diff --git a/ui/index.html b/ui/index.html index 09870da..85a0ff0 100644 --- a/ui/index.html +++ b/ui/index.html @@ -161,6 +161,7 @@ border-radius: 4px; padding: 18px; box-shadow: 0 8px 24px rgba(0,0,0,.25); min-width: 0; } /* Buttons in a heading row wrap onto a line of their own rather than squeeze the heading. */ .shelf-head { display: flex; align-items: baseline; flex-wrap: wrap; gap: 8px 12px; margin: 0 0 14px; } + .panel > .shelf-head:first-child h2 { line-height: 28px; } /* as tall as a button, so headings line up across panels */ .shelf-head h2 { margin: 0; font-size: 13px; font-weight: 700; letter-spacing: 2px; text-transform: uppercase; color: var(--text); white-space: nowrap; } .shelf-head .count { color: var(--muted); font-size: 13px; } .shelf-head .spacer { flex: 1; } @@ -252,6 +253,7 @@ .batt .detail { color: var(--muted); font-size: 12.5px; margin-top: 2px; } button.chip { height: 32px; padding: 0 12px; font-size: 13px; } .stats { display: grid; grid-template-columns: repeat(2, 1fr); gap: 1px; margin-top: 14px; border-radius: 3px; overflow: hidden; } + .stats > .stat:last-child:nth-child(odd) { grid-column: 1 / -1; } .stat { background: rgba(0,0,0,.18); padding: 10px 12px; min-width: 0; } .stat .k { color: var(--muted); font-size: 11px; letter-spacing: 1px; text-transform: uppercase; } .stat .v { color: var(--bright); font-size: 17px; margin-top: 1px; font-variant-numeric: tabular-nums; @@ -417,7 +419,6 @@ .game-card .bar > i { display: block; height: 100%; background: var(--action); } .f-0 { color: var(--muted); } /* ---- Android display ---- */ - #mvQuality { background: rgba(0,0,0,.28); color: var(--text); border: 1px solid transparent; border-radius: 3px; padding: 4px 6px; font: inherit; font-size: 12px; } .mv-windows { max-height: 420px; overflow-y: auto; } .mv-perm { background: rgba(255,190,60,.08); border: 1px solid rgba(255,190,60,.25); border-radius: 4px; padding: 10px 12px; margin-bottom: 12px; font-size: 13px; } .mv-perm .row { margin-top: 8px; } @@ -1102,22 +1103,23 @@ Panel switcher - Refresh - Open in headset + Refresh Refresh to see open panels. + Open in headset Choose a panel to show it in SteamVR. The headset switcher stays available from Steam's dashboard. Saved spatial layouts are not available yet. Mac in the headset - - SharpBalanced - LightCompatible (JPEG) - Refresh Give each window its own display its menus and sheets come along, nothing covers it, and it goes back when you stop + Picture quality + + SharpBalanced + LightCompatible (JPEG) + Windows @@ -1678,7 +1680,7 @@ function battery(b, power) { if (b?.timeToEmpty > 0 && b.timeToEmpty < 86400) detail.push(`About ${dur(b.timeToEmpty)} left`); } if (power) detail.push(`${/PD/.test(power.type || "") ? "USB-C PD" : power.type || "Charger"}${power.watts ? ` ${Math.round(power.watts)} W` : ""}`); - if (b?.tempC != null) detail.push(`${b.tempC.toFixed(0)}°C`); + if (b?.tempC != null) detail.push(`battery ${b.tempC.toFixed(0)}°C`); $("battState").textContent = label; $("battState").className = "state " + cls; $("battDetail").textContent = detail.join(" · ") || " ";