Tabs, one offline banner, background installs, drop anywhere

The page was one 6,800px scroll with nine nav links (hidden below 1150px).
It is now four tabs, Home, Games, Android and Tools, switched with 1-4; old
section links still land on the right tab.

When the Frame can't be reached, the server turns ssh's connection errors into
one plain message (503, offline: true), the page shows a single banner with
Retry and Set Up Connection, retries every 8 s, and reloads every panel when
the Frame answers. Panels say "Waiting for the Frame" instead of raw ssh text.

Flatpak and Android catalogue installs run as background jobs the page polls,
so a slow install no longer holds a request for up to 15 minutes or reports a
false failure; the bottom bar counts running installs.

Files can be dropped anywhere in the window, as the README already said.
Recent reports show the newest five, with Show all. Android display explains
an empty or failed read. A topped-up headset on a charger reads as not
charging rather than "still draining, using 0.0 W".

Fixes a race where the catalogue and reports loads wrote the compat-db
mirror's .tmp file at once and one failed with a 500.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
saphidandClaude Opus 5.5 committed 2026-09-27 10:23:24 +10:00
1 parent d7fc0189b5
commit 0f770dc88a
9 files changed
+512 -141

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+304 -113
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@@ -60,7 +60,31 @@
main { max-width: 1480px; margin: 0 auto; padding: 22px 28px 30px; display: flex; flex-direction: column; gap: 26px; }
.grid-top { display: grid; grid-template-columns: minmax(0, 1.7fr) minmax(330px, 1fr); gap: 22px; }
.grid-3 { display: grid; grid-template-columns: repeat(auto-fit, minmax(300px, 1fr)); gap: 22px; }
@media (max-width: 1150px) { .grid-top, .grid-3 { grid-template-columns: 1fr; } nav { display: none; } }
@media (max-width: 1150px) { .grid-top, .grid-3 { grid-template-columns: 1fr; } header { gap: 16px; padding: 0 18px; } nav a { padding: 0 10px; } }
@media (max-width: 820px) { .brand b, #battChip { display: none; } }
/* ---- pages: one per tab; the header nav switches between them ---- */
.page { display: flex; flex-direction: column; gap: 26px; }
.page:not(.on) { display: none; }
nav kbd { font: inherit; font-size: 10.5px; color: var(--dim); margin-left: 7px; letter-spacing: 0; }
@media (max-width: 1150px) { nav kbd { display: none; } }
/* ---- offline banner ---- */
.banner { display: flex; align-items: center; gap: 14px; padding: 12px 16px; border-radius: 4px;
background: rgba(217,65,38,.12); box-shadow: inset 3px 0 0 var(--bad); }
.banner svg { width: 22px; height: 22px; flex: none; color: #ff8a73; }
.banner .grow { flex: 1; min-width: 0; }
.banner .t { color: var(--bright); font-weight: 500; }
.banner .s { color: var(--muted); font-size: 12.5px; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
.wait { color: var(--muted); font-size: 13px; display: flex; align-items: center; gap: 8px; }
.wait::before { content: ""; width: 7px; height: 7px; border-radius: 50%; background: var(--dim); flex: none; }
/* ---- drop anywhere ---- */
.dropzone { position: fixed; inset: 0; z-index: 40; display: grid; place-items: center; pointer-events: none;
background: rgba(14,20,27,.82); backdrop-filter: blur(3px); }
.dropzone > div { padding: 42px 60px; border: 2px dashed var(--blue); border-radius: 8px; text-align: center;
background: rgba(26,159,255,.08); color: var(--text); max-width: 520px; }
.dropzone b { display: block; color: var(--bright); font-size: 20px; font-weight: 500; margin-bottom: 6px; }
/* ---- panels and section headers ---- */
.panel { background: linear-gradient(180deg, rgba(42,47,56,.72) 0%, rgba(30,35,41,.9) 100%);
@@ -203,6 +227,8 @@
.bottombar { position: fixed; left: 0; right: 0; bottom: 0; z-index: 20; height: 42px; display: flex; align-items: center; gap: 14px;
padding: 0 28px; background: rgba(23,29,37,.96); box-shadow: 0 -1px 0 rgba(255,255,255,.04); cursor: pointer; }
.bottombar .label { font-size: 12px; font-weight: 700; letter-spacing: 1.6px; color: var(--muted); }
.bottombar .jobs { display: inline-flex; align-items: center; gap: 8px; color: var(--link); font-size: 12.5px; }
.bottombar .jobs .spinner { width: 13px; height: 13px; border-width: 2px; }
.bottombar .last { flex: 1; min-width: 0; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; color: var(--text); font-size: 13px; }
.bottombar .last.e { color: #ff8a73; }
.drawer { position: fixed; left: 0; right: 0; bottom: 42px; z-index: 19; max-height: 0; overflow: hidden;
@@ -270,8 +296,8 @@
.game-card .art { width: 100%; aspect-ratio: 231 / 87; border-radius: 2px; object-fit: cover; background: rgba(0,0,0,.25); display: block; }
.game-card .price { color: var(--bright); font-size: 13px; }
.game-card .price s { color: var(--dim); margin-right: 6px; }
.game-card .row a { color: var(--link); text-decoration: none; font-size: 13px; }
.game-card .row a:hover { color: #fff; }
.cat-card .row a { color: var(--link); text-decoration: none; font-size: 13px; padding: 0 4px; }
.cat-card .row a:hover { color: #fff; }
.game-card .bar { height: 3px; background: rgba(255,255,255,.08); border-radius: 2px; overflow: hidden; }
.game-card .bar > i { display: block; height: 100%; background: var(--action); }
.f-0 { color: var(--muted); }
@@ -280,6 +306,7 @@
padding: 8px 10px; font: inherit; font-size: 13px; }
.disp select:focus { outline: none; border-color: var(--blue); }
.disp .stats { grid-template-columns: repeat(3, 1fr); margin: 12px 0 4px; }
.disp select:disabled { opacity: .6; }
.disp .stat .v { font-size: 15px; }
.disp .k2 { color: var(--muted); font-size: 11px; letter-spacing: 1px; text-transform: uppercase; margin: 12px 0 5px; }
.disp .seg { flex-wrap: wrap; }
@@ -290,7 +317,7 @@
</head>
<body>
<header>
<a class="brand" href="#view" aria-label="Frame Control">
<a class="brand" href="#home" aria-label="Frame Control">
<svg viewBox="0 0 32 32" aria-hidden="true">
<defs><linearGradient id="lg" x1="0" y1="0" x2="1" y2="1"><stop offset="0" stop-color="#1a9fff"/><stop offset="1" stop-color="#1a44c2"/></linearGradient></defs>
<circle cx="16" cy="16" r="15" fill="url(#lg)"/>
@@ -300,18 +327,13 @@
<b>FRAME CONTROL</b>
</a>
<nav id="nav">
<a href="#view" class="on">View</a>
<a href="#shots">Shots</a>
<a href="#library">Library</a>
<a href="#getgames">Games</a>
<a href="#android">Android</a>
<a href="#transfer">Transfer</a>
<a href="#apps">Apps</a>
<a href="#display">Display</a>
<a href="#power">Power</a>
<a href="#home" class="on" title="Headset view, status and screenshots (1)">Home<kbd>1</kbd></a>
<a href="#games" title="Steam games and sideloaded titles (2)">Games<kbd>2</kbd></a>
<a href="#android" title="Android apps and their display (3)">Android<kbd>3</kbd></a>
<a href="#tools" title="Files, clipboard, Linux apps, remote and power (4)">Tools<kbd>4</kbd></a>
</nav>
<div class="spacer"></div>
<span class="chip" id="conn"><span class="dot"></span><span>Connecting…</span></span>
<span class="chip" id="conn" role="status"><span class="dot"></span><span>Connecting…</span></span>
<span class="chip" id="battChip" title="Battery">—</span>
<button id="refreshAll" title="Refresh (R)" aria-label="Refresh">
<svg width="15" height="15" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2.4" aria-hidden="true"><path d="M21 12a9 9 0 1 1-3-6.7"/><path d="M21 3v6h-6"/></svg>
@@ -319,6 +341,15 @@
</header>
<main>
<div class="banner" id="offline" role="alert" hidden>
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" aria-hidden="true"><path d="M2 8.5a15 15 0 0 1 20 0M5.5 12a10 10 0 0 1 13 0M9 15.5a5 5 0 0 1 6 0"/><circle cx="12" cy="19" r="1.2" fill="currentColor"/><path d="M3 3l18 18"/></svg>
<div class="grow"><div class="t" id="offMsg">Can't reach the Frame</div>
<div class="s" id="offDetail">Retrying every few seconds. Everything fills in when it answers.</div></div>
<button class="small" id="offSetup" hidden>Set Up Connection…</button>
<button class="action small" id="offRetry">Retry now</button>
</div>
<div class="page on" data-page="home">
<div class="grid-top" id="view">
<section class="panel">
<div class="toolbar">
@@ -401,12 +432,21 @@
<div class="shot-grid" id="shotGrid"><div class="sub">Loading…</div></div>
<div class="hint">Screenshots you take in the headset with Steam's screenshot shortcut. Click one to open it in the viewer; Save copies it to <code>~/Pictures/SteamFrame</code>.</div>
</section>
</div>
<div class="page" data-page="games">
<section id="library">
<div class="shelf-head"><h2>Library</h2><span class="count" id="gameCount"></span></div>
<div class="shelf-head"><h2>Installed</h2><span class="count" id="gameCount"></span></div>
<div class="shelf" id="games"><div class="sub">Loading…</div></div>
</section>
<section class="panel" id="sideloaded">
<div class="shelf-head"><h2>Sideloaded titles</h2><span class="count" id="titleCount"></span><span class="spacer"></span>
<button class="small" id="titleAdd" title="Pick a game's .zip or .exe to add to the Steam library">+ Add a game…</button></div>
<div class="list" id="titleList"><div class="sub">Loading…</div></div>
<div class="hint">Your own Linux or Windows builds, added to the Steam library as Devkit Games. Drop a game's
<code>.zip</code>, folder or <code>.exe</code> anywhere in this window.</div>
</section>
<section id="getgames">
<div class="shelf-head"><h2>Get games</h2><span class="count" id="gmCount"></span><span class="spacer"></span>
@@ -429,7 +469,9 @@
compatibility categories.</div>
</div>
</section>
</div>
<div class="page" data-page="android">
<section id="android">
<div class="shelf-head"><h2>Android apps</h2><span class="count" id="andCount"></span><span class="spacer"></span>
<button class="action small" id="repNew" title="Report how any APK worked on the Frame">+ Report an APK</button></div>
@@ -442,62 +484,13 @@
library under its own name and opens in its own panel. Test launches it and records
whether it stays up; Report records how it worked for you.</div>
</div>
<div class="panel">
<div class="shelf-head"><h2>Recent reports</h2><span class="count" id="repCount"></span></div>
<div class="list" id="repList"><div class="sub">Loading…</div></div>
<div class="hint" id="repHint">Reports change the verdicts in the catalogue. Any APK can be
reported, including ones not on F-Droid.</div>
</div>
</div>
<div class="panel">
<div class="shelf-head"><h2>Find apps</h2><span class="count" id="catCount"></span></div>
<div class="cat-tools">
<input type="text" id="catQ" placeholder="Search F-Droid apps rated for the Frame…">
<select id="catCat" aria-label="Category"><option value="">All categories</option></select>
</div>
<div class="vchips" id="catChips"></div>
<div class="cat-grid" id="catGrid"><div class="sub">Loading the catalogue…</div></div>
<div class="row" style="margin-top:12px"><button class="small" id="catMore" hidden>Show more</button></div>
<div class="hint">Verdicts come from checks of each APK against what Lepton supports (Android 11,
64-bit ARM, no clipboard or Play Services) and from reports made on a Frame. See docs/apks.md.</div>
</div>
</div>
</section>
<div class="grid-3">
<section class="panel" id="transfer">
<div class="shelf-head"><h2>Send to Frame</h2></div>
<div class="drop" id="drop" tabindex="0" role="button" aria-label="Choose files to send">
<b>Drop files here</b>
Files land in <code>~/Downloads</code>. <code>.apk</code> files install as their own Android app;
a game's <code>.zip</code>, folder or <code>.exe</code> becomes a title in the Steam library.
<input type="file" id="fileInput" multiple hidden>
</div>
<div class="progress" id="prog"><i></i></div>
<div class="shelf-head" style="margin-top:16px"><h2>Sideloaded titles</h2><span class="count" id="titleCount"></span></div>
<div class="list" id="titleList"><div class="sub">Loading…</div></div>
<textarea id="clipText" style="margin-top:16px" placeholder="Text to put on the Frame's clipboard…"></textarea>
<div class="row" style="margin-top:8px">
<button class="action small" id="clipSend">Send text</button>
<button class="small" id="clipMac">Send this computer's clipboard</button>
</div>
<div class="hint">Clipboard needs the desktop panel open in the headset.</div>
</section>
<section class="panel" id="apps">
<div class="shelf-head"><h2>Linux apps</h2><span class="count">Flatpak</span></div>
<div class="list" id="flatpaks"><div class="sub">Loading…</div></div>
<div class="row" style="margin-top:14px; flex-wrap:nowrap">
<input type="text" id="fpId" placeholder="Flathub ID, e.g. org.mozilla.firefox">
<button class="action" id="fpInstall">Install</button>
</div>
<div class="row" style="margin-top:8px" id="fpQuick"></div>
</section>
<section class="panel disp" id="display">
<section class="panel disp" id="display">
<div class="shelf-head"><h2>Android display</h2><span class="count">Lepton</span><span class="spacer"></span>
<button class="small" id="dispReload" title="Read the current values again">Refresh</button></div>
<select id="dispSel" aria-label="Lepton instance"><option>Loading…</option></select>
<div class="hint" id="dispEmpty" hidden>Open an Android app in the headset, then Refresh, to change its
resolution, UI scale and text size here.</div>
<div id="dispCtl">
<div class="stats">
<div class="stat"><div class="k">Resolution</div><div class="v" id="dispSize">—</div><div class="d" id="dispSizeD">&nbsp;</div></div>
<div class="stat"><div class="k">UI scale</div><div class="v" id="dispDens">—</div><div class="d" id="dispDensD">&nbsp;</div></div>
@@ -523,7 +516,63 @@
<div class="row" style="margin-top:14px"><button class="small danger" id="dispReset" title="wm size reset, wm density reset, and clear font_scale">Reset all</button></div>
<div class="hint">Changes apply at once, and the app may redraw or restart its screen. They may not survive the app
relaunching (not yet verified). Sharp gives Android more pixels in the same panel, which should make text crisper.</div>
</div>
</section>
<div class="panel">
<div class="shelf-head"><h2>Recent reports</h2><span class="count" id="repCount"></span></div>
<div class="list" id="repList"><div class="sub">Loading…</div></div>
<div class="row" style="margin-top:10px"><button class="small" id="repMore" hidden>Show all</button></div>
<div class="hint" id="repHint">Reports change the verdicts in the catalogue. Any APK can be
reported, including ones not on F-Droid.</div>
</div>
</div>
<div class="panel">
<div class="shelf-head"><h2>Find apps</h2><span class="count" id="catCount"></span></div>
<div class="cat-tools">
<input type="text" id="catQ" placeholder="Search F-Droid apps rated for the Frame…">
<select id="catCat" aria-label="Category"><option value="">All categories</option></select>
</div>
<div class="vchips" id="catChips"></div>
<div class="cat-grid" id="catGrid"><div class="sub">Loading the catalogue…</div></div>
<div class="row" style="margin-top:12px"><button class="small" id="catMore" hidden>Show more</button></div>
<div class="hint">Verdicts come from checks of each APK against what Lepton supports (Android 11,
64-bit ARM, no clipboard or Play Services) and from reports made on a Frame. See docs/apks.md.</div>
</div>
</div>
</section>
</div>
<div class="page" data-page="tools">
<div class="grid-3">
<section class="panel" id="transfer">
<div class="shelf-head"><h2>Send to Frame</h2></div>
<div class="drop" id="drop" tabindex="0" role="button" aria-label="Choose files to send">
<b>Drop files here, or click to choose</b>
Files land in <code>~/Downloads</code>. <code>.apk</code> files install as their own Android app;
a game's <code>.zip</code>, folder or <code>.exe</code> becomes a title in the Steam library.
You can also drop files anywhere in this window.
<input type="file" id="fileInput" multiple hidden>
</div>
<div class="progress" id="prog"><i></i></div>
<div class="shelf-head" style="margin-top:18px"><h2>Clipboard</h2></div>
<textarea id="clipText" placeholder="Text to put on the Frame's clipboard…"></textarea>
<div class="row" style="margin-top:8px">
<button class="action small" id="clipSend">Send text</button>
<button class="small" id="clipMac">Send this computer's clipboard</button>
</div>
<div class="hint">Clipboard needs the desktop panel open in the headset.</div>
</section>
<section class="panel" id="apps">
<div class="shelf-head"><h2>Linux apps</h2><span class="count">Flatpak</span></div>
<div class="list" id="flatpaks"><div class="sub">Loading…</div></div>
<div class="row" style="margin-top:14px; flex-wrap:nowrap">
<input type="text" id="fpId" placeholder="Flathub ID, e.g. org.mozilla.firefox">
<button class="action" id="fpInstall">Install</button>
</div>
<div class="row" style="margin-top:8px" id="fpQuick"></div>
</section>
<section class="panel" id="power">
<div class="shelf-head"><h2>Remote &amp; power</h2></div>
@@ -544,11 +593,16 @@
</div>
</section>
</div>
</div>
</main>
<div class="dropzone" id="dropzone" hidden><div><b>Drop to send to the Frame</b>
<span class="sub">Files go to <code>~/Downloads</code>; <code>.apk</code> files install as Android apps;
a game's <code>.zip</code>, folder or <code>.exe</code> becomes a Steam library title.</span></div></div>
<div class="drawer" id="drawer"><div class="log" id="log"></div></div>
<div class="bottombar" id="bottombar" role="button" aria-label="Show activity">
<span class="label">ACTIVITY</span>
<span class="jobs" id="jobs" hidden><span class="spinner"></span><span id="jobsText"></span></span>
<span class="last" id="lastLog">Ready</span>
<span class="sub" id="drawerHint">Show ▴</span>
</div>
@@ -665,11 +719,23 @@ function applyHostWording(h) {
async function api(path, body) {
const opts = body === undefined ? { headers: {"X-Frame-UI": "1"} } : {
method: "POST", headers: {"Content-Type": "application/json", "X-Frame-UI": "1"}, body: JSON.stringify(body) };
const r = await fetch(path, opts);
let r;
try { r = await fetch(path, opts); }
catch { throw new Error("Frame Control's local server isn't running. Restart the app (Frame → Restart Server)."); }
const data = await r.json().catch(() => ({ error: `HTTP ${r.status}` }));
if (!r.ok) throw new Error(data.error || `HTTP ${r.status}`);
if (!r.ok) {
const err = new Error(data.error || `HTTP ${r.status}`);
err.offline = !!data.offline;
if (err.offline) setOnline(false, err.message);
throw err;
}
return data;
}
// What a panel shows when its data couldn't be read: a quiet placeholder while
// the Frame is unreachable (the banner explains), the real error otherwise.
function failed(el, e) {
el.innerHTML = e.offline ? `<div class="wait">Waiting for the Frame</div>` : `<div class="sub">${esc(e.message)}</div>`;
}
async function act(label, fn, btn) {
if (btn) btn.disabled = true;
log(label + "…");
@@ -687,17 +753,54 @@ function setConn(ok, text) {
$("conn").innerHTML = `<span class="dot ${ok ? "on" : "off"}"></span><span>${esc(text)}</span>`;
}
async function refresh() {
$("refreshAll").disabled = true;
try {
state = await api("/api/status");
render(state);
setConn(true, state.hostname);
} catch (e) {
// Whether the Frame answers. Any request that couldn't reach it flips this off;
// the next successful status check flips it back and reloads what failed.
let online = null;
function setOnline(ok, why) {
const was = online;
online = ok;
$("offline").hidden = ok;
if (!ok) {
$("offMsg").textContent = why || "Can't reach the Frame";
setConn(false, "Offline");
$("battChip").textContent = "—";
log("Status failed: " + e.message, "e");
} finally { $("refreshAll").disabled = false; }
$("battChip").hidden = true;
if (was !== false) { log(why || "Can't reach the Frame", "e"); schedule(); }
} else if (was === false) {
log("Connected to the Frame again", "ok");
reloadAll();
}
}
function reloadAll() { loadTitles(); loadOwned(); loadAndroid(); loadDisplays(); loadShots(); }
$("offRetry").onclick = () => refresh();
if (window.frameApp && window.frameApp.setUpConnection) {
$("offSetup").hidden = false;
$("offSetup").onclick = () => window.frameApp.setUpConnection();
}
$("conn").onclick = () => { if (online === false) refresh(); };
let refreshing = null, pollTimer = null;
function schedule() { // every 30 s while connected, every 8 s while not
clearTimeout(pollTimer);
pollTimer = setTimeout(() => { if (document.hidden) schedule(); else refresh(); }, online === false ? 8000 : 30000);
}
function refresh() {
if (refreshing) return refreshing;
$("refreshAll").disabled = true; $("offRetry").disabled = true;
refreshing = (async () => {
try {
state = await api("/api/status");
render(state);
setConn(true, state.hostname);
setOnline(true);
} catch (e) {
if (!e.offline) { setConn(false, "Error"); log("Status failed: " + e.message, "e"); }
if (!state) ["games", "flatpaks"].forEach(id => failed($(id), e));
} finally {
$("refreshAll").disabled = false; $("offRetry").disabled = false;
refreshing = null; schedule();
}
})();
return refreshing;
}
// ---- battery ----
@@ -706,7 +809,9 @@ function battery(b, power) {
const full = b?.status === "Full" || (!!power && pct >= 100);
const charging = !full && b?.status === "Charging";
// A weak charger can lose to the load: plugged in but still draining.
const draining = !full && !charging && (!power || b?.status === "Discharging" || b?.watts < 0);
// Topped up on a charger it reports Discharging at ~0 W: that's idle, not draining.
const idle = !!power && b?.watts != null && Math.abs(b.watts) < 0.5;
const draining = !full && !charging && !idle && (!power || b?.status === "Discharging" || b?.watts < 0);
const low = !charging && !full && pct != null && pct <= 15;
const color = full || charging ? "#59bf40" : low ? "#d94126" : pct != null && pct <= 30 ? "#d9a23a" : "#dcdedf";
$("battFill").setAttribute("width", pct == null ? 0 : (55 * Math.min(100, Math.max(0, pct)) / 100).toFixed(1));
@@ -738,6 +843,7 @@ function battery(b, power) {
$("battChip").innerHTML = pct == null ? "—" :
`<svg width="22" height="12" viewBox="0 0 22 12" aria-hidden="true"><rect x=".75" y=".75" width="18" height="10.5" rx="2" fill="none" stroke="#8f98a0" stroke-width="1.5"/><rect x="19.8" y="3.5" width="1.8" height="5" rx=".6" fill="#8f98a0"/><rect x="2.5" y="2.5" width="${(14.5 * chipPct / 100).toFixed(1)}" height="7" rx="1" fill="${color}"/></svg>${bolt}<span>${pct}%</span>`;
$("battChip").title = label;
$("battChip").hidden = pct == null;
}
function render(s) {
@@ -795,7 +901,8 @@ function render(s) {
</div>`).join("") : `<div class="sub">No Flatpak apps.</div>`;
const have = new Set(s.flatpaks.map(f => f.id));
$("fpQuick").innerHTML = QUICK.filter(([, id]) => !have.has(id))
.map(([n, id]) => `<button class="small" data-quick="${esc(id)}">+ ${esc(n)}</button>`).join("");
.map(([n, id]) => installing.has(id) ? `<button class="small" disabled>Installing ${esc(n)}…</button>`
: `<button class="small" data-quick="${esc(id)}">+ ${esc(n)}</button>`).join("");
}
// ---- view ----
@@ -855,7 +962,7 @@ $("canvas").addEventListener("pointerdown", e => {
$("canvas").addEventListener("pointerup", up, { once: true });
});
document.addEventListener("keydown", e => {
if ($("canvas").hidden || /INPUT|TEXTAREA/.test(document.activeElement.tagName) || e.metaKey || e.ctrlKey) return;
if (page !== "home" || $("canvas").hidden || /INPUT|TEXTAREA|SELECT/.test(document.activeElement.tagName) || e.metaKey || e.ctrlKey) return;
if (e.key === "+" || e.key === "=") setZoom(zoom * 1.5);
else if (e.key === "-") setZoom(zoom / 1.5);
else if (e.key === "0") setZoom(1);
@@ -1073,17 +1180,48 @@ document.body.addEventListener("click", async (e) => {
else if (b.dataset.uninstall) {
if (confirm(`Remove ${b.dataset.name} from the Frame?`))
act(`Remove ${b.dataset.name}`, () => api("/api/flatpak", { action: "uninstall", id: b.dataset.uninstall }), b).then(refresh);
} else if (b.dataset.quick) installFlatpak(b.dataset.quick, b);
} else if (b.dataset.quick) installFlatpak(b.dataset.quick);
else if (b.dataset.open) {
if (b.dataset.confirm && !confirm(b.dataset.confirm)) return;
act(b.textContent.trim(), () => api("/api/open", { what: b.dataset.open }), b);
}
});
function installFlatpak(id, btn) {
toast(`Installing ${id}. This can take a few minutes…`);
return act(`Install ${id}`, () => api("/api/flatpak", { action: "install", id }), btn).then(refresh);
// Installs run as server jobs: start one, then poll until it's done. The
// bottom bar counts what's running; `installing` keeps re-rendered lists from
// offering Install again for something already on its way.
const installing = new Set();
let jobsRunning = 0;
function showJobs() {
$("jobs").hidden = !jobsRunning;
$("jobsText").textContent = `${jobsRunning} install${jobsRunning === 1 ? "" : "s"} running`;
}
$("fpInstall").onclick = () => { const id = $("fpId").value.trim(); if (id) installFlatpak(id, $("fpInstall")); };
async function runJob(label, key, start) {
installing.add(key); jobsRunning++; showJobs();
log(label + "…");
try {
const { job } = await start();
for (let misses = 0; ;) {
await new Promise(ok => setTimeout(ok, 1500));
let j;
try { j = await api(`/api/job?id=${encodeURIComponent(job)}`); misses = 0; }
catch (e) { if (++misses >= 20 || /no such job/.test(e.message)) throw e; continue; }
if (!j.done) continue;
if (j.error) throw new Error(j.error);
log(j.message, "ok"); toast(j.message);
return j.result || {};
}
} catch (e) {
log(`${label} failed: ${e.message}`, "e"); toast(`${label} failed: ${e.message}`, true);
} finally { installing.delete(key); jobsRunning--; showJobs(); }
}
function installFlatpak(id) {
if (installing.has(id)) return;
toast(`Installing ${id}. This can take a few minutes…`);
const done = runJob(`Install ${id}`, id, () => api("/api/flatpak", { action: "install", id })).then(refresh);
if (state) render(state); // show it as installing
return done;
}
$("fpInstall").onclick = () => { const id = $("fpId").value.trim(); if (id) { installFlatpak(id); $("fpId").value = ""; } };
$("fpId").addEventListener("keydown", e => { if (e.key === "Enter") $("fpInstall").click(); });
function setVolume(pct, muted) {
@@ -1123,10 +1261,26 @@ const drop = $("drop");
drop.onclick = () => $("fileInput").click();
drop.onkeydown = e => { if (e.key === "Enter" || e.key === " ") { e.preventDefault(); $("fileInput").click(); } };
$("fileInput").onchange = () => sendFiles([...$("fileInput").files]);
["dragenter", "dragover"].forEach(t => drop.addEventListener(t, e => { e.preventDefault(); drop.classList.add("over"); }));
["dragleave", "drop"].forEach(t => drop.addEventListener(t, e => { e.preventDefault(); drop.classList.remove("over"); }));
// Folders only show up as directory entries, and only during the drop event itself.
drop.addEventListener("drop", e => {
// Files can be dropped anywhere in the window; an overlay says what happens.
// Dialogs keep their own drops (none take files today), so the overlay stays out of them.
let dragDepth = 0;
const carriesFiles = e => [...(e.dataTransfer?.types || [])].includes("Files");
window.addEventListener("dragenter", e => {
if (!carriesFiles(e) || document.querySelector("dialog[open]")) return;
e.preventDefault();
if (dragDepth++ === 0) { $("dropzone").hidden = false; drop.classList.add("over"); }
});
window.addEventListener("dragover", e => { if (carriesFiles(e)) e.preventDefault(); });
window.addEventListener("dragleave", e => {
if (!carriesFiles(e) || dragDepth === 0) return;
if (--dragDepth === 0) { $("dropzone").hidden = true; drop.classList.remove("over"); }
});
window.addEventListener("drop", e => {
if (!carriesFiles(e)) return;
e.preventDefault();
dragDepth = 0; $("dropzone").hidden = true; drop.classList.remove("over");
if (document.querySelector("dialog[open]")) return;
// Folders only show up as directory entries, and only during the drop event itself.
const items = [...(e.dataTransfer.items || [])].filter(it => it.kind === "file");
const dirs = new Set(items.map((it, i) => it.webkitGetAsEntry && it.webkitGetAsEntry()?.isDirectory ? i : -1).filter(i => i >= 0));
sendFiles([...e.dataTransfer.files], dirs);
@@ -1284,7 +1438,7 @@ async function loadTitles() {
let list, err;
try { list = (await api("/api/titles")).titles; } catch (e) { err = e; }
if (seq !== titlesSeq) return;
if (err) { $("titleList").innerHTML = `<div class="sub">${esc(err.message)}</div>`; return; }
if (err) return failed($("titleList"), err);
$("titleCount").textContent = list.length ? `${list.length}` : "";
$("titleList").innerHTML = list.length ? list.map(t => `
<div class="item">
@@ -1292,7 +1446,7 @@ async function loadTitles() {
<div class="s" title="${esc(t.target)}">${esc(t.runtime_label)}${t.target ? " · " + esc(t.target) : ""}</div></div>
<button class="play small" data-title="launch" data-id="${esc(t.id)}" title="Launch in the headset">▶</button>
<button class="small danger" data-title="remove" data-id="${esc(t.id)}">Remove</button>
</div>`).join("") : `<div class="sub">None yet. Drop a game's .zip, folder or .exe above.</div>`;
</div>`).join("") : `<div class="sub">None yet.</div>`;
}
$("titleList").onclick = async e => {
const b = e.target.closest("[data-title]"); if (!b) return;
@@ -1304,6 +1458,7 @@ $("titleList").onclick = async e => {
} else await act(`Launch ${id}`, () => api("/api/titles", { action: "launch", id }), b);
};
loadTitles();
$("titleAdd").onclick = () => $("fileInput").click();
// ---- Steam games: install owned games, find and buy on the store ----
@@ -1321,8 +1476,8 @@ async function loadOwned() {
gm.owned = r.games; gm.country = r.country || gm.country; gm.dl = r.download;
gm.byId = new Map(gm.owned.map(g => [g.id, g]));
} catch (e) {
if (!gm.owned) $("gmGrid").innerHTML = `<div class="sub">${esc(e.message)}</div>`;
log("Steam library: " + e.message, "e");
if (!gm.owned) failed($("gmGrid"), e);
if (!e.offline) log("Steam library: " + e.message, "e");
// Keep trying while a download was in progress; one failed poll shouldn't freeze it.
clearTimeout(gm.poll);
if (gm.dl) gm.poll = setTimeout(loadOwned, 15000);
@@ -1458,7 +1613,7 @@ let androidApps = [];
async function loadAndroid() {
try {
androidApps = (await api("/api/android")).apps;
} catch (e) { $("andApps").innerHTML = `<div class="sub">${esc(e.message)}</div>`; return; }
} catch (e) { return failed($("andApps"), e); }
$("andCount").textContent = androidApps.length ? `${androidApps.length} installed` : "";
$("andApps").innerHTML = androidApps.length ? androidApps.map(a => {
const c = cat.apps && cat.apps.find(x => x.p === a.package);
@@ -1521,6 +1676,7 @@ function moreCatalog() {
<div class="why">${esc(a.why[0] || "")}${a.why.length > 1 ? `<span title="${esc(a.why.slice(1).join("\n"))}"> · more</span>` : ""}</div>
<div class="row">
${installed.has(a.p) ? `<span class="tag">Installed</span>`
: installing.has(a.p) ? `<span class="tag">Installing…</span>`
: a.r === "no" ? "" : `<button class="action small" data-and="install" data-pkg="${esc(a.p)}" data-name="${esc(a.n)}">Install</button>`}
<button class="small" data-and="rate" data-pkg="${esc(a.p)}" data-ver="${esc(a.v)}" data-name="${esc(a.n)}" data-src="F-Droid" title="Report how it worked">Report</button>
<a class="small" href="https://f-droid.org/packages/${esc(a.p)}/" target="_blank" rel="noopener">F-Droid</a>
@@ -1543,8 +1699,11 @@ document.body.addEventListener("click", async e => {
const b = e.target.closest("[data-and]"); if (!b) return;
const pkg = b.dataset.pkg, action = b.dataset.and;
if (action === "install") {
if (installing.has(pkg)) return;
toast(`Installing ${b.dataset.name}. The first time takes a minute…`);
await act(`Install ${b.dataset.name}`, () => api("/api/android", { action, package: pkg }), b);
const done = runJob(`Install ${b.dataset.name}`, pkg, () => api("/api/android", { action, package: pkg }));
b.outerHTML = `<span class="tag">Installing…</span>`;
await done;
} else if (action === "remove") {
if (!confirm(`Remove ${b.dataset.name} and its data from the Frame?`)) return;
await act(`Remove ${b.dataset.name}`, () => api("/api/android", { action, package: pkg }), b);
@@ -1562,7 +1721,7 @@ document.body.addEventListener("click", async e => {
loadCatalog();
// ---- Android display (wm size / wm density / font_scale per Lepton instance) ----
const disp = { list: [], port: null };
const disp = { list: [], port: null, error: null, seq: 0 };
const DPI = [120, 640];
const dims = s => { const m = /^(\d+)x(\d+)$/.exec(s || ""); return m ? [+m[1], +m[2]] : null; };
const clampDpi = d => Math.max(DPI[0], Math.min(DPI[1], Math.round(d)));
@@ -1584,16 +1743,27 @@ function dispCalc(i) {
}
async function loadDisplays() {
$("dispReload").disabled = true;
const seq = ++disp.seq; // an older, slower request mustn't overwrite a newer answer
let list = [], error = null;
try {
disp.list = (await api("/api/android/displays")).instances;
list = (await api("/api/android/displays")).instances;
} catch (e) {
disp.list = [];
log("Android display: " + e.message, "e");
error = e;
if (!e.offline) log("Android display: " + e.message, "e");
} finally { $("dispReload").disabled = false; }
if (seq !== disp.seq) return;
disp.list = list; disp.error = error;
if (!disp.list.some(i => i.port === disp.port)) disp.port = disp.list.length ? disp.list[0].port : null;
const sel = $("dispSel");
sel.innerHTML = disp.list.length ? disp.list.map(i => `<option value="${i.port}">${esc(dispLabel(i))}</option>`).join("")
: `<option value="">No Lepton instance is running</option>`;
: `<option value="">${disp.error ? (disp.error.offline ? "Waiting for the Frame" : "Couldn't read Android's display")
: "No Android app is open"}</option>`;
sel.disabled = !disp.list.length;
// Open-an-app advice only fits a successful, empty answer; otherwise say what went wrong.
$("dispEmpty").textContent = !disp.error ? "Open an Android app in the headset, then Refresh, to change its resolution, UI scale and text size here."
: disp.error.offline ? "This fills in when the Frame answers." : disp.error.message;
$("dispEmpty").hidden = !!disp.list.length;
$("dispCtl").hidden = !disp.list.length;
if (disp.port) sel.value = String(disp.port);
renderDisplay();
}
@@ -1661,6 +1831,9 @@ loadDisplays();
const RLABEL = { works: "Works", issues: "Problems", broken: "Doesn't work", runs: "Runs (test)",
crashes: "Crashed (test)", install_failed: "Won't install", instance_failed: "Didn't start (test)" };
const RCLASS = { works: "works", runs: "works", issues: "maybe" };
const REPORTS_SHOWN = 5;
let repsAll = false;
$("repMore").onclick = () => { repsAll = true; loadReports(); };
async function loadReports() {
let reps, shared;
try { ({ reports: reps, shared } = await api("/api/android/reports")); }
@@ -1669,7 +1842,9 @@ async function loadReports() {
? "Reports go to Frame Control's shared compatibility database and change the verdicts in the catalogue. Any APK can be reported, including ones not on F-Droid."
: "Reports are saved on this computer and change the verdicts you see. They aren't uploaded: the shared database is maintainer-only for now. Any APK can be reported, including ones not on F-Droid.";
$("repCount").textContent = reps.length ? `${reps.length} newest` : "";
$("repList").innerHTML = reps.length ? reps.slice(0, 40).map(r => {
$("repMore").hidden = reps.length <= REPORTS_SHOWN || repsAll;
$("repMore").textContent = `Show all ${reps.length}`;
$("repList").innerHTML = reps.length ? (repsAll ? reps : reps.slice(0, REPORTS_SHOWN)).map(r => {
const k = r.rating || r.result;
return `<div class="item rep-item"><div class="grow">
<div class="t">${esc(r.name)} <span class="sub">v${esc(String(r.version || "?").replace(/^v/i, ""))}</span></div>
@@ -1749,8 +1924,7 @@ async function loadShots() {
try {
shots.list = (await api("/api/shots")).shots;
} catch (e) {
$("shotGrid").innerHTML = `<div class="sub">${esc(e.message)}</div>`;
return;
return failed($("shotGrid"), e);
} finally { $("shotsRefresh").disabled = false; }
shots.urls.forEach(URL.revokeObjectURL); shots.urls = [];
const unsaved = shots.list.filter(s => !s.saved).length;
@@ -1815,12 +1989,29 @@ $("shotsRefresh").onclick = loadShots;
$("shotsSaveNew").onclick = e => saveShots(shots.list.filter(s => !s.saved), e.currentTarget);
$("shotsFolder").onclick = e => act($("shotsFolder").textContent, () => api("/api/open", { what: "shots" }), e.currentTarget);
// ---- nav highlight follows scroll ----
const spy = new IntersectionObserver(entries => {
const top = entries.filter(e => e.isIntersecting).sort((a, b) => a.boundingClientRect.top - b.boundingClientRect.top)[0];
if (top) document.querySelectorAll("nav a").forEach(a => a.classList.toggle("on", a.getAttribute("href") === "#" + top.target.id));
}, { rootMargin: "-80px 0px -55% 0px" });
["view", "shots", "library", "getgames", "android", "transfer", "apps", "display", "power"].forEach(id => spy.observe($(id)));
// ---- pages: #home, #games, #android, #tools (older section links still work) ----
const PAGES = ["home", "games", "android", "tools"];
const SECTION_PAGE = { view: "home", device: "home", shots: "home", library: "games", sideloaded: "games", getgames: "games",
display: "android", transfer: "tools", apps: "tools", power: "tools" };
let page = "home";
function showPage() {
const id = location.hash.slice(1);
const next = PAGES.includes(id) ? id : SECTION_PAGE[id] || "home";
if (next !== page && page === "home" && live) toggleLive(false); // don't stream video nobody is watching
page = next;
document.querySelectorAll(".page").forEach(p => p.classList.toggle("on", p.dataset.page === page));
document.querySelectorAll("nav a").forEach(a => a.classList.toggle("on", a.getAttribute("href") === "#" + page));
document.title = page === "home" ? "Frame Control" : `${page[0].toUpperCase() + page.slice(1)} · Frame Control`;
const section = !PAGES.includes(id) && id && $(id);
if (section) section.scrollIntoView(); else window.scrollTo(0, 0);
}
window.addEventListener("hashchange", showPage);
showPage();
document.addEventListener("keydown", e => {
if (e.metaKey || e.ctrlKey || e.altKey || /INPUT|TEXTAREA|SELECT/.test(document.activeElement.tagName) || document.querySelector("dialog[open]")) return;
const n = PAGES[+e.key - 1];
if (n) location.hash = n;
});
// ---- install links from websites (frame-control://install, docs/web-install.md) ----
// The app passes each link here. The server checks it and reads the manifest;
@@ -1928,7 +2119,7 @@ if (window.frameApp && window.frameApp.onInstallLink) {
setView("headset");
refresh().then(loadShots); // after status, so app names resolve
setInterval(() => { if (!document.hidden) refresh(); }, 30000);
document.addEventListener("visibilitychange", () => { if (!document.hidden && online === false) refresh(); });
</script>
</body>
</html>