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https://github.com/saphid/frame-control.git
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Share the desktop stream rate controller across host platforms
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@@ -6,3 +6,13 @@ compat-db/.env.lakebed.server
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compat-db/.lakebed/
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tests/smoke/results/
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mac/bin/
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# Shared desktop streaming controller build products
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desktop/controller.dll
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desktop/controller.dylib
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desktop/controller.so
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desktop/*.obj
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desktop/*.lib
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desktop/*.exp
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desktop/bundle/
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app/build/desktop/
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@@ -0,0 +1,16 @@
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#!/usr/bin/env python3
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"""Build the common controller for the Python PC host (a C11 compiler needed)."""
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import os
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from pathlib import Path
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import subprocess
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import sys
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root = Path(__file__).resolve().parent
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suffix = '.dll' if sys.platform == 'win32' else '.dylib' if sys.platform == 'darwin' else '.so'
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out = root / ('controller' + suffix)
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if sys.platform == 'win32' and os.environ.get('CC', 'cl') == 'cl':
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cmd = ['cl', '/nologo', '/O2', '/LD', '/std:c11', str(root / 'controller.c'), '/link', '/OUT:' + str(out)]
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else:
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cmd = [os.environ.get('CC', 'cc'), '-O2', '-std=c11', '-shared', '-fPIC', str(root / 'controller.c'), '-o', str(out)]
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subprocess.run(cmd, cwd=root, check=True)
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print(out)
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@@ -0,0 +1,127 @@
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/* Extracted from the Mac agent's RateController. Same gate, demand protection,
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* bitrate recovery and tier hysteresis for every host. Bounded sample buffers. */
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#include "controller.h"
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#include <stdlib.h>
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#include <string.h>
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#define CAP 1024
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#define MIN(a,b) ((a)<(b)?(a):(b))
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#define MAX(a,b) ((a)>(b)?(a):(b))
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typedef struct { int64_t t, v; uint32_t seq; } Sample;
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typedef struct { Sample a[CAP]; int n; } Samples;
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struct FCController {
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int max_fps, enabled, ceiling, target, tier, frame_bytes, held, signal, saw_ack;
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int64_t decrease, increase, below, above, slack;
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Samples flight, rtts, acked, sent, captures;
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};
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static const int fps[] = {60,45,30,30,30}, scale[] = {100,100,100,75,50};
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static const double floors[] = {.45,.28,.16,.08,0};
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static void remove_first(Samples *s, int n) {
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s->n -= n; memmove(s->a, s->a+n, (size_t)s->n*sizeof(Sample));
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}
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static void add(Samples *s, Sample v, int cap) {
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if (s->n >= cap) remove_first(s, 1);
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s->a[s->n++] = v;
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}
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static void expire(Samples *s, int64_t oldest) {
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int n=0; while(n<s->n && s->a[n].t<oldest) n++;
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remove_first(s,n);
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}
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static int64_t base(FCController *c) {
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int64_t v=0;
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for(int i=0;i<c->rtts.n;i++) if(!i || c->rtts.a[i].v<v) v=c->rtts.a[i].v;
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return v;
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}
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static int compare(const void *a, const void *b) {
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int64_t x=*(const int64_t*)a, y=*(const int64_t*)b;
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return (x>y)-(x<y);
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}
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static int64_t quantile(Samples *s,int64_t since,int numerator,int denominator) {
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int64_t a[CAP]; int n=0;
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for(int i=0;i<s->n;i++) if(s->a[i].t>since) a[n++]=s->a[i].v;
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if(!n) return 0;
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qsort(a,(size_t)n,sizeof(int64_t),compare);
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return a[n*numerator/denominator];
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}
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static int rate(Samples *s) {
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int64_t total=0; for(int i=0;i<s->n;i++) total+=s->a[i].v;
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return (int)MIN(total*16,2147483647);
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}
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FCController *fc_new(int max_fps,int enabled) {
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FCController *c=calloc(1,sizeof(*c));
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if(c) {c->max_fps=MAX(1,max_fps);c->enabled=enabled;c->slack=40000;}
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return c;
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}
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void fc_free(FCController *c) {free(c);}
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void fc_ceiling(FCController *c,int bps) {
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if(!c->target || c->target>bps) c->target=bps;
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c->ceiling=bps;
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}
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int fc_gate(FCController *c,int64_t now,int counts) {
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if(!c->enabled || !c->saw_ack) return 1;
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expire(&c->flight,now-2000000);
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if(!c->flight.n) return 1;
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int64_t interval=1000000/MIN(c->max_fps,fps[c->tier]);
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int window=MAX(3,(int)((base(c)+c->slack)/interval)+1);
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if(c->flight.n<window && now-c->flight.a[0].t<=base(c)+c->slack) return 1;
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if(counts) c->held++;
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return 0;
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}
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void fc_capture(FCController *c,int64_t now) {add(&c->captures,(Sample){now,0,0},256);}
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void fc_sent(FCController *c,uint32_t seq,int bytes,int64_t now) {
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Sample s={now,bytes,seq};add(&c->flight,s,512);add(&c->sent,s,CAP);
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}
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int fc_ack(FCController *c,uint32_t seq,int64_t now) {
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c->saw_ack=1;
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for(int i=0;i<c->flight.n;i++) if(c->flight.a[i].seq==seq) {
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Sample s=c->flight.a[i];remove_first(&c->flight,i+1);
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add(&c->rtts,(Sample){now,now-s.t,0},CAP);
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add(&c->acked,(Sample){now,s.v,0},CAP);return 1;
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}
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return 0;
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}
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int fc_update(FCController *c,int64_t now) {
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expire(&c->rtts,now-10000000);expire(&c->acked,now-500000);
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expire(&c->sent,now-500000);expire(&c->flight,now-2000000);
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expire(&c->captures,now-1000000);
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if(!c->enabled || c->ceiling<=0) return 0;
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int64_t baseline=base(c), spread=quantile(&c->rtts,now-2000000,9,10);
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int64_t jitter=spread ? spread-baseline : 0;
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c->slack=1000000/MIN(c->max_fps,fps[c->tier])+MIN(MAX(jitter*3/2,25000),80000);
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int64_t recent=quantile(&c->rtts,now-300000,1,2);
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int64_t queue=recent ? recent-baseline : 0;
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int64_t age=c->flight.n ? now-c->flight.a[0].t : 0;
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int delivered=rate(&c->acked),sending=rate(&c->sent);
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if(c->sent.n) c->frame_bytes=sending/16/c->sent.n;
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int demand=MIN(c->captures.n,MIN(c->max_fps,fps[c->tier]))*c->frame_bytes*8;
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int signal=(sending>=c->target/2 && queue>40000)||c->held>=3||age>baseline+100000;
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int congested=signal && c->signal;c->signal=signal;c->held=0;
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if(congested && now-c->decrease>300000) {
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int next=MAX(300000,MIN(c->target*4/5,MAX(delivered*9/10,c->target/2)));
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if(demand>0 && demand*2<=c->target*5/4) next=MAX(next,MIN(c->target,demand*2));
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c->target=next;c->decrease=now;
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} else if(!congested && now-c->decrease>1000000 && now-c->increase>250000 && c->target<c->ceiling &&
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(sending>c->target*6/10 || now-c->decrease>3000000)) {
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c->target=MIN(c->ceiling,(int)(c->target*1.1)+50000);c->increase=now;
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}
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double share=(double)c->target/MAX(c->ceiling,1);
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if(c->tier<4 && share<floors[c->tier] && sending>=c->target*7/10) {
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if(!c->below)c->below=now;
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if(now-c->below>500000) {
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for(c->tier=0;c->tier<4 && share<floors[c->tier];c->tier++) {}
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c->below=0;
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}
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} else c->below=0;
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if(c->tier>0 && share>floors[c->tier-1]*1.25) {
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if(!c->above)c->above=now;
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if(now-c->above>2000000) {c->tier--;c->above=0;}
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} else c->above=0;
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return c->target;
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}
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int64_t fc_value(FCController *c,int field) {
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switch(field) {
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case 0:return c->target;case 1:return c->ceiling;case 2:return c->tier;
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case 3:return MIN(c->max_fps,fps[c->tier]);case 4:return scale[c->tier];
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case 5:return base(c);case 6:return c->flight.n;case 7:return c->slack;
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default:return 0;
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}
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}
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@@ -0,0 +1,29 @@
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/* Shared latency controller. Times are monotonic host microseconds.
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* Callers serialize access. Capture is gated BEFORE encoding: dropping an
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* encoded inter frame would break the decoder's reference chain. */
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#ifndef FRAME_CONTROLLER_H
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#define FRAME_CONTROLLER_H
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#include <stdint.h>
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#ifdef _WIN32
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#define FC_API __declspec(dllexport)
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#else
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#define FC_API
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct FCController FCController;
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FC_API FCController *fc_new(int fps, int enabled);
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FC_API void fc_free(FCController *c);
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FC_API void fc_ceiling(FCController *c, int bps);
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FC_API int fc_gate(FCController *c, int64_t now, int counts);
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FC_API void fc_capture(FCController *c, int64_t now);
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FC_API void fc_sent(FCController *c, uint32_t seq, int bytes, int64_t now);
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FC_API int fc_ack(FCController *c, uint32_t seq, int64_t now);
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FC_API int fc_update(FCController *c, int64_t now);
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/* target, ceiling, tier, fps, scale percent, baseline us, in flight, slack us */
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FC_API int64_t fc_value(FCController *c, int field);
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -26,3 +26,5 @@
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- (instancetype)initWithDescriptor:(CGVirtualDisplayDescriptor *)descriptor;
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- (BOOL)applySettings:(CGVirtualDisplaySettings *)settings;
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@end
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#include "../../../desktop/controller.h"
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@@ -1,234 +1,45 @@
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// Adapts each stream to its network, latency first. The viewer acknowledges
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// every frame as it arrives ("rx"); from those acks the controller knows how
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// long frames take to get through and how fast the link delivers them.
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//
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// - The gate: a new frame is sent only while the oldest unacknowledged one is
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// younger than the path's usual round trip plus a little slack. So frames
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// never queue up in SSH, TCP or the Wi-Fi driver; while the link is stuck
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// the newest picture waits and goes out as soon as it moves again.
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// - The bitrate: when frames start queueing (the round trip grows) or the
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// gate has to hold frames back, it drops to a bit under what the link
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// actually delivered; once things are clear it probes up again slowly, never
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// above the quality setting's bitrate (the ceiling).
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// - The tier: as the bitrate falls, fewer frames per second (60, 45, 30), then
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// a smaller picture (75%, then 50% of the panel's pixels).
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// See docs/mac-in-headset.md ("Adapting to the network"). Thread-safe.
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// Thin, serialized binding to the same controller used by the PC host.
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// Algorithm and bounded state live in desktop/controller.c.
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import Foundation
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final class RateController {
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struct Tier: Equatable {
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let fps: Int
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let scale: Double // of the picture's long side
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}
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static let tiers = [Tier(fps: 60, scale: 1), Tier(fps: 45, scale: 1), Tier(fps: 30, scale: 1),
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Tier(fps: 30, scale: 0.75), Tier(fps: 30, scale: 0.5)]
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/// A tier is used while the target bitrate is at least this share of the ceiling.
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static let floors = [0.45, 0.28, 0.16, 0.08, 0]
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static let enabled = ProcessInfo.processInfo.environment["FRAME_MAC_VIEW_ADAPT"] != "0"
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let maxFps: Int
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private let lock = NSLock()
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private var ceiling = 0 // bits/s at full size and frame rate
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private(set) var target = 0
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private(set) var tier = 0
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private var unacked: [(seq: UInt32, sent: Int64, bytes: Int)] = []
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/// Round trips (send -> ack arrives here), for the baseline: the lowest
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/// in the last 10 s is the path without any queue.
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private var rtts: [(t: Int64, v: Int64)] = []
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private var acked: [(t: Int64, bytes: Int)] = [] // the last second
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private var sentLog: [(t: Int64, bytes: Int)] = []
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private var captures: [Int64] = [] // the last second
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private var frameBytes = 0 // average recent frame, kept while the gate holds everything back
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private var held = 0 // frames the gate held back since the last update
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private var lastSignal = false
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private var sawAck = false
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private var lastDecrease: Int64 = 0
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private var lastIncrease: Int64 = 0
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private var belowSince: Int64 = 0, aboveSince: Int64 = 0
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/// What changed, for the timeline: (time, event).
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private(set) var events: [(Int64, String)] = []
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init(maxFps: Int) { self.maxFps = maxFps }
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private let core: OpaquePointer
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private var events: [[String: Any]] = []
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init(maxFps: Int) {
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self.maxFps = maxFps
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core = fc_new(Int32(maxFps), Self.enabled ? 1 : 0)!
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}
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deinit { fc_free(core) }
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private func locked<T>(_ f: () -> T) -> T { lock.lock(); defer { lock.unlock() }; return f() }
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/// The quality setting's bitrate at full size; the first call also starts there.
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func setCeiling(_ bps: Int) {
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locked {
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if target == 0 || target > bps { target = bps }
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ceiling = bps
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}
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}
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var fps: Int { locked { fpsLocked } }
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private var fpsLocked: Int { min(maxFps, RateController.tiers[tier].fps) }
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var scale: Double { locked { RateController.tiers[tier].scale } }
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var baseRtt: Int64 { locked { baseline() } }
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private func baseline() -> Int64 { rtts.map(\.v).min() ?? 0 }
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/// How late a frame may be before the gate holds the next one: one frame
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/// interval, plus room for the jitter this link normally has (1.5 times
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/// its recent spread), so ordinary Wi-Fi jitter doesn't cost frames but a
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/// real queue does. Updated in update().
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private var slack: Int64 = 40_000
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/// Whether a frame may be sent now without queueing behind earlier ones.
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/// `counts`: a held frame is a sign of congestion (not when merely
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/// re-checking whether a held frame can go yet).
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func maySend(now: Int64, counts: Bool = true) -> Bool {
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locked {
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guard RateController.enabled, sawAck else { return true } // not heard from the viewer yet
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// Unacknowledged for 2 s: gone with a reconnection, not in a queue.
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unacked.removeAll { now - $0.sent > 2_000_000 }
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guard let oldest = unacked.first else { return true }
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// Age is what bounds latency. The count only stops a burst, and it
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// allows a full round trip of frames, so a long but clear path
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// (100 ms away) still gets every frame.
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let interval = Int64(1_000_000 / max(1, fpsLocked))
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let window = max(3, Int((baseline() + slack) / interval) + 1)
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if unacked.count < window, now - oldest.sent <= baseline() + slack { return true }
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if counts { held += 1 }
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return false
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}
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}
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/// A picture was captured (sent or not): with the frame sizes, what this
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/// stream would send if the link allowed.
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func captured(at t: Int64) {
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locked {
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captures.append(t)
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if captures.count > 256 { captures.removeFirst(captures.count - 256) }
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}
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}
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func sent(seq: UInt32, bytes: Int, at t: Int64) {
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locked {
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// Bounded even if the viewer never acknowledges (an old viewer, or
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// the controller is off).
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unacked.append((seq, t, bytes))
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if unacked.count > 512 { unacked.removeFirst(unacked.count - 512) }
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sentLog.append((t, bytes))
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if sentLog.count > 1024 { sentLog.removeFirst(sentLog.count - 1024) }
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}
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}
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/// The viewer has frame `seq`. Returns true if that may let a held frame go.
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func acked(seq: UInt32, at now: Int64) -> Bool {
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locked {
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sawAck = true
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guard let i = unacked.firstIndex(where: { $0.seq == seq }) else { return false }
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let f = unacked[i]
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unacked.removeSubrange(0...i) // TCP delivers in order: earlier ones arrived too
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rtts.append((now, now - f.sent))
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acked.append((now, f.bytes))
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return true
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}
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}
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/// Called every 100 ms. Returns the new bitrate target, or nil if the
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/// controller is off.
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private func value(_ field: Int32) -> Int { Int(fc_value(core, field)) }
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var target: Int { locked { value(0) } }
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var tier: Int { locked { value(2) } }
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var fps: Int { locked { value(3) } }
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var scale: Double { locked { Double(value(4)) / 100 } }
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var baseRtt: Int64 { locked { fc_value(core, 5) } }
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func setCeiling(_ bps: Int) { locked { fc_ceiling(core, Int32(bps)) } }
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func maySend(now: Int64, counts: Bool = true) -> Bool { locked { fc_gate(core, now, counts ? 1 : 0) != 0 } }
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func captured(at t: Int64) { locked { fc_capture(core, t) } }
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func sent(seq: UInt32, bytes: Int, at t: Int64) { locked { fc_sent(core, seq, Int32(bytes), t) } }
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func acked(seq: UInt32, at t: Int64) -> Bool { locked { fc_ack(core, seq, t) != 0 } }
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func update(now: Int64) -> Int? {
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locked {
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rtts.removeAll { now - $0.t > 10_000_000 }
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acked.removeAll { now - $0.t > 500_000 }
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sentLog.removeAll { now - $0.t > 500_000 }
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unacked.removeAll { now - $0.sent > 2_000_000 }
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captures.removeAll { now - $0 > 1_000_000 }
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guard RateController.enabled, ceiling > 0 else { return nil }
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let base = baseline()
|
||||
let spread = rtts.filter { now - $0.t < 2_000_000 }.map(\.v).sorted()
|
||||
let jitter = spread.isEmpty ? 0 : spread[spread.count * 9 / 10] - base
|
||||
let interval = Int64(1_000_000 / max(1, fpsLocked))
|
||||
slack = interval + min(max(jitter * 3 / 2, 25_000), 80_000)
|
||||
let recent = rtts.filter { now - $0.t < 300_000 }.map(\.v).sorted()
|
||||
let queueing = recent.isEmpty ? 0 : recent[recent.count / 2] - base
|
||||
let oldestAge = unacked.first.map { now - $0.sent } ?? 0
|
||||
let stuck = oldestAge > base + 100_000
|
||||
let delivered = acked.reduce(0) { $0 + $1.bytes } * 16 // bits/s over the last half second
|
||||
let sending = sentLog.reduce(0) { $0 + $1.bytes } * 16
|
||||
// Demand: captures per second (up to the tier's rate) times the
|
||||
// average frame. A test card or a mostly still window wants far
|
||||
// less than its budget; when the link hiccups, cutting its bitrate
|
||||
// can't help, and it would only look link-limited afterwards.
|
||||
if !sentLog.isEmpty { frameBytes = sentLog.reduce(0) { $0 + $1.bytes } / sentLog.count }
|
||||
let demand = min(captures.count, fpsLocked) * frameBytes * 8
|
||||
// Delay alone isn't our queue: Wi-Fi jitters by itself. It only
|
||||
// counts while this stream uses a good part of its budget (so its
|
||||
// own data could be what's queueing). Frames the gate had to hold,
|
||||
// or one stuck in flight, show demand the link isn't carrying
|
||||
// whatever was sent (the gate itself keeps what's sent low).
|
||||
let busy = sending >= target / 2
|
||||
// Twice in a row (200 ms), so one late ack doesn't count.
|
||||
let signal = (busy && queueing > 40_000) || held >= 3 || stuck
|
||||
let congested = signal && lastSignal
|
||||
lastSignal = signal
|
||||
let heldNow = held
|
||||
held = 0
|
||||
let floorBps = 300_000
|
||||
if congested, now - lastDecrease > 300_000 {
|
||||
// Down to a bit under what got through: at least a fifth off, at
|
||||
// most half (a stall delivers nothing, but the link is still there).
|
||||
let measured = Int(Double(delivered) * 0.9)
|
||||
var next = max(floorBps, min(target * 4 / 5, max(measured, target / 2)))
|
||||
// App-limited (it wants about half its budget or less): never
|
||||
// below twice what it wants, however many cuts in a row. The
|
||||
// extra quarter is hysteresis, so frame sizes wobbling at the
|
||||
// floor don't switch the protection off.
|
||||
if demand > 0, demand * 2 <= target * 5 / 4 { next = max(next, min(target, demand * 2)) }
|
||||
target = next
|
||||
lastDecrease = now
|
||||
events.append((now, "down to \(target / 1000) kbit/s: queue \(queueing / 1000) ms, held \(heldNow), "
|
||||
+ "oldest \(oldestAge / 1000) ms, base \(base / 1000) ms, sent \(sending / 1000) got \(delivered / 1000) "
|
||||
+ "wants \(demand / 1000)"))
|
||||
} else if !congested, now - lastDecrease > 1_000_000, now - lastIncrease > 250_000, target < ceiling,
|
||||
sending > target * 6 / 10 || now - lastDecrease > 3_000_000 {
|
||||
// Clear for a second and using what it has: probe up.
|
||||
target = min(ceiling, Int(Double(target) * 1.1) + 50_000)
|
||||
lastIncrease = now
|
||||
let old = value(0), tier = value(2)
|
||||
let result = Int(fc_update(core, now))
|
||||
if value(0) < old || value(2) != tier {
|
||||
events.append(["t": now, "e": "target \(value(0)) bit/s; tier \(value(2))"])
|
||||
if events.count > 200 { events.removeFirst() }
|
||||
}
|
||||
// Fewer frames or pixels only help a stream that fills its budget;
|
||||
// a small one (a still window, a test card) keeps its tier.
|
||||
retier(now: now, linkLimited: sending >= target * 7 / 10)
|
||||
if events.count > 200 { events.removeFirst(events.count - 200) }
|
||||
return target
|
||||
return result == 0 ? nil : result
|
||||
}
|
||||
}
|
||||
|
||||
/// Steps down quickly, straight to the tier the bitrate supports, and back
|
||||
/// up one tier at a time only when there's clearly room (hysteresis).
|
||||
private func retier(now: Int64, linkLimited: Bool) {
|
||||
let share = Double(target) / Double(max(ceiling, 1))
|
||||
if tier < RateController.tiers.count - 1, share < RateController.floors[tier], linkLimited {
|
||||
if belowSince == 0 { belowSince = now }
|
||||
if now - belowSince > 500_000 {
|
||||
tier = RateController.floors.firstIndex { share >= $0 } ?? RateController.tiers.count - 1
|
||||
belowSince = 0
|
||||
events.append((now, "tier \(tier)"))
|
||||
}
|
||||
} else {
|
||||
belowSince = 0
|
||||
}
|
||||
if tier > 0, share > RateController.floors[tier - 1] * 1.25 {
|
||||
if aboveSince == 0 { aboveSince = now }
|
||||
if now - aboveSince > 2_000_000 {
|
||||
tier -= 1
|
||||
aboveSince = 0
|
||||
events.append((now, "tier \(tier)"))
|
||||
}
|
||||
} else {
|
||||
aboveSince = 0
|
||||
}
|
||||
}
|
||||
|
||||
func state() -> [String: Any] {
|
||||
locked {
|
||||
["target": target, "ceiling": ceiling, "tier": tier, "fps": min(maxFps, RateController.tiers[tier].fps),
|
||||
"scale": RateController.tiers[tier].scale, "baseRtt": Double(baseline()) / 1000,
|
||||
"inFlight": unacked.count, "slack": Double(slack) / 1000, "adapt": RateController.enabled]
|
||||
locked { ["target": value(0), "ceiling": value(1), "tier": value(2), "fps": value(3),
|
||||
"scale": Double(value(4)) / 100, "baseRtt": Double(value(5)) / 1000,
|
||||
"inFlight": value(6), "slack": Double(value(7)) / 1000, "adapt": Self.enabled] }
|
||||
}
|
||||
}
|
||||
|
||||
func eventList() -> [[String: Any]] { locked { events.map { ["t": $0.0, "e": $0.1] } } }
|
||||
func eventList() -> [[String: Any]] { locked { events } }
|
||||
}
|
||||
@@ -5,7 +5,10 @@ set -eu
|
||||
here=$(cd "$(dirname "$0")" && pwd)
|
||||
out=${1:-$here/../bin/frame-mac-view}
|
||||
mkdir -p "$(dirname "$out")"
|
||||
obj=$(mktemp /tmp/frame-controller.XXXXXX)
|
||||
trap 'rm -f "$obj"' EXIT
|
||||
xcrun clang -O2 -target arm64-apple-macos14.0 -c "$here/../../desktop/controller.c" -o "$obj"
|
||||
xcrun swiftc -O -swift-version 5 -target arm64-apple-macos14.0 \
|
||||
-import-objc-header "$here/Sources/CGVirtualDisplay.h" \
|
||||
-o "$out" "$here"/Sources/*.swift
|
||||
-o "$out" "$here"/Sources/*.swift "$obj"
|
||||
echo "built $out"
|
||||
Reference in new issue
Block a user