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Address review findings in the app, server and tests
- app: startup shell, python and ssh probes run asynchronously so a slow shell profile can't freeze the window; PATH comes from the user's real login shell and a failed lookup isn't cached; a server that never answers is killed; the setup offer runs once per launch, only after the UI loads, and decides from HostName alone; connect.sh is started through `env ... zsh` so it works whatever the login shell is. - server: volume validates the level before muting or changing anything. - Steam: null-safe install-manager fields, http.client errors caught in store ratings, price fallback when a sale has no final price. - tests: server output kept for diagnosis, any startup error retried, and captures asserted non-cacheable. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -40,7 +40,7 @@ build 20260922.6101926, kernel 6.18, aarch64):
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gets its own SteamVR overlay (`valve.steam.desktopgame.<id>`). Three were
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created side by side with `panel-on-frame.sh`. See [panels.md](panels.md).
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Still open: 4, 6, 7, 11 (in-headset connect), 12–17.
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Still open: 4, 6, 7, 11 (in-headset connect), 12–21.
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## Check on the headset (in order)
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@@ -96,6 +96,11 @@ Still open: 4, 6, 7, 11 (in-headset connect), 12–17.
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20. **F-Droid 2.0** (Compose 1.12): does it run? If so, the catalogue can
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install it instead of 1.17.2.
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21. **DeoVR local files:** does DeoVR's file browser show `Videos → VR`
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(the symlink from `push-vr-video.sh`) or `Z:\home\steamos\Videos\VR`, and do
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the colour-coded test clips play in 3D (red left eye, cyan right) for both
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H.264 and H.265? Does the DLNA browser find a server on the Mac?
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## Unconfirmed claims made in these docs
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- `/home` and `/etc` persist across Frame OS updates. This is inferred from
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