Patch the activity the launcher alias targets, not the first MAIN filter

Second review follow-up: with several activities (e.g. a splash activity ahead
of the game), the alias fallback now prefers the real activity named by the
alias's android:targetActivity. Reads targetActivity by resource id, updates
the error text and docs/vr-apks.md.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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saphidandClaude Opus 5.5 committed 2026-09-28 20:55:56 +10:00
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@@ -100,8 +100,11 @@ VR apps default to immersive mode without the flatscreen marker. The upload
selector or CLI `--flat` / `--vr` overrides that choice. Compatibility notes
identify legacy VrApi, Meta platform SDK and OpenXR libraries.
If a VR MAIN intent filter lacks LAUNCHER, Frame Control inserts it, repacks
and v2-signs the APK locally before copying it; `meta.json` records
Lepton only starts an `<activity>` whose MAIN intent filter has LAUNCHER; it
ignores `<activity-alias>`, which is where Godot 4 exports put LAUNCHER. When no
real activity qualifies, Frame Control adds LAUNCHER to the VR activity's MAIN
filter, or to the activity the launcher alias targets, then repacks and v2-signs
the APK locally before copying it; `meta.json` records
`"patched": ["launcher"]`. Unchanged ZIP members retain their compressed
bytes; stored libraries are aligned to 16 KiB. The RSA signing identity lives
in Frame Control's per-user app-data directory as `apk-signing-key.json`