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Sideload Linux and Windows builds as Steam Devkit Games
Dropping a game's .zip, folder or .exe on Send to Frame now adds it to the headset's Steam library through Valve's SteamOS Devkit title path, with the runtime picked from the program's header: Windows PE -> Proton Experimental (steam_play=1), aarch64 ELF -> SteamLinuxRuntime_4-arm64, x86-64 ELF -> SteamLinuxRuntime_4 (through FEX). Other architectures are refused. - frame/devkit-utils: Valve's devkit-utils vendored unmodified (MIT, steamos-devkit v0.20260925.1), synced to ~/devkit-utils by stamp, bundled in the app and compiled in CI. - ui/frame_titles.py: inspect (safe unzip, ELF/PE classification, launch target ranking), install(path, name=None, exe=None, runtime=None, progress=None), list, launch, remove, plus a CLI. - ui/server.py: /api/titles (inspect/install/discard/launch/remove), /api/titles/job progress, and an upload mode 'title'. - ui/index.html: confirm dialog (name, launch target, runtime), install progress, and a Sideloaded titles list with Launch and Remove. The app's preload passes a dropped folder's path. - tests and docs/sideloading.md. Device-side behaviour is inferred from Valve's source; the headset was offline, so none of it has been checked on a Frame yet. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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#!/usr/bin/env python3
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import os
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import logging
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import argparse
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import getpass
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import json
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from subprocess import DEVNULL
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logging.basicConfig(format='%(message)s', level=logging.DEBUG)
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logger = logging.getLogger(__name__)
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DEVKIT_TOOL_FOLDER = os.path.expanduser('~/devkit-game')
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if __name__ == '__main__':
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parser = argparse.ArgumentParser()
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parser.add_argument('--verbose', required=False, action='store_true')
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conf = parser.parse_args()
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if conf.verbose:
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logger.setLevel(logging.DEBUG)
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else:
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logger.setLevel(logging.INFO)
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ret = []
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if os.path.isdir(DEVKIT_TOOL_FOLDER):
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for filename in os.listdir(DEVKIT_TOOL_FOLDER):
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gamefolder = os.path.join(DEVKIT_TOOL_FOLDER, filename)
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if os.path.isdir(gamefolder):
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ret.append( {
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'gameid': filename,
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} )
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print(json.dumps(ret))
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