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Inject the OpenXR compatibility layer into VR APKs on install
VR apps with an arm64 OpenXR loader get frame/openxr-compat's layer unless --no-xr-compat; the app bundle ships the layer. Verified on the Frame: Wolvic's Quest build gets through OpenXR start-up, Open Brush still reaches FOCUSED. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -64,6 +64,14 @@
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"*.py"
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]
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},
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{
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"from": "../frame/openxr-compat",
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"to": "frame/openxr-compat",
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"filter": [
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"XrApiLayer_FRAME_compat.json",
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"prebuilt/**/*.so"
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]
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},
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{
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"from": "../frame/devkit-utils",
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"to": "frame/devkit-utils",
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