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WebXR: point to the public chromium-webxr-steam-frame repo
The build script, launcher and Steam shortcut helper now live in saphid/chromium-webxr-steam-frame, so drop the duplicate copies here. The doc keeps the findings, verification and upstream status. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -3,9 +3,11 @@
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Goal: open a web VR180 or 360 player (DeoVR and DL8 embeds, WebXR samples),
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press its VR button, and watch in 3D in the headset.
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A standalone, public version of this build (build script, the SO_PEERCRED
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patch, and a Frame-side installer that adds "Chromium XR" to the Steam library)
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is at [saphid/chromium-webxr-steam-frame](https://github.com/saphid/chromium-webxr-steam-frame).
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The build and installer now live in their own public repo,
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[saphid/chromium-webxr-steam-frame](https://github.com/saphid/chromium-webxr-steam-frame):
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a build script for an x86-64 Linux host, the SO_PEERCRED patch, and a
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Frame-side installer that adds "Chromium XR" to the Steam library. This page
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keeps the findings and what was verified on this Frame.
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## Why Flathub Chromium can't
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@@ -45,76 +47,53 @@ gets both.
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SteamVR (`bin/linuxarm64/vrclient.so`, `VALVE_runtime_is_steamvr`). The
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Linux backend uses Vulkan (`XR_USE_GRAPHICS_API_VULKAN`).
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## Building it
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## Building and installing it
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[`scripts/build-chromium-xr.sh`](../scripts/build-chromium-xr.sh)
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cross-compiles arm64 Linux Chromium on an x64 Linux host. It doesn't need
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sudo: the arm64 sysroot comes from Chromium's own script. It needs about
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90 GB of disk. It shallow-fetches the CL ref (patchset 44), runs
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`gclient sync --no-history`, installs the sysroot, applies one extra seccomp
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fix (below), builds `chrome` with `symbol_level=0` and proprietary codecs, and
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packs `chromium-xr-arm64.tar.xz` (about 145 MB, GPU libraries included).
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Progress is logged to `~/chromium-xr/stage`. The build aborts if the disk
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holding `~/chromium-xr` drops below 12 GB free.
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Follow the [public repo's README](https://github.com/saphid/chromium-webxr-steam-frame#build).
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In short: `build/build.sh` on an x64 Linux host (no sudo, about 90 GB of
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disk) produces `chromium-xr-arm64.tar.xz` (about 145 MB), and
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`frame/install.sh` on the Frame unpacks it to `~/chromium-xr`, installs the
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`chromium-xr` launcher in `~/.local/bin`, and adds the Steam library shortcut
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through the Steam client's DevTools port, the same way as T3 Code
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([apks.md](apks.md)). Launching the shortcut gives Chromium its own panel,
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`valve.steam.desktopgame.<appid>`, like any other app.
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First run, 2026-09-25, on a 12-core, 31 GB x64 Linux box: 9 h 33 min for
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First build, 2026-09-25, on a 12-thread, 31 GB x64 Linux box: 9 h 33 min for
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94,835 steps, giving Chromium 156.0.8071.0. A rebuild after a one-file change
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takes under a minute, plus about 4 minutes to repack.
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**The extra fix.** The CL's XR seccomp policy refuses `getsockopt`. SteamVR's
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To debug from the Mac, start it with DevTools on the Frame:
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`ssh frame 'DISPLAY=:0 ~/.local/bin/chromium-xr --remote-debugging-port=9223 URL'`, or
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launch it as a panel with
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`scripts/panel-on-frame.sh -- '~/.local/bin/chromium-xr' --remote-debugging-port=9223 URL`
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([panels.md](panels.md)). DevTools has no authentication. It listens on
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loopback, but with the userspace Tailscale from [tailscale.md](tailscale.md)
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running, loopback ports are reachable from your tailnet. Close the browser
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when you're done. Chromium runs one browser per profile, so close the
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Steam-launched one first or the flag is ignored.
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**The SO_PEERCRED fix.** The XR seccomp policy refuses `getsockopt`. SteamVR's
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client calls `getsockopt(SOL_SOCKET, SO_PEERCRED)` inside `xrCreateInstance`,
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so the XR process died with a seccomp crash (arm64 syscall 209). The script
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allows that one option. That's needed but not enough: `launch` still turns
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so the XR process died with a seccomp crash (arm64 syscall 209). The patch
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allows that one option. It's needed but not enough: the launcher still turns
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seccomp off (below), so the patch only matters once that's fixed too.
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## Running it on the Frame
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**Seccomp is off.** The launcher passes `--disable-seccomp-filter-sandbox`.
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With the XR seccomp policy on, SteamVR's client reads `/proc/self/status`
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through Chrome's file broker and gets the broker's pid. SteamVR then binds
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the app to the wrong process ("Unable to init path manager:
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VRInitError_Init_Internal") and `xrCreateInstance` fails. The broker can't
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answer `/proc/self` for another process, so fixing this needs a change in
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Chromium's broker client or in the CL. The namespace sandbox stays on, but
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seccomp is off for every process, so use this profile for VR sites rather
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than everyday browsing.
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[`scripts/chromium-xr.sh`](../scripts/chromium-xr.sh):
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```sh
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BUILD_HOST=my-linux-box scripts/chromium-xr.sh install # your build host; scp, unpack to ~/chromium-xr
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scripts/chromium-xr.sh launch [URL] # its own VR panel, --enable-features=OpenXR
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scripts/chromium-xr.sh steam # adds "Chromium XR" to the Steam library
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scripts/chromium-xr.sh check # prints isSessionSupported('immersive-vr')
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```
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It runs natively, not as a Flatpak. `launch` opens it as its own panel on
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gamescope's X display, the same way as [`panel-on-frame.sh`](../scripts/panel-on-frame.sh) ([panels.md](panels.md)), so
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the Plasma desktop doesn't need to be open. It uses its own profile
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(`~/.config/chromium-xr`) and DevTools on loopback port 9223, so it doesn't
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collide with the Flatpak's 9222. When a page enters VR, Chrome asks
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**Allow VR?** in the browser panel; choose *Allow this time* or *Allow while
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visiting the site*.
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Both ways of starting it run
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[`frame/chromium-xr/launch.sh`](../frame/chromium-xr/launch.sh), copied to
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`~/Applications/ChromiumXR/launch.sh` on the Frame, which holds Chrome's flags.
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It sits outside `~/chromium-xr` so `install` doesn't delete it.
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**From the Steam library (verified 2026-09-26).** `steam` adds a non-Steam
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shortcut called "Chromium XR" (with the Flathub Chromium icon, if that's
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installed) through the Steam client's DevTools port, the same way as T3 Code
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([apks.md](apks.md)), without restarting Steam. It saves the app id in
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`~/Applications/ChromiumXR/shortcut-appid`, so rerunning it, even after you
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rename the shortcut in the library, doesn't add a second one. On this Frame
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the shortcut app id is 2240749789. Launching it from the library gives
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Chromium its own panel, `valve.steam.desktopgame.2240749789`, like any other
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app. A Steam launch doesn't open a DevTools port, so `check` needs `launch`.
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Chromium runs one browser per profile: while the Steam-launched one is open,
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`launch` opens its URL in that window, without DevTools, then prints
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`failed: ... exited` because no new window appeared. Close it first.
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**Seccomp is off.** The wrapper passes `--disable-seccomp-filter-sandbox`. With
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the XR seccomp policy on, SteamVR's client reads `/proc/self/status` through
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Chrome's file broker and gets the broker's pid. SteamVR then binds the app to
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the wrong process ("Unable to init path manager: VRInitError_Init_Internal")
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and `xrCreateInstance` fails. The broker can't answer `/proc/self` for another
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process, so fixing this needs a change in Chromium's broker client or in the
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CL. The namespace sandbox stays on, but seccomp is off for every process, so
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use this profile for VR sites rather than everyday browsing. DevTools on
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port 9223 has no authentication. It listens on loopback, but with the
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userspace Tailscale from [tailscale.md](tailscale.md) running, loopback ports
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are reachable from your tailnet. Close the browser when you're done.
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**Upstream (2026-09-27).** CL 8441736 (the XR sandbox) has merged into
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Chromium, still refusing `getsockopt`; CL 8132979 is still in review. Valve
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and the CLs' author are working on Steam Frame support
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([utzcoz/chromium-webxr-linux#5](https://github.com/utzcoz/chromium-webxr-linux/issues/5)).
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Both sandbox problems above, with the patch, are reported in
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[utzcoz/chromium-webxr-linux#7](https://github.com/utzcoz/chromium-webxr-linux/issues/7).
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**Verified 2026-09-26** (Frame BUILD_ID 20260922.6101926, SteamVR 2.17.10,
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this build):
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