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Inject the OpenXR compatibility layer into VR APKs on install
VR apps with an arm64 OpenXR loader get frame/openxr-compat's layer unless --no-xr-compat; the app bundle ships the layer. Verified on the Frame: Wolvic's Quest build gets through OpenXR start-up, Open Brush still reaches FOCUSED. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -109,6 +109,30 @@ in Frame Control's per-user app-data directory as `apk-signing-key.json`
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updates. A re-signed APK cannot update an installation signed by its original
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publisher; Android also treats it as a different signer for signature checks.
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VR apps with an arm64 OpenXR loader also get the OpenXR compatibility layer
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([frame/openxr-compat](../frame/openxr-compat/README.md)): an implicit API
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layer in the APK's `assets/openxr/1/api_layers/implicit.d/`, which the app's
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own loader picks up next to Valve's layer. It asks SteamVR for OpenXR 1.0 when
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the app wants 1.1 and enables the extensions that became 1.1 core; maps
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`xrLocateSpaces` to `xrLocateSpacesKHR` and `grip_surface` to `palm_ext`; drops
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1.1 controller profiles SteamVR doesn't know; stubs
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`XR_KHR_android_thread_settings` and `XR_OCULUS_android_session_state_enable`;
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and keeps the current refresh rate when SteamVR refuses a requested one.
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`meta.json` records `"patched": ["openxr-compat"]`. Skip it with
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`install … --no-xr-compat`. Its decisions go to logcat under `FrameXrCompat`.
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Verified on the headset (2026-09-28):
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- **Wolvic 1.9, Quest build**, installed as downloaded: Frame Control added
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`LAUNCHER` and the layer. The layer turned OpenXR 1.1.48 into 1.0.63, the
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instance and session were created, and a 144 Hz refresh request that SteamVR
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refused was kept at the current rate. The session reached `SYNCHRONIZED`;
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then Wolvic's Gecko engine crashed (null SIGSEGV on its Gecko thread, the
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same crash its Lynx build has), which is Wolvic's, not OpenXR's.
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- **Open Brush, Quest build**, with the layer: 1.1.54 → 1.0.63, the thread
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settings stub in use, `bytedance/pico4_controller` bindings dropped, and the
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session reached `FOCUSED`, the same as without the layer.
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Inspect or prepare an APK without contacting the headset:
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```sh
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