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OpenXR compat layer: keep the current refresh rate when SteamVR refuses a request
Quest apps ask for 72/90/120/144 Hz; SteamVR offers only the current rate and Wolvic aborted on XR_ERROR_DISPLAY_REFRESH_RATE_UNSUPPORTED_FB. Verified on the Frame: Wolvic's Quest build now reaches XR_SESSION_STATE_SYNCHRONIZED. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -238,7 +238,7 @@ from the binary; runtime execution of those paths remains unverified.
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Prebuilt library SHA-256:
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```
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57abbcec6fbc6df7c79e2b9a46db1a5d8613b4db3c0d7e49bf87cb3172280d10
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aace99b7bcdb3c79fa844d75a9483f8f4b16bd6e669fb3003515df8c673ce54b
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```
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APK SHA-256:
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