Steam Frame from a Mac: research docs and helper scripts

README with the minimum-typing checklist (Developer Mode toggle + Set User
Password; the rest runs from the Mac), docs for SSH, streaming, file
transfer, and open questions with sourced confidence levels, plus Mac-side
zsh helpers and a fallback headset bootstrap.

Scripts are UNTESTED against hardware: checked with zsh -n / bash -n /
shellcheck only. Two SWE-2 Max read-only review passes (devin -p --model
swe-2-max); verified findings fixed.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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saphidandClaude Opus 5.5 committed 2026-09-25 15:38:43 +10:00
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# File transfer and clipboard
The confidence labels are the same as in [ssh.md](ssh.md). Everything here
depends on SSH working through the `frame` alias from `scripts/connect.sh`.
## Options
| Option | Command | Confidence | Notes |
|---|---|---|---|
| **scp / rsync over SSH** | `./scripts/push.sh file-or-dir [dest]`, or `rsync -a --progress x frame:Downloads/` | **Inferred.** SSH is confirmed. Valve recommends WinSCP (SFTP) for Windows ([debugging](https://partner.steamgames.com/doc/steamhardware/steamframe/debugging)), which means SFTP is enabled. | Recommended. The Mac ships `rsync` (newer macOS uses `openrsync`, which supports the flags used here). `rsync` must also exist on the Frame. It's in SteamOS on Deck; if it's missing on the Frame, `push.sh` falls back to `scp`. |
| SFTP GUI | Finder can't do SFTP. Use Cyberduck / Transmit / ForkLift with `sftp://steamos@frame.local` | Inferred | Good for browsing. |
| `adb push` | `adb push x /sdcard/Download/` (Lepton) | Confirmed that ADB exists ([adb_lepton](https://partner.steamgames.com/doc/steamhardware/steamframe/adb_lepton)) | Only reaches the Android container's storage. |
| SteamOS Devkit Client | "Title Upload" | Confirmed (Frame) ([loadgames](https://partner.steamgames.com/doc/steamhardware/steamframe/loadgames)) | For deploying apps and games, not general files. macOS support for the Devkit Client wasn't confirmed. |
| Syncthing | A Syncthing Flatpak on the Frame (`./scripts/install-apps.sh <flathub-app-id>`), app on the Mac | Guess (which Syncthing Flatpak, and whether it has an aarch64 build, not checked) | Good for an ongoing shared folder. |
| KDE Connect | KDE Connect on both | Guess | There's a macOS build of KDE Connect, but whether it's present or installable on the Frame wasn't confirmed. It would give you clipboard sync, file send, and remote input. Worth checking on-device. |
| microSD | Physical card | Confirmed that the slot exists ([Wikipedia](https://en.wikipedia.org/wiki/Steam_Frame)) | Offline fallback. |
## Clipboard
`scripts/paste-to-frame.sh` sends the Mac clipboard (or stdin) to the
headset's desktop clipboard. You can then paste in the headset with the
virtual keyboard's paste key or a right-click → Paste.
```sh
./scripts/paste-to-frame.sh # sends pbpaste
echo "https://example.com" | ./scripts/paste-to-frame.sh -
```
How it works (untested). Over SSH, the script finds the logged-in Plasma
session's `XDG_RUNTIME_DIR` and `wayland-*` socket, then runs `wl-copy`. If
there's no Wayland socket or no `wl-copy`, it tries `xclip` with `DISPLAY=:0`.
It assumes the in-headset desktop is a normal Plasma session owned by
`steamos`. That isn't known yet: the headset desktop may be a KWin session
nested inside SteamVR. If both methods fail, the script prints what it found so
the approach can be adjusted.
A simpler fallback: `ssh frame 'cat > ~/clip.txt'` < file, then open it in the
headset.
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# Open questions and on-device checks
Research as of 2026-09-25, eight days after the Frame's retail release
(2026-09-18). Most first-party detail comes from Valve's Steamworks developer
pages. Searches of Reddit and the Steam forums turned up **almost no
end-user reports** about SSH, desktop streaming, or macOS. Treat that as
"not documented yet", not "doesn't work".
## Check on the headset (in order)
1. **Is Developer Mode available on a retail unit?** Valve's pages are aimed at
developers. Confirm that **Steam Settings → System → Enable Developer Mode**
and **Developer → Set User Password** both exist on your OS channel (Stable
vs Beta).
2. **Does SSH work straight after that, with no terminal steps?** From the Mac,
run `nc -z frame.local 22`, then `./scripts/connect.sh`.
3. **Does `frame.local` resolve from the Mac (mDNS/Avahi)?** If not, use the IP
and set up a DHCP reservation.
4. **Does SSH stay enabled after a reboot and after an OS update?** Also check
that `~/.ssh/authorized_keys` survives an update.
5. **Is the `sshd_config.d` include present?** Check before `--harden`:
`ssh frame 'grep -n Include /etc/ssh/sshd_config'`.
6. **What does Steam Link on macOS show when connected to `frame`?** Is it the
VR view, a flat mirror, or the desktop? Does keyboard/mouse input reach the
headset?
7. **Does the xrdp session work from Microsoft Windows App on macOS?** Valve
only documents Windows Remote Desktop Connection. Is clipboard sync
supported?
8. **What kind of session is the in-headset Linux desktop?** It could be a
normal Plasma Wayland session (with a `wayland-*` socket in
`/run/user/$(id -u)`), X11, or something nested in SteamVR. This decides
whether `paste-to-frame.sh` works. `ssh frame 'ls /run/user/$(id -u); loginctl list-sessions'`.
9. **Are `wl-copy`, `xclip`, and `rsync` present on the image?**
`ssh frame 'command -v wl-copy xclip rsync flatpak'`.
10. **Can Flatpaks be installed `--user` over SSH, and do they appear in the
headset's desktop?** Test with `./scripts/install-apps.sh remmina`.
11. **Remmina → macOS Screen Sharing:** does it connect, and is it usable at
Retina resolutions? Is the pre-seeded profile path
(`~/.var/app/org.remmina.Remmina/data/remmina/`) the one Remmina
actually reads?
12. **Moonlight Flatpak (aarch64) + Sunshine on macOS:** worth trying only if
VNC is too slow.
13. **KDE Connect**: is it preinstalled or installable on the Frame, and does
it pair with KDE Connect for macOS?
14. **Bluetooth keyboard pairing** on the Frame, for the rare times you do need
to type locally.
15. **ADB**: does `adb shell` over USB-C from a Mac (not just a Windows PC)
reach the Linux side? Does USB power from the Mac cope?
16. **Tailscale**: can it be installed persistently (Flatpak? a
userspace `tailscaled` in `~`?) for access off the home LAN?
## Unconfirmed claims made in these docs
- `frame.local` works. This comes from one secondary search summary, with no
primary source found.
- `/home` and `/etc` persist across Frame OS updates. This is inferred from
Steam Deck behaviour.
- The whole Mac → Frame desktop path (VNC → Remmina). Each part is documented
separately, but the combination is untested.
- Steam Remote Play with a Mac as host is broken. That's based on community
reports, not tested with the Frame.
- None of the `scripts/` have run against real hardware. They were only
syntax-checked on the Mac (see the commit message).
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# SSH into the Steam Frame
Confidence labels:
- **Confirmed (Frame)**: Valve's Steam Frame docs or a Frame-specific source.
- **Inferred (Deck/SteamOS)**: true on Steam Deck or SteamOS generally, but
not checked on a Frame.
- **Guess**: reasoned, with no source.
## How access is turned on
| Claim | Confidence | Source |
|---|---|---|
| **Steam Settings → System → Enable Developer Mode** enables SSH, ADB, and RDP | Confirmed (Frame) | [setup](https://partner.steamgames.com/doc/steamhardware/steamframe/setup), [debugging](https://partner.steamgames.com/doc/steamhardware/steamframe/debugging) |
| A password is set in **Developer → Set User Password**. There is no default password. | Confirmed (Frame) | [setup](https://partner.steamgames.com/doc/steamhardware/steamframe/setup) |
| The default user is **`steamos`**, not `deck` | Confirmed (Frame) | [debugging](https://partner.steamgames.com/doc/steamhardware/steamframe/debugging): `ssh steamos@frame` |
| The default hostname is **`frame`**, and can be changed in **Steam Settings → System → Hostname** | Confirmed (Frame) | [setup](https://partner.steamgames.com/doc/steamhardware/steamframe/setup), [adb_lepton](https://partner.steamgames.com/doc/steamhardware/steamframe/adb_lepton) |
| The IP address is shown in Quick Settings or **Steam Settings → Internet** | Confirmed (Frame) | [adb_lepton](https://partner.steamgames.com/doc/steamhardware/steamframe/adb_lepton) |
| The rootfs is read-only. `sudo steamos-readonly disable` makes it writable. | Confirmed (Frame) | [debugging](https://partner.steamgames.com/doc/steamhardware/steamframe/debugging) |
| `sudo pacman` works. Helper aliases `cdd` (Frame scripts dir), `cdl` (Steam logs), and `lepton` exist. | Confirmed (Frame) | [debugging](https://partner.steamgames.com/doc/steamhardware/steamframe/debugging) |
| There's a full KDE Plasma Linux desktop inside the headset, reachable from the SteamVR dashboard | Confirmed (Frame, press) | [Road to VR review](https://roadtovr.com/valve-steam-frame-review/), [UploadVR](https://www.uploadvr.com/flatpaks-open-source-steam-frame/) |
| On Deck, the manual route is Desktop Mode → Konsole → `passwd` → `sudo systemctl enable --now sshd` | Inferred (Deck) | [pimylifeup](https://pimylifeup.com/steam-deck-ssh/), [gist](https://gist.github.com/chphr/9c0791de6d2c659af3bf5890d9080973) |
On Deck, SSH needs the manual terminal steps. On the Frame, the Developer Mode
UI handles both the password and the SSH service. That's why the headset-side
checklist in the README involves no terminal at all.
## Name resolution from a Mac
Valve's examples use a bare `frame`. That works on Windows through
LLMNR/NetBIOS. **On macOS, a bare single-label name usually doesn't resolve**
unless your router's DNS registers DHCP client names.
- A secondary source says `frame.local`, a DNS alias, or the IP all work
(search-result summary only, no primary source found). SteamOS on Deck
normally answers `steamdeck.local` over mDNS (Avahi). **Inferred**: the Frame
probably answers `frame.local`.
- `scripts/connect.sh` tries `frame.local`, then `frame`. If neither works, it tells you to re-run it with the IP.
Once you have a working address, the `Host frame` alias means you just type
`ssh frame`.
- To check discovery yourself: `dns-sd -G v4 frame.local` (Ctrl-C to stop), or
`dscacheutil -q host -a name frame.local`.
- A DHCP reservation for the headset on your router makes the IP stable. That's
the most reliable fallback.
## Key-based login (done by `scripts/connect.sh`)
```sh
ssh-keygen -t ed25519 -f ~/.ssh/id_ed25519_frame -N '' -C "mac->steam-frame"
ssh-copy-id -i ~/.ssh/id_ed25519_frame.pub steamos@frame.local
```
`~/.ssh/config` block (managed between marker lines by the script):
```
Host frame
HostName frame.local
User steamos
IdentityFile ~/.ssh/id_ed25519_frame
IdentitiesOnly yes
ServerAliveInterval 30
```
`~/.ssh/authorized_keys` lives under `/home`, which SteamOS keeps across OS
updates (inferred from Deck; the Frame uses the same A/B image scheme).
## Keeping `sshd` enabled across updates
- **Frame**: SSH is tied to the Developer Mode toggle, so it should survive
updates as long as Developer Mode stays on. (Inferred: Valve doesn't say how
the toggle is implemented.)
- **Deck (for comparison)**: `systemctl enable sshd` usually persists because
`/etc` is an overlay that survives updates. Changes under `/usr` do not.
- Don't `pacman -S` anything you depend on for access. Packages installed into
the read-only rootfs are **wiped by OS updates** on SteamOS. Use Flatpaks
(`--user`) or `~/` for anything that needs to persist.
## Hardening (optional: `./scripts/connect.sh --harden`)
The script writes `/etc/ssh/sshd_config.d/01-frame-keys-only.conf` with
`PasswordAuthentication no` and `KbdInteractiveAuthentication no`, then reloads
`sshd`. First, it checks that key login works in BatchMode, so you can't lock
yourself out.
- Needs `sudo` (Developer Mode password), entered on the **Mac**.
- It assumes `/etc/ssh/sshd_config` includes `sshd_config.d/*.conf`, which is
the Arch default. The script checks for this and stops if the include is
missing.
- `/etc` drop-ins normally persist across SteamOS updates (inferred from Deck).
- It doesn't affect RDP (xrdp) or `sudo`, which still use the password.
- Undo: `ssh frame 'sudo rm /etc/ssh/sshd_config.d/01-frame-keys-only.conf && sudo systemctl reload sshd'`.
## Other shells
- **ADB over USB-C** to the native Linux OS:
`adb shell`. Plug the headset into the Mac. Valve notes that USB power may be
insufficient. Install with `brew install android-platform-tools`. This is
useful if Wi-Fi SSH is broken.
(Confirmed (Frame): [debugging](https://partner.steamgames.com/doc/steamhardware/steamframe/debugging))
- **ADB over Wi-Fi** reaches the **Lepton (Android) container**, not Linux:
`adb connect frame:5555`. It only works while "Lepton Development" or an
Android app is running.
(Confirmed (Frame): [adb_lepton](https://partner.steamgames.com/doc/steamhardware/steamframe/adb_lepton))
- **RDP**: xrdp with user `steamos` and the Developer Mode password (see
[streaming.md](streaming.md)).
## Fallback bootstrap one-liner
Use this only if the Developer Mode toggle doesn't give you SSH (for example,
an OS build without it).
1. On the Mac: `./scripts/serve-bootstrap.sh`. It serves
`bootstrap-on-frame.sh`, with your `~/.ssh/id_ed25519_frame.pub` embedded,
on port 8765, and prints the exact one-liner.
2. On the Frame's Linux desktop, open **Konsole** and type the printed line,
roughly `curl -fsS mac.local:8765|bash` (~30 characters). If `mac.local`
doesn't resolve, the script prints an IP form instead.
3. The bootstrap installs the key into `~steamos/.ssh/authorized_keys`, and
then runs `sudo systemctl enable --now sshd`. `sudo` asks for a password,
and if none is set yet, it tells you to run `passwd` first. That means
typing the password on the headset one more time.
4. Stop the server on the Mac with Ctrl-C.
This is plain HTTP on your LAN, and it only serves a public key, so the
content isn't secret. Anyone on the LAN who can spoof your Mac's address could
serve a different script, though, so use it only on a trusted network.
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# Screen and desktop streaming
This covers two directions:
- **A. Frame → Mac**: see and control the headset from the Mac.
- **B. Mac → Frame**: use the Mac's desktop inside the headset.
The confidence labels are the same as in [ssh.md](ssh.md).
## A. See and control the Frame from the Mac
| Option | What you get | Confidence | Notes |
|---|---|---|---|
| **Steam Link (macOS app) → `frame`** | A remote view of the headset | **Confirmed (Frame)**: Valve says to "use Steam Link on iOS, Android, or desktop to view the headset remotely by connecting to 'frame'" ([debugging](https://partner.steamgames.com/doc/steamhardware/steamframe/debugging)) | Steam Link for macOS exists ([Tom's Guide](https://www.tomsguide.com/news/macbook-gaming-just-got-a-killer-upgrade-with-steam-link-heres-how-it-looks)). It's the lowest-effort option. Whether you get the VR view or a flat mirror, and whether input works, is unverified. |
| **RDP to xrdp** | A separate Linux (Xorg) desktop session as `steamos` | **Confirmed (Frame)** for the server ([debugging](https://partner.steamgames.com/doc/steamhardware/steamframe/debugging)); **Inferred** for the Mac client | On the Mac, use Microsoft **Windows App** (the old "Microsoft Remote Desktop") from the App Store. Add PC `frame.local` (or the IP), user `steamos`, and the Developer Mode password. Valve says Xorg is the default session. This is a *separate* X session, not a mirror of what's in the headset. It's good for running GUI apps and supports clipboard sync. |
| **ADB + scrcpy (Lepton only)** | A mirror of the Android container | **Guess** | `brew install scrcpy android-platform-tools`, then `adb connect frame.local:5555` while Lepton Development is running ([adb_lepton](https://partner.steamgames.com/doc/steamhardware/steamframe/adb_lepton)), then `scrcpy`. This only shows Android apps, not SteamOS. |
| VNC server on the Frame (krfb / wayvnc) | A mirror of the Plasma desktop | **Inferred (SteamOS)** | Deck users run krfb in Desktop Mode ([one.vg](https://one.vg/blog/remote-control-your-steam-deck)). On the Frame, the in-headset desktop is a virtual screen, and krfb isn't known to be preinstalled. RDP and Steam Link cover this case, so it's not recommended. |
**Recommendation for A:** start with Steam Link for macOS, because Valve
documents it. Use Windows App (RDP) when you want a proper Linux desktop on the
Mac with keyboard, mouse, and clipboard.
## B. Show the Mac's desktop inside the Frame
The Frame's streaming features are built around a **Windows PC running
SteamVR** plus the USB Wi-Fi 6E dongle. Even Linux hosts had VR-streaming
problems at launch
([Steam discussion](https://steamcommunity.com/app/4165890/discussions/0/528765047224280796/),
[gbl08ma](https://gbl08ma.com/posts/steam-frame-a-linux-machine-doesnt-support-linux/)).
**macOS isn't a supported SteamVR host**, so for the Mac we're only looking at
flat 2D desktop streaming into a window on the Frame's Linux desktop.
| Option | Setup | Confidence | Verdict |
|---|---|---|---|
| **macOS Screen Sharing (VNC) → Remmina on the Frame** | **Mac:** System Settings → General → Sharing → Screen Sharing on → (i) → enable "VNC viewers may control screen with password". **Frame:** `./scripts/install-apps.sh remmina` from the Mac, then open Remmina in the headset and connect to `vnc://<mac>.local` | **Inferred.** Remmina is on Flathub for **aarch64** with VNC and RDP ([Flathub](https://flathub.org/apps/org.remmina.Remmina)). The Frame desktop runs Flatpaks ([UploadVR](https://www.uploadvr.com/flatpaks-open-source-steam-frame/)). macOS VNC is built in. | **Recommended.** Nothing to install on the Mac, and it's easy to set up. Latency is fine for productivity but not for games. You'll type the Mac's hostname once in Remmina on the headset, then save the profile. To avoid even that, the script can pre-seed a Remmina profile over SSH (see below). |
| Sunshine (Mac) → Moonlight (Frame Flatpak) | `brew install` Sunshine on the Mac, then `./scripts/install-apps.sh moonlight` | Moonlight Flatpak supports **aarch64** ([Flathub](https://flathub.org/apps/com.moonlight_stream.Moonlight)). **Sunshine on macOS is poorly supported**: install problems on Apple Silicon/Sequoia, and no virtual gamepads ([LizardByte discussion #777](https://github.com/orgs/LizardByte/discussions/777)). | Try it if VNC is too laggy. Expect some friction. |
| Steam Remote Play with the Mac as host | Steam on the Mac, Steam Link/Remote Play on the Frame | macOS-hosted Remote Play is reported broken or flaky in 2024–2026 ([Steam discussion](https://steamcommunity.com/groups/homestream/discussions/1/574921459914429988/)) | Not recommended. It's only for games, if it works at all. |
| Immersed / Virtual Desktop | Vendor apps | Immersed has a Mac agent but no known Frame client. Virtual Desktop's developer said he'd "try" to port it ([NewsBreak](https://www.newsbreak.com/news/4892834783961-virtual-desktop-dev-says-he-ll-try-to-bring-the-app-to-steam-frame)). | Not available as of 2026-09-25. Check again later. |
| WiVRn / ALVR | VR streaming from a Linux or Windows PC | Irrelevant for a Mac host (no SteamVR/OpenXR runtime on macOS) | N/A |
### Pre-seeding the Remmina profile (no typing in the headset)
`scripts/install-apps.sh remmina --vnc-host <your-mac>.local` writes
`~/.var/app/org.remmina.Remmina/data/remmina/mac-screen-sharing.remmina` on the Frame over
SSH. The profile then appears in Remmina's list, and you just click it. You'll
still be asked for the VNC password in the headset the first time, unless you
choose to save it. Remmina stores passwords encrypted with a per-install key,
so the script doesn't try to write the password. (The Remmina file format is
standard; the Flatpak data path is inferred.)
## Input and text entry without the virtual keyboard
- **A Bluetooth keyboard and mouse** paired to the Frame is the obvious way to
avoid the virtual keyboard. Road to VR says there are "only a few things
you'd actually want to do" on the Linux desktop unless you connect a
keyboard and mouse.
(Pairing a BT keyboard on the Frame is inferred from SteamOS; not verified.)
- **Clipboard from the Mac**: `scripts/paste-to-frame.sh` (see
[file-transfer.md](file-transfer.md#clipboard)).
- **RDP session**: Windows App syncs the clipboard with xrdp, but only inside
that RDP session.