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Sideload Linux and Windows builds as Steam Devkit Games
Dropping a game's .zip, folder or .exe on Send to Frame now adds it to the headset's Steam library through Valve's SteamOS Devkit title path, with the runtime picked from the program's header: Windows PE -> Proton Experimental (steam_play=1), aarch64 ELF -> SteamLinuxRuntime_4-arm64, x86-64 ELF -> SteamLinuxRuntime_4 (through FEX). Other architectures are refused. - frame/devkit-utils: Valve's devkit-utils vendored unmodified (MIT, steamos-devkit v0.20260925.1), synced to ~/devkit-utils by stamp, bundled in the app and compiled in CI. - ui/frame_titles.py: inspect (safe unzip, ELF/PE classification, launch target ranking), install(path, name=None, exe=None, runtime=None, progress=None), list, launch, remove, plus a CLI. - ui/server.py: /api/titles (inspect/install/discard/launch/remove), /api/titles/job progress, and an upload mode 'title'. - ui/index.html: confirm dialog (name, launch target, runtime), install progress, and a Sideloaded titles list with Launch and Remove. The app's preload passes a dropped folder's path. - tests and docs/sideloading.md. Device-side behaviour is inferred from Valve's source; the headset was offline, so none of it has been checked on a Frame yet. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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#!/usr/bin/env python3
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import os
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import logging
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import argparse
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import json
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import platform
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import tempfile
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from urllib.parse import quote_plus as urllib_quote_plus
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import devkit_utils
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logging.basicConfig(format='%(message)s', level=logging.DEBUG)
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logger = logging.getLogger()
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DEVKIT_TOOL_FOLDER = os.path.expanduser('~/devkit-game')
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if __name__ == '__main__':
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parser = argparse.ArgumentParser()
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parser.add_argument('--verbose', required=False, action='store_true')
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parser.add_argument('--parms', required=True, action='store')
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conf = parser.parse_args()
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if conf.verbose:
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logger.setLevel(logging.DEBUG)
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else:
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logger.setLevel(logging.INFO)
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parms = json.loads(conf.parms)
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gameid = parms['gameid']
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directory = parms['directory']
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assert os.path.isdir(directory)
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force_appid = parms['force_appid']
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steam_appid_path = os.path.join(directory, 'steam_appid.txt')
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if force_appid:
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with open(steam_appid_path, 'w') as f:
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f.write(force_appid + '\n')
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logger.info(f'Wrote {steam_appid_path} with AppID {force_appid}')
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elif os.path.exists(steam_appid_path):
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# don't overwrite an existing steam_appid.txt file from the content tree
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# NOTE: if the user sets an AppID through the tool, then delete it, we may leave it in place ..
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# (that's ok for now, do a clean upload if you want to get rid of it)
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logger.info(f'{steam_appid_path} already exists, leaving it in place')
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# Lepton (Android runtime) titles: write UECommandLine.txt next to the .apk
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is_lepton = parms['settings']['compat_tool'] == 'lepton'
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uecommandline = parms['lepton_args'] if is_lepton else ''
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uecommandline_path = os.path.join(directory, 'UECommandLine.txt')
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if uecommandline:
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with open(uecommandline_path, 'w') as f:
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f.write(uecommandline + '\n')
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logger.info(f'Wrote {uecommandline_path}')
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elif os.path.exists(uecommandline_path):
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# don't overwrite an existing UECommandLine.txt file from the content tree
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# NOTE: if the user sets cmdline args through the tool, then clears them, we may leave it in place ..
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# (that's ok for now, do a clean upload if you want to get rid of it)
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logger.info(f'{uecommandline_path} already exists, leaving it in place')
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logger.info(f'Updating command line and runtime settings for {gameid} on {platform.node()}')
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devkit_utils.save_argv(gameid, parms['argv'])
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devkit_utils.save_env(gameid, parms['env'])
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devkit_utils.save_settings(gameid, parms)
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ret = {}
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try:
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devkit_utils.validate_steam_client()
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except devkit_utils.SteamClientNotRunningException as e:
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skipping = 'The Steam client is not running. Registration did not complete.'
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logger.warning(skipping)
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ret['error'] = skipping
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else:
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with tempfile.TemporaryDirectory(prefix='create-shortcut') as tempdir:
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logger.info(f'Registering Devkit Game {gameid} with Steam Client')
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response = os.path.join(tempdir, 'registered')
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cmd = 'create-shortcut?response={}&gameid={}'.format(
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urllib_quote_plus(response),
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gameid,
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)
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devkit_utils.execute_steam_client_command(cmd)
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try:
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with devkit_utils.wait_on_file_response(response) as success_response:
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logger.debug(success_response)
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ret['success'] = success_response
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except devkit_utils.SteamResponse_Timeout:
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ret['error'] = 'timeout - Steam client did not respond to registration request'
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except devkit_utils.SteamResponse_Error as e:
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ret['error'] = e.error_response
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# response gets written out to stdout
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print(json.dumps(ret))
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