its own panel in the headset. Place it with the SteamVR dashboard
(Float in World, Move, Size). Point and click with the laser, scroll with the thumbstick, and type on the Mac's keyboard.</div>
</section>
</div>
</div>
</main>
@@ -2107,10 +2131,64 @@ $("shotsRefresh").onclick = loadShots;
$("shotsSaveNew").onclick = e => saveShots(shots.list.filter(s => !s.saved), e.currentTarget);
$("shotsFolder").onclick = e => act($("shotsFolder").textContent, () => api("/api/open", { what: "shots" }), e.currentTarget);
// ---- Mac in the headset: windows and displays as panels (ui/frame_macview.py) ----
let mvSeq = 0;
function mvRow(src, title, sub, w, h, streaming) {
return `<div class="item"><div class="grow"><div class="t">${esc(title)}</div>
<div class="s">${esc(sub)}${streaming ? ' · <span class="mv-live">in the headset</span>' : ""}</div></div>
${streaming ? `<button class="small" data-mv="stop" data-src="${esc(src)}">Stop</button>`
: `<button class="small action" data-mv="show" data-src="${esc(src)}" data-title="${esc(title)}" data-w="${w}" data-h="${h}">Show</button>`}
</div>`;
}
async function loadMacView(restart) {
const seq = ++mvSeq;
let s, err;
try { s = await api("/api/macview" + (restart ? "?restart=1" : "")); } catch (e) { err = e; }
if (seq !== mvSeq) return;
const box = $("macview");
if (err) { box.hidden = false; return failed($("mvWindows"), err); }
if (!s.available) { box.hidden = true; return; }
box.hidden = false;
const live = new Set((s.streams || []).map(x => x.src));
$("mvCount").textContent = live.size ? `${live.size} showing` : "";
const perm = [];
if (!s.screen) perm.push(`Frame Control needs <b>Screen Recording</b> permission to show your windows.`);
if (!s.accessibility) perm.push(`Allow <b>Accessibility</b> too, so clicks and keys from the headset reach the Mac.`);
$("mvPerm").hidden = !perm.length;
$("mvPerm").innerHTML = perm.join(" ") + `<div class="row"><button class="small action" data-mv="perm">Allow…</button>
<span class="sub">Then press Refresh. macOS may ask you to reopen Frame Control.</span></div>`;
$("mvDisplays").innerHTML = (s.displays || []).map(d =>
mvRow(d.src, `Whole screen: ${d.name}`, `${d.w}×${d.h}${d.main ? " · main display" : ""}`, d.w, d.h, live.has(d.src))).join("");
const wins = s.windows || [];
$("mvWinCount").textContent = wins.length ? `${wins.length}` : "";
$("mvWindows").innerHTML = !s.screen ? `<div class="sub">Windows appear here once Screen Recording is allowed.</div>`
: wins.length ? wins.map(w => mvRow(w.src, w.title || w.app, `${w.title ? w.app + " · " : ""}${w.w}×${w.h}`, w.w, w.h, live.has(w.src))).join("")
: `<div class="sub">No windows open on this Mac's current desktop.</div>`;
}
$("mvRefresh").onclick = () => loadMacView(true);
$("macview").onclick = async e => {
const b = e.target.closest("[data-mv]"); if (!b) return;
const src = b.dataset.src;
if (b.dataset.mv === "show") {
await act(`Show ${b.dataset.title} in the headset`, async () => {
const r = await api("/api/macview", { action: "show", src, quality: $("mvQuality").value,
w: +b.dataset.w || undefined, h: +b.dataset.h || undefined });
return { message: `${b.dataset.title} is a panel in the headset now. Float it with the SteamVR dashboard.`, ...r };
}, b);
} else if (b.dataset.mv === "stop") {
await act("Stop showing it", () => api("/api/macview", { action: "stop", src }), b);
} else if (b.dataset.mv === "stopall") {
await act("Stop everything in the headset", () => api("/api/macview", { action: "stop" }), b);
} else if (b.dataset.mv === "perm") {
await act("Ask macOS for permission", () => api("/api/macview", { action: "permissions" }), b);
}
setTimeout(loadMacView, 800);
};
// ---- pages: #home, #games, #android, #tools (older section links still work) ----
const PAGES = ["home", "games", "android", "tools"];
const SECTION_PAGE = { view: "home", device: "home", shots: "home", library: "games", sideloaded: "games", getgames: "games",
display: "android", transfer: "tools", apps: "tools", power: "tools" };
display: "android", transfer: "tools", apps: "tools", power: "tools", macview: "tools" };
let page = "home";
function showPage() {
const id = location.hash.slice(1);
@@ -2122,6 +2200,7 @@ function showPage() {
document.title = page === "home" ? "Frame Control" : `${page[0].toUpperCase() + page.slice(1)} · Frame Control`;
const section = !PAGES.includes(id) && id && $(id);
if (section) section.scrollIntoView(); else window.scrollTo(0, 0);
if (page === "tools") loadMacView();
}
window.addEventListener("hashchange", showPage);
// While a text field has focus, phones hide the bottom tab bar (see body.typing in the CSS).