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Steam Frame from a Mac: research docs and helper scripts
README with the minimum-typing checklist (Developer Mode toggle + Set User Password; the rest runs from the Mac), docs for SSH, streaming, file transfer, and open questions with sourced confidence levels, plus Mac-side zsh helpers and a fallback headset bootstrap. Scripts are UNTESTED against hardware: checked with zsh -n / bash -n / shellcheck only. Two SWE-2 Max read-only review passes (devin -p --model swe-2-max); verified findings fixed. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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# SSH into the Steam Frame
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Confidence labels:
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- **Confirmed (Frame)**: Valve's Steam Frame docs or a Frame-specific source.
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- **Inferred (Deck/SteamOS)**: true on Steam Deck or SteamOS generally, but
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not checked on a Frame.
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- **Guess**: reasoned, with no source.
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## How access is turned on
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| Claim | Confidence | Source |
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|---|---|---|
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| **Steam Settings → System → Enable Developer Mode** enables SSH, ADB, and RDP | Confirmed (Frame) | [setup](https://partner.steamgames.com/doc/steamhardware/steamframe/setup), [debugging](https://partner.steamgames.com/doc/steamhardware/steamframe/debugging) |
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| A password is set in **Developer → Set User Password**. There is no default password. | Confirmed (Frame) | [setup](https://partner.steamgames.com/doc/steamhardware/steamframe/setup) |
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| The default user is **`steamos`**, not `deck` | Confirmed (Frame) | [debugging](https://partner.steamgames.com/doc/steamhardware/steamframe/debugging): `ssh steamos@frame` |
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| The default hostname is **`frame`**, and can be changed in **Steam Settings → System → Hostname** | Confirmed (Frame) | [setup](https://partner.steamgames.com/doc/steamhardware/steamframe/setup), [adb_lepton](https://partner.steamgames.com/doc/steamhardware/steamframe/adb_lepton) |
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| The IP address is shown in Quick Settings or **Steam Settings → Internet** | Confirmed (Frame) | [adb_lepton](https://partner.steamgames.com/doc/steamhardware/steamframe/adb_lepton) |
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| The rootfs is read-only. `sudo steamos-readonly disable` makes it writable. | Confirmed (Frame) | [debugging](https://partner.steamgames.com/doc/steamhardware/steamframe/debugging) |
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| `sudo pacman` works. Helper aliases `cdd` (Frame scripts dir), `cdl` (Steam logs), and `lepton` exist. | Confirmed (Frame) | [debugging](https://partner.steamgames.com/doc/steamhardware/steamframe/debugging) |
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| There's a full KDE Plasma Linux desktop inside the headset, reachable from the SteamVR dashboard | Confirmed (Frame, press) | [Road to VR review](https://roadtovr.com/valve-steam-frame-review/), [UploadVR](https://www.uploadvr.com/flatpaks-open-source-steam-frame/) |
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| On Deck, the manual route is Desktop Mode → Konsole → `passwd` → `sudo systemctl enable --now sshd` | Inferred (Deck) | [pimylifeup](https://pimylifeup.com/steam-deck-ssh/), [gist](https://gist.github.com/chphr/9c0791de6d2c659af3bf5890d9080973) |
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On Deck, SSH needs the manual terminal steps. On the Frame, the Developer Mode
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UI handles both the password and the SSH service. That's why the headset-side
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checklist in the README involves no terminal at all.
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## Name resolution from a Mac
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Valve's examples use a bare `frame`. That works on Windows through
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LLMNR/NetBIOS. **On macOS, a bare single-label name usually doesn't resolve**
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unless your router's DNS registers DHCP client names.
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- A secondary source says `frame.local`, a DNS alias, or the IP all work
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(search-result summary only, no primary source found). SteamOS on Deck
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normally answers `steamdeck.local` over mDNS (Avahi). **Inferred**: the Frame
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probably answers `frame.local`.
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- `scripts/connect.sh` tries `frame.local`, then `frame`. If neither works, it tells you to re-run it with the IP.
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Once you have a working address, the `Host frame` alias means you just type
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`ssh frame`.
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- To check discovery yourself: `dns-sd -G v4 frame.local` (Ctrl-C to stop), or
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`dscacheutil -q host -a name frame.local`.
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- A DHCP reservation for the headset on your router makes the IP stable. That's
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the most reliable fallback.
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## Key-based login (done by `scripts/connect.sh`)
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```sh
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ssh-keygen -t ed25519 -f ~/.ssh/id_ed25519_frame -N '' -C "mac->steam-frame"
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ssh-copy-id -i ~/.ssh/id_ed25519_frame.pub steamos@frame.local
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```
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`~/.ssh/config` block (managed between marker lines by the script):
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```
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Host frame
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HostName frame.local
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User steamos
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IdentityFile ~/.ssh/id_ed25519_frame
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IdentitiesOnly yes
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ServerAliveInterval 30
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```
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`~/.ssh/authorized_keys` lives under `/home`, which SteamOS keeps across OS
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updates (inferred from Deck; the Frame uses the same A/B image scheme).
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## Keeping `sshd` enabled across updates
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- **Frame**: SSH is tied to the Developer Mode toggle, so it should survive
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updates as long as Developer Mode stays on. (Inferred: Valve doesn't say how
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the toggle is implemented.)
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- **Deck (for comparison)**: `systemctl enable sshd` usually persists because
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`/etc` is an overlay that survives updates. Changes under `/usr` do not.
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- Don't `pacman -S` anything you depend on for access. Packages installed into
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the read-only rootfs are **wiped by OS updates** on SteamOS. Use Flatpaks
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(`--user`) or `~/` for anything that needs to persist.
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## Hardening (optional: `./scripts/connect.sh --harden`)
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The script writes `/etc/ssh/sshd_config.d/01-frame-keys-only.conf` with
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`PasswordAuthentication no` and `KbdInteractiveAuthentication no`, then reloads
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`sshd`. First, it checks that key login works in BatchMode, so you can't lock
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yourself out.
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- Needs `sudo` (Developer Mode password), entered on the **Mac**.
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- It assumes `/etc/ssh/sshd_config` includes `sshd_config.d/*.conf`, which is
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the Arch default. The script checks for this and stops if the include is
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missing.
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- `/etc` drop-ins normally persist across SteamOS updates (inferred from Deck).
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- It doesn't affect RDP (xrdp) or `sudo`, which still use the password.
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- Undo: `ssh frame 'sudo rm /etc/ssh/sshd_config.d/01-frame-keys-only.conf && sudo systemctl reload sshd'`.
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## Other shells
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- **ADB over USB-C** to the native Linux OS:
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`adb shell`. Plug the headset into the Mac. Valve notes that USB power may be
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insufficient. Install with `brew install android-platform-tools`. This is
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useful if Wi-Fi SSH is broken.
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(Confirmed (Frame): [debugging](https://partner.steamgames.com/doc/steamhardware/steamframe/debugging))
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- **ADB over Wi-Fi** reaches the **Lepton (Android) container**, not Linux:
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`adb connect frame:5555`. It only works while "Lepton Development" or an
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Android app is running.
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(Confirmed (Frame): [adb_lepton](https://partner.steamgames.com/doc/steamhardware/steamframe/adb_lepton))
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- **RDP**: xrdp with user `steamos` and the Developer Mode password (see
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[streaming.md](streaming.md)).
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## Fallback bootstrap one-liner
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Use this only if the Developer Mode toggle doesn't give you SSH (for example,
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an OS build without it).
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1. On the Mac: `./scripts/serve-bootstrap.sh`. It serves
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`bootstrap-on-frame.sh`, with your `~/.ssh/id_ed25519_frame.pub` embedded,
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on port 8765, and prints the exact one-liner.
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2. On the Frame's Linux desktop, open **Konsole** and type the printed line,
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roughly `curl -fsS mac.local:8765|bash` (~30 characters). If `mac.local`
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doesn't resolve, the script prints an IP form instead.
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3. The bootstrap installs the key into `~steamos/.ssh/authorized_keys`, and
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then runs `sudo systemctl enable --now sshd`. `sudo` asks for a password,
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and if none is set yet, it tells you to run `passwd` first. That means
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typing the password on the headset one more time.
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4. Stop the server on the Mac with Ctrl-C.
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This is plain HTTP on your LAN, and it only serves a public key, so the
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content isn't secret. Anyone on the LAN who can spoof your Mac's address could
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serve a different script, though, so use it only on a trusted network.
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