Media player: keep retrying the theatre surround after a still is shown

Review (GPT-6 Astra, P2): the still-image loop stopped calling show() once
the screen took its first frame, so a surround refused during standby was
never retried and stayed missing for PNG and splat playback until restart.
hold() now keeps draining pending uploads after the screen is shown, until
both are up.

Also: stills and the surround wait out standby without counting as dropped
video frames or tripping the five-minute limit (video only); teardown
errors no longer overwrite a finished status; Stop is ignored once the
outcome is decided.

Tests: PNG and splat where the screen is accepted before the surround
recovers (fail on the old loop); fake-clock coverage of the five-minute
limit and its reset; status keeps filename/metadata layout sources and
explicit layouts stay explicit.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
saphidandClaude Opus 5.5 committed 2026-09-29 12:32:12 +10:00
1 parent 094c12c6d8
commit 1cd56740a6
2 files changed
+163 -36

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+39 -17
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@@ -86,11 +86,14 @@ class Overlay:
self.call('ShowOverlay', handle)
def close(self):
try:
for h in reversed(self.handles):
# Best effort: SteamVR removes a disconnected client's overlays anyway,
# and a teardown error must not overwrite a finished playback's status.
for h in reversed(self.handles):
try:
self.call('DestroyOverlay', h)
finally:
self.vr.VR_ShutdownInternal()
except RuntimeError:
pass
self.vr.VR_ShutdownInternal()
def probe(path):
@@ -125,6 +128,11 @@ def decoder_command(path, info, width, height, audio, photo=False):
return cmd
def ignore_signals():
signal.signal(signal.SIGTERM, signal.SIG_IGN)
signal.signal(signal.SIGINT, signal.SIG_IGN)
def write_status(path, **values):
tmp = path.with_suffix('.tmp')
tmp.write_text(json.dumps(values))
@@ -148,30 +156,42 @@ def play(args):
vr, proc, frames, started = None, None, 0, time.monotonic()
dropped, busy_since, pending = 0, None, []
def show(handle, data, w, h):
"""Submit a frame; during standby drop it (video) or report False (stills retry)."""
def show(handle, data, w, h, video=False):
"""Submit a frame. During standby return False; a video frame is dropped."""
nonlocal dropped, busy_since
try:
vr.pixels(handle, data, w, h)
except OverlayBusy:
if not video:
return False # stills and the surround just wait; nothing is lost
dropped += 1
busy_since = busy_since or time.monotonic()
if time.monotonic() - busy_since > BUSY_LIMIT:
raise RuntimeError('SteamVR stopped accepting frames for %d s' % BUSY_LIMIT)
return False
busy_since = None
while pending: # e.g. the theatre surround, if it was sent during standby
item = pending.pop(0)
if not show(*item):
pending.insert(0, item)
break
if video:
busy_since = None
drain()
return True
def drain():
"""Re-send anything that arrived during standby (e.g. the theatre surround)."""
while pending:
item = pending.pop(0)
try:
vr.pixels(*item)
except OverlayBusy:
pending.insert(0, item)
return
def hold(handle, data, w, h):
"""Keep a still (photo or splat) up until Stop, retrying through standby."""
shown = False
while True:
shown = shown or show(handle, data, w, h)
if shown:
drain()
else:
shown = show(handle, data, w, h)
time.sleep(1)
# systemd sends SIGTERM to the whole unit, including ffmpeg. Python unwinds
@@ -204,7 +224,7 @@ def play(args):
if photo:
still = data, outw, outh
else:
show(screen, data, outw, outh)
show(screen, data, outw, outh, video=True)
frames += 1
if frames == 1 or frames % 30 == 0:
write_status(status, state='playing', file=path.name, frames=frames,
@@ -218,14 +238,16 @@ def play(args):
raise RuntimeError('Decoder produced no frames')
if photo:
hold(screen, *still)
# From here on a Stop can't change the outcome; don't let it turn
# 'ended' into an error while we write status and clean up.
ignore_signals()
write_status(status, state='ended', frames=frames, dropped=dropped,
seconds=time.monotonic()-started)
except InterruptedError:
ignore_signals()
write_status(status, state='stopped', frames=frames, dropped=dropped)
finally:
# A Stop that lands during cleanup must not turn 'ended' into an error.
signal.signal(signal.SIGTERM, signal.SIG_IGN)
signal.signal(signal.SIGINT, signal.SIG_IGN)
ignore_signals()
if proc:
if proc.poll() is None:
proc.terminate()