Inject the OpenXR compatibility layer into VR APKs on install

VR apps with an arm64 OpenXR loader get frame/openxr-compat's layer unless
--no-xr-compat; the app bundle ships the layer. Verified on the Frame: Wolvic's
Quest build gets through OpenXR start-up, Open Brush still reaches FOCUSED.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
saphidandClaude Opus 5.5 committed 2026-09-28 16:33:14 +10:00
1 parent fd15f1de4c
commit 50d5e14539
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@@ -64,6 +64,14 @@
"*.py"
]
},
{
"from": "../frame/openxr-compat",
"to": "frame/openxr-compat",
"filter": [
"XrApiLayer_FRAME_compat.json",
"prebuilt/**/*.so"
]
},
{
"from": "../frame/devkit-utils",
"to": "frame/devkit-utils",