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Sideload Linux and Windows builds as Steam Devkit Games
Dropping a game's .zip, folder or .exe on Send to Frame now adds it to the headset's Steam library through Valve's SteamOS Devkit title path, with the runtime picked from the program's header: Windows PE -> Proton Experimental (steam_play=1), aarch64 ELF -> SteamLinuxRuntime_4-arm64, x86-64 ELF -> SteamLinuxRuntime_4 (through FEX). Other architectures are refused. - frame/devkit-utils: Valve's devkit-utils vendored unmodified (MIT, steamos-devkit v0.20260925.1), synced to ~/devkit-utils by stamp, bundled in the app and compiled in CI. - ui/frame_titles.py: inspect (safe unzip, ELF/PE classification, launch target ranking), install(path, name=None, exe=None, runtime=None, progress=None), list, launch, remove, plus a CLI. - ui/server.py: /api/titles (inspect/install/discard/launch/remove), /api/titles/job progress, and an upload mode 'title'. - ui/index.html: confirm dialog (name, launch target, runtime), install progress, and a Sideloaded titles list with Launch and Remove. The app's preload passes a dropped folder's path. - tests and docs/sideloading.md. Device-side behaviour is inferred from Valve's source; the headset was offline, so none of it has been checked on a Frame yet. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Executable
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#!/usr/bin/env python3
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import sys
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import os
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import logging
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import argparse
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import tempfile
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import urllib.parse
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import re
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import devkit_utils
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logging.basicConfig(format='%(message)s', level=logging.DEBUG)
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logger = logging.getLogger()
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if __name__ == '__main__':
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parser = argparse.ArgumentParser()
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parser.add_argument('command')
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parser.add_argument('args', nargs='*')
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conf = parser.parse_args()
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try:
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devkit_utils.validate_steam_client()
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except devkit_utils.SteamClientNotRunningException as e:
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logger.error(repr(e))
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sys.exit(-1)
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else:
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with tempfile.TemporaryDirectory(prefix='steam-devkit-rpc') as tempdir:
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response = os.path.join(tempdir, 'steam-devkit-rpc')
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parms = {
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'response' : response,
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}
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for arg in conf.args:
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(k, v) = re.split('=', arg)
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parms[k] = v
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cmd = f'{conf.command}/?{urllib.parse.urlencode(parms)}'
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devkit_utils.execute_steam_client_command(cmd)
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try:
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with devkit_utils.wait_on_file_response(response) as success_response:
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logger.info('success')
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sys.stdout.write(success_response)
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sys.exit(0)
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except devkit_utils.SteamResponse_Timeout:
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logger.error('timeout')
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except devkit_utils.SteamResponse_Error as e:
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logger.error('failed')
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sys.stdout.write(e.error_response)
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sys.exit(-1)
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