Keep media playing through headset standby

Real-Frame testing (2026-09-29) found an unworn headset enters standby
within seconds; SetOverlayRaw then returns RequestFailed (23) and the
movie died. The player now drops frames during standby, keeps audio
and pacing, re-sends stills and the theatre surround after waking, and
only errors after five minutes without an accepted frame.

A Stop arriving while the player is already shutting down is ignored,
so a finished video stays 'ended' instead of 'error: Stopped'. The
status now reports the layout's real source (filename/metadata).

Docs record the end-to-end device matrix (API, web UI, CLI).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
saphidandClaude Opus 5.5 committed 2026-09-29 11:54:05 +10:00
1 parent e702adbd77
commit 094c12c6d8
5 files changed
+138 -11

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+54 -10
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@@ -33,6 +33,15 @@ SLOTS = {
}
class OverlayBusy(RuntimeError):
"""SetOverlayRaw's RequestFailed (23): SteamVR isn't taking frames, e.g. the
unworn headset is in standby (verified 2026-09-29). Transient, not fatal."""
# A screen that can't take a frame for this long is broken, not asleep.
BUSY_LIMIT = 300
class Overlay:
def __init__(self):
self.handles = []
@@ -53,6 +62,8 @@ class Overlay:
def call(self, name, *values):
slot, args = SLOTS[name]
rc = C.CFUNCTYPE(C.c_int, *args)(self.table[slot])(*values)
if rc == 23 and name == 'SetOverlayRaw':
raise OverlayBusy('SteamVR is not accepting frames (standby?)')
if rc:
raise RuntimeError('OpenVR %s failed: %s' % (name, rc))
@@ -135,6 +146,34 @@ def play(args):
photo = plan['kind'] == 'photo'
command = decoder_command(path, info, width, height, audio, photo)
vr, proc, frames, started = None, None, 0, time.monotonic()
dropped, busy_since, pending = 0, None, []
def show(handle, data, w, h):
"""Submit a frame; during standby drop it (video) or report False (stills retry)."""
nonlocal dropped, busy_since
try:
vr.pixels(handle, data, w, h)
except OverlayBusy:
dropped += 1
busy_since = busy_since or time.monotonic()
if time.monotonic() - busy_since > BUSY_LIMIT:
raise RuntimeError('SteamVR stopped accepting frames for %d s' % BUSY_LIMIT)
return False
busy_since = None
while pending: # e.g. the theatre surround, if it was sent during standby
item = pending.pop(0)
if not show(*item):
pending.insert(0, item)
break
return True
def hold(handle, data, w, h):
"""Keep a still (photo or splat) up until Stop, retrying through standby."""
shown = False
while True:
shown = shown or show(handle, data, w, h)
time.sleep(1)
# systemd sends SIGTERM to the whole unit, including ffmpeg. Python unwinds
# ownership; no unrelated Steam/SteamVR process or setting is touched.
def stop(signum, frame):
@@ -146,14 +185,13 @@ def play(args):
if args.theatre:
surround = vr.create('framecontrol.media.surround', 40, 4, order=0)
vr.call('SetOverlayAlpha', surround, .85)
vr.pixels(surround, b'\x00\x00\x00\xff', 1, 1)
if not show(surround, b'\x00\x00\x00\xff', 1, 1):
pending.append((surround, b'\x00\x00\x00\xff', 1, 1))
screen = vr.create('framecontrol.media.screen', 3 if args.theatre else 1.6, 2,
plan['layout'] != 'mono', aspect)
if splat:
vr.pixels(screen, data, width, height)
write_status(status, state='playing', file=path.name, frames=1, **plan)
while True:
time.sleep(1)
hold(screen, data, width, height)
proc = subprocess.Popen(command, stdout=subprocess.PIPE)
video_start = time.monotonic()
while True:
@@ -163,11 +201,14 @@ def play(args):
data, outw, outh = frame_media.stereo_pixels(data, width, height, plan['layout'])
if not photo:
time.sleep(max(0, video_start + frames/30 - time.monotonic()))
vr.pixels(screen, data, outw, outh)
if photo:
still = data, outw, outh
else:
show(screen, data, outw, outh)
frames += 1
if frames == 1 or frames % 30 == 0:
write_status(status, state='playing', file=path.name, frames=frames,
seconds=time.monotonic()-started, **plan)
dropped=dropped, seconds=time.monotonic()-started, **plan)
if not photo:
time.sleep(max(0, video_start + frames/30 - time.monotonic()))
rc = proc.wait(timeout=10)
@@ -176,12 +217,15 @@ def play(args):
if not frames:
raise RuntimeError('Decoder produced no frames')
if photo:
while True:
time.sleep(1)
write_status(status, state='ended', frames=frames, seconds=time.monotonic()-started)
hold(screen, *still)
write_status(status, state='ended', frames=frames, dropped=dropped,
seconds=time.monotonic()-started)
except InterruptedError:
write_status(status, state='stopped', frames=frames)
write_status(status, state='stopped', frames=frames, dropped=dropped)
finally:
# A Stop that lands during cleanup must not turn 'ended' into an error.
signal.signal(signal.SIGTERM, signal.SIG_IGN)
signal.signal(signal.SIGINT, signal.SIG_IGN)
if proc:
if proc.poll() is None:
proc.terminate()
+1 -1
View File
@@ -88,7 +88,7 @@ def run(body):
'--property=StandardOutput=append:'+str(RUNTIME/'player.log'),
'--property=StandardError=append:'+str(RUNTIME/'player.log'),
'python3', str(RUNTIME/'frame_media_player.py'), str(path),
'--layout', plan['layout'], '--status', str(STATUS)]
'--layout', body.get('layout', 'auto'), '--status', str(STATUS)]
if body.get('theatre'):
command.append('--theatre')
started = subprocess.run(command, capture_output=True, text=True, timeout=15)