mirror of
https://github.com/saphid/frame-control.git
synced 2026-10-06 05:02:50 +02:00
feat(ui): add family controls, casting and native notifications
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@@ -90,7 +90,11 @@ SSH, SFTP, Steam Link, remote desktop, volume, sleep, restart and shut down.
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</tr>
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</table>
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Nothing is installed on the Frame for any of this: the app uses what SteamOS
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The optional [Family and comfort](docs/family-comfort.md) card adds session
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limits, breaks, local alerts and one-click casting. A session copies a small
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Frame Control worker into your headset user account.
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For the other features, nothing is installed on the Frame: the app uses what SteamOS
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already ships (sideloading a game copies Valve's own devkit scripts to
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`~/devkit-utils`, as Valve's Devkit Client does). [How each feature works](docs/frame-control.md).
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+17
-2
@@ -1,7 +1,7 @@
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// Frame Control as a desktop app (macOS, Windows, Linux): starts ui/server.py on
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// a free loopback port and shows it in a native window. The server does all the
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// work over the `frame` SSH alias; this file only hosts it.
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const { app, BrowserWindow, Menu, clipboard, dialog, ipcMain, shell } = require("electron");
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const { app, BrowserWindow, Menu, Notification, clipboard, dialog, ipcMain, shell } = require("electron");
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const { execFile, spawn } = require("child_process");
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const { promisify } = require("util");
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const fs = require("fs");
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@@ -245,6 +245,21 @@ function fromUi(e) {
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ipcMain.handle("clipboard:read", (e) => fromUi(e) ? clipboard.readText() : "");
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ipcMain.handle("connection:setup", (e) => { if (fromUi(e)) setUpConnection(); });
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ipcMain.handle("comfort:notify", (e, message) => {
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if (!fromUi(e) || typeof message !== "string" || message.length > 500) throw new Error("Invalid notification");
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if (!Notification.isSupported()) throw new Error("System notifications are unavailable");
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return new Promise((resolve, reject) => {
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const notification = new Notification({title: "Frame Control", body: message});
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const timer = setTimeout(() => reject(new Error("Notification delivery was not confirmed. Check system notification settings.")), 5000);
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notification.once("show", () => { clearTimeout(timer); resolve(true); });
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notification.once("failed", (_event, error) => {
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clearTimeout(timer);
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reject(new Error("Notification delivery failed. Check system notification settings: " + error));
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});
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notification.show();
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});
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});
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// frame-control://install links from websites (docs/web-install.md). They can
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// arrive before the window or server exists (macOS open-url on a cold launch),
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// so they wait here until the page asks for them. The page checks the link with
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@@ -292,7 +307,7 @@ function createWindow() {
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title: "Frame Control", backgroundColor: BG, show: false,
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...(IS_MAC ? { titleBarStyle: "hiddenInset", trafficLightPosition: { x: 18, y: 26 } }
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: { icon: path.join(__dirname, "build", "icon.png") }),
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webPreferences: { contextIsolation: true, nodeIntegration: false, sandbox: true,
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webPreferences: { contextIsolation: true, nodeIntegration: false, sandbox: true, backgroundThrottling: false,
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preload: path.join(__dirname, "preload.js") },
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});
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win.once("ready-to-show", () => win.show());
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@@ -8,6 +8,7 @@
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const { contextBridge, ipcRenderer, webUtils } = require("electron");
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contextBridge.exposeInMainWorld("frameApp", {
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notify: (message, request) => ipcRenderer.invoke("comfort:notify", message, request),
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readClipboard: () => ipcRenderer.invoke("clipboard:read"),
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setUpConnection: () => ipcRenderer.invoke("connection:setup"),
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pathForFile: (file) => { try { return webUtils.getPathForFile(file) || ""; } catch { return ""; } },
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@@ -0,0 +1,109 @@
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# Family and comfort
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Frame Control's Home tab has a **Family and comfort** card, on desktop and
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on iPhone. No third-party notification or parental-control app is needed.
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This is Frame Control code using Python, Steam and SteamVR already on the Frame.
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## Sessions
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Set a limit of 1–240 minutes, optional break and check-in intervals, then
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**Start session**. Break and check-in intervals of 0 turn those reminders off.
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**Cancel session** cancels the timer and monitoring without changing the game.
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Cancel before starting a session with different settings.
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The Frame shows a one-minute warning, then opens Steam Home in its dashboard.
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**Games stay running**: save and pause before the limit. Some games pause when
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the dashboard opens; others do not. There is no kill, power-off, Steam restart,
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account restriction or parental lock. The wearer can return to the game.
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**Documented implementation:** the timer is a single, opt-in Python worker in
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the Frame user's account. Desktop and iPhone share its state. It keeps going
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when the companion disconnects, closes or is suspended. It exits after
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completion or cancellation (normally within five seconds); it is not a boot
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service. A Frame reboot invalidates the session. Suspend counts toward the
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limit, using Linux's boot-time clock. If a warning was delayed by suspend or a
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SteamVR failure, Home waits until at least a full minute after a successful
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warning. A failed Home transition remains active and retries, with an error
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shown in the companion. A stale worker is reported as unverified enforcement.
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## Alerts and breaks
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During a session:
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- **Low battery:** 15% or below while discharging. One alert until charging or
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recovery to 20%, so values around 15% do not produce repeated notifications.
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- **Overheating:** a thermal zone reaches its own kernel-reported hot/critical
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trip, or the battery reports `Overheat`. Missing sensors mean unknown, not
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safe. These are status alerts, not medical advice or an extra thermal governor.
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- **Check in:** an alert after the chosen number of active minutes.
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- **Breaks:** a SteamVR reminder and companion notification at the chosen interval.
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**Inferred:** SteamVR activity levels 1 and 2 are a useful proxy for use, not
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proof someone is wearing the headset. Inactive readings reset continuous use;
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missing readings add no time. Long gaps count at most 30 seconds. Breaks and
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check-ins are distinct from the elapsed-time session limit.
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Click **Enable / test notifications** on each companion. iOS asks for permission;
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macOS, Windows and Linux follow their notification settings. The page also shows
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recent events and errors. Keep Frame Control open and connected for companion
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alerts. **Phone alerts are local, not push notifications:** iOS suspension,
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force-quit or a lost SSH connection prevents live delivery. Old alerts are not
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replayed as a notification burst on reconnect. Headset warnings and the session
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limit continue without the phone. A physical iPhone's background delivery has
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not been verified and is not guaranteed.
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## Casting
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**Cast headset view** starts the existing headset Live view and requests full
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screen where supported. Show that screen to people in the room, or use the
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computer/phone's own screen mirroring. It creates no new stream transport,
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public URL or LAN server. iPhone uses the inline viewer if full screen is not
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available. The image includes private content visible to the wearer.
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## What is installed
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The shared authenticated `/api/comfort` endpoint copies three bundled Python
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files to `~/.cache/frame-control/comfort/<content-hash>/`. Session state and
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locks live in `~/.local/state/frame-control/comfort/`, with a private directory
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and 0600 state file. There is no network listener or system service. Cancel a
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session before removing these directories. The iPhone's normal server still
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exits on disconnect; the explicitly started comfort worker is the exception.
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## Verification
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**Verified 2026-09-28**, SteamOS 0.4.1, build `20260925.6191901`: shipped
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`/opt/steamvr/bin/linuxarm64/vrcmd --notify TEXT` reported success for a custom
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reminder. Steam's CDP `SteamUIStore.Navigate('/library/home')` and
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`SteamClient.OpenVR.VROverlay.ShowDashboard('valve.steam.gamepadui.main')`
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opened Home while the running app ID stayed unchanged. Prior page and dashboard
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visibility were restored. Kernel hot/critical trips and SteamVR activity were
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read from the real device. No temperature or battery fault was induced.
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**Verified locally:** deterministic fake-Frame tests cover late warnings,
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failed warnings/Home actions, cancellation, activity gaps, thresholds, duplicate
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suppression, reboot invalidation, shared session state and the exact Home
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JavaScript. `python3 -m unittest discover -s tests` runs them. The iOS Simulator
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build tests notification content and bounds. Physical iPhone delivery and
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wearer-perceived headset notification visibility remain unverified.
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**Verified end to end on the same Frame:** a two-minute session with no companion
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connection for 135 seconds emitted its warning, break and check-in, then opened
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Home. The running app ID was unchanged; the test restored the previous page and
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dashboard visibility and confirmed the worker exited. Casting through the Home
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shortcut decoded the existing headset stream at 30 fps.
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**Verified on the iOS 26.5 Simulator:** connected to the real Frame, approved the
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notification prompt, and saw the native Frame Control test banner. Seven iOS
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tests passed.
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Desktop and 390-pixel phone layouts had no horizontal overflow.
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On macOS the development Electron app's real notification attempt was denied
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(`UNErrorDomain` 1); the bridge now returns that failure instead of reporting
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success. Successful macOS/Windows/Linux notification display remains unverified.
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**Verified on the real Frame:** its naturally discharging 15% battery produced
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one low-battery event during a short session; the test then cancelled the
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session. Overheating alerts use fake sensor samples in tests: the shared
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headset was not deliberately overheated.
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Binary file not shown.
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After Width: | Height: | Size: 71 KiB |
+12
-1
@@ -25,7 +25,10 @@ as its transport too), so the desktop and phone share one code path. Android
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display settings use `podman exec` into each Lepton container instead of adb,
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which the Frame doesn't have.
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Nothing is left running on the Frame after the phone disconnects; the copied
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The app server stops after the phone disconnects. An explicitly started
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[comfort session](family-comfort.md) keeps its timer and headset reminders running
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until the session ends or is cancelled; phone notifications require the app to
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remain connected and running. The copied
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files stay in `~/.cache/frame-control` (delete it any time).
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## Pairing
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@@ -107,3 +110,11 @@ running), a real sleep/restart/shut down on the Frame, and a physical iPhone.
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Debug builds have Simulator test hooks (`FRAME_TEST_HOST`, `FRAME_TEST_PAGE`,
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`FRAME_TEST_JS`, and the tunnel URL in the app's Caches folder); release builds
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don't.
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## Family and comfort
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The shared Home card sets session limits, breaks and check-ins, and offers
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**Cast headset view**. **Enable / test notifications** requests iOS notification
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permission and sends a local test. These are local notifications, not APNs push;
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iOS background suspension can interrupt phone alerts. The headset timer still
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runs. See [the behavior and verification limits](family-comfort.md).
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@@ -148,3 +148,12 @@ For example, on 2026-09-27 the smoke test found that Steam's `create-shortcut`
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refuses ids with a hyphen (`missing/invalid arguments`), which the fake had
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accepted. The fake now refuses them the same way, and Frame Control makes ids
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Steam accepts.
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## Family and comfort
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`tests/test_comfort.py` uses an injected clock, fake headset sensor readings and
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actions, plus a Node fake of Steam's Home API. It covers warnings before Home,
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late/suspended sessions, cancellation, failed actions, duplicate alerts, reboot
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invalidation, per-zone thermal trips and shared on-headset state. The server
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guards reject invalid session settings before SSH. See
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[real-device evidence and limits](family-comfort.md#verification).
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@@ -17,6 +17,7 @@
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78427FC66780623F31E7501E /* FrameControlApp.swift in Sources */ = {isa = PBXBuildFile; fileRef = 93C8E0D7C3F4F628941B3D5A /* FrameControlApp.swift */; };
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84423CB45629465420180A64 /* Assets.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = 8F2CB550FC81C01E6BDD5A71 /* Assets.xcassets */; };
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9657F7BC23E3352E5AB30777 /* SetupView.swift in Sources */ = {isa = PBXBuildFile; fileRef = DB544223FC60A59CC3E8EF5F /* SetupView.swift */; };
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A0C5B00E257230A38DBD9E54 /* ComfortNotificationTests.swift in Sources */ = {isa = PBXBuildFile; fileRef = E81218B75FEEE47B8D8BAE20 /* ComfortNotificationTests.swift */; };
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A8C7AED25A6280682FCE45DC /* Citadel in Frameworks */ = {isa = PBXBuildFile; productRef = 6BA549B6CC0A0CB847126456 /* Citadel */; };
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DC043FB74BE2D23F3A5826BF /* FrameControlTests.swift in Sources */ = {isa = PBXBuildFile; fileRef = 1740B691F9C25E5FB6F9EFC3 /* FrameControlTests.swift */; };
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E6898C714A92D3979F73B6E1 /* FrameFinder.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2F288DF6636A417F0CA3A6CD /* FrameFinder.swift */; };
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@@ -48,6 +49,7 @@
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BF0FCA7117DA3ABA449B4EE0 /* InstallLink.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = InstallLink.swift; sourceTree = "<group>"; };
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D6C4E6C28315CA8729FCAAEA /* WebShell.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = WebShell.swift; sourceTree = "<group>"; };
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DB544223FC60A59CC3E8EF5F /* SetupView.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SetupView.swift; sourceTree = "<group>"; };
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E81218B75FEEE47B8D8BAE20 /* ComfortNotificationTests.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = ComfortNotificationTests.swift; sourceTree = "<group>"; };
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EDC7BA8014DBC302D08FD397 /* HeadsetServer.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = HeadsetServer.swift; sourceTree = "<group>"; };
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F3E2F5607DD877272483D64E /* FrameControl.app */ = {isa = PBXFileReference; includeInIndex = 0; lastKnownFileType = wrapper.application; path = FrameControl.app; sourceTree = BUILT_PRODUCTS_DIR; };
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/* End PBXFileReference section */
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@@ -107,6 +109,7 @@
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75A17B1C79C8C3C60FEABBA6 /* FrameControlTests */ = {
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isa = PBXGroup;
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children = (
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E81218B75FEEE47B8D8BAE20 /* ComfortNotificationTests.swift */,
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1740B691F9C25E5FB6F9EFC3 /* FrameControlTests.swift */,
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);
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path = FrameControlTests;
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@@ -274,6 +277,7 @@
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isa = PBXSourcesBuildPhase;
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buildActionMask = 2147483647;
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files = (
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A0C5B00E257230A38DBD9E54 /* ComfortNotificationTests.swift in Sources */,
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DC043FB74BE2D23F3A5826BF /* FrameControlTests.swift in Sources */,
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);
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runOnlyForDeploymentPostprocessing = 0;
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@@ -1,6 +1,7 @@
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import SwiftUI
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import UIKit
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import WebKit
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import UserNotifications
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/// The Frame Control page, served by the server on the headset, in a web view.
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/// window.frameApp (the same bridge the desktop app's preload.js provides) lets
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@@ -48,6 +49,7 @@ struct WebShell: UIViewRepresentable {
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let installCb = null;
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window.frameApp = {
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platform: "ios",
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notify: (message, request) => call("notify", { message, request }),
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readClipboard: () => call("readClipboard"),
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setUpConnection: () => call("setUpConnection"),
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open: (what) => call("open", what),
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@@ -58,13 +60,31 @@ struct WebShell: UIViewRepresentable {
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})();
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"""
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final class Coordinator: NSObject, WKScriptMessageHandlerWithReply, WKNavigationDelegate, WKUIDelegate {
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final class Coordinator: NSObject, WKScriptMessageHandlerWithReply, WKNavigationDelegate, WKUIDelegate, UNUserNotificationCenterDelegate {
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let model: AppModel
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weak var web: WKWebView?
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var loaded: URL?
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private var installReady = false
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init(model: AppModel) { self.model = model }
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init(model: AppModel) {
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self.model = model
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super.init()
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UNUserNotificationCenter.current().delegate = self
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}
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func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification,
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withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) {
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completionHandler([.banner, .sound, .list])
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}
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static func notificationContent(_ message: String) -> UNMutableNotificationContent? {
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guard !message.isEmpty, message.count <= 500 else { return nil }
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let content = UNMutableNotificationContent()
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content.title = "Frame Control"
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content.body = message
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content.sound = .default
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return content
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}
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// MARK: bridge
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@@ -76,6 +96,28 @@ struct WebShell: UIViewRepresentable {
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}
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let arg = body["arg"]
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switch name {
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case "notify":
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guard message.frameInfo.isMainFrame,
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message.frameInfo.securityOrigin.host == "127.0.0.1",
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let args = arg as? [String: Any], let text = args["message"] as? String,
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let content = Self.notificationContent(text) else {
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return replyHandler(nil, "Invalid notification")
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}
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let center = UNUserNotificationCenter.current()
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let send: (Bool, Error?) -> Void = { allowed, error in
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guard allowed else {
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return replyHandler(nil, error?.localizedDescription ?? "Notifications are off. Enable them in iOS Settings.")
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}
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let request = UNNotificationRequest(identifier: UUID().uuidString, content: content, trigger: nil)
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center.add(request) { error in replyHandler(error == nil, error?.localizedDescription) }
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}
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if args["request"] as? Bool == true {
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center.requestAuthorization(options: [.alert, .sound], completionHandler: send)
|
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} else {
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center.getNotificationSettings { settings in
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send(settings.authorizationStatus == .authorized || settings.authorizationStatus == .provisional, nil)
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}
|
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}
|
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case "readClipboard":
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replyHandler(UIPasteboard.general.string ?? "", nil)
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case "setUpConnection":
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@@ -0,0 +1,14 @@
|
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import XCTest
|
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import UserNotifications
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@testable import Frame_Control
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|
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final class ComfortNotificationTests: XCTestCase {
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func testNotificationContentAndBounds() {
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let content = WebShell.Coordinator.notificationContent("Time for a break")
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XCTAssertEqual(content?.title, "Frame Control")
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XCTAssertEqual(content?.body, "Time for a break")
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XCTAssertNotNil(content?.sound)
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XCTAssertNil(WebShell.Coordinator.notificationContent(""))
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XCTAssertNil(WebShell.Coordinator.notificationContent(String(repeating: "x", count: 501)))
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}
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||||
}
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+101
-1
@@ -318,7 +318,7 @@
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.disp .k2 { color: var(--muted); font-size: 11px; letter-spacing: 1px; text-transform: uppercase; margin: 12px 0 5px; }
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.disp .seg { flex-wrap: wrap; }
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.disp .seg button { padding: 0 10px; }
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.disp input[type=number] { width: 72px; background: rgba(0,0,0,.28); color: var(--text); border: 1px solid transparent;
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.disp input[type=number], #comfort input[type=number] { width: 72px; background: rgba(0,0,0,.28); color: var(--text); border: 1px solid transparent;
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border-radius: 3px; height: 32px; padding: 0 8px; font: inherit; font-size: 13px; }
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||||
/* Touch screens can't hover: keep the library's name and Play button showing. */
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||||
@media (hover: none) { .capsule .over { opacity: 1; } .capsule:hover { transform: none; } }
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||||
@@ -471,6 +471,34 @@
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||||
</section>
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||||
</div>
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||||
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||||
<section class="panel" id="comfort" style="margin:20px 0;padding:16px">
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||||
<div class="shelf-head"><h2>Family and comfort</h2><span class="spacer"></span>
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||||
<button class="action small" id="castBtn">Cast headset view</button>
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||||
</div>
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<p class="hint">Share this screen with people in the room. Casting shows everything the wearer sees, including private content.</p>
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||||
<form id="comfortForm">
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||||
<div class="row" style="flex-wrap:wrap;gap:12px">
|
||||
<label>Session limit (minutes) <input id="sessionMinutes" type="number" min="1" max="240" value="30" required style="width:75px"></label>
|
||||
<label>Break every <input id="breakMinutes" type="number" min="0" max="120" value="20" required style="width:75px"> minutes</label>
|
||||
<label>Check in after <input id="stillMinutes" type="number" min="0" max="240" value="30" required style="width:75px"> active minutes</label>
|
||||
</div>
|
||||
<div class="row" style="flex-wrap:wrap;margin:14px 0;gap:14px">
|
||||
<label><input id="batteryAlert" type="checkbox" checked> Low battery</label>
|
||||
<label><input id="heatAlert" type="checkbox" checked> Overheating</label>
|
||||
<button class="action small" id="sessionStart" type="submit">Start session</button>
|
||||
<button class="small" id="sessionCancel" type="button" disabled>Cancel session</button>
|
||||
<button class="small" id="testNotification" type="button">Enable / test notifications</button>
|
||||
</div>
|
||||
</form>
|
||||
<p id="comfortStatus" role="status">Checking session…</p>
|
||||
<p class="hint">A one-minute warning, then Steam Home. Games stay running: save and pause first. Keep this app open and connected for notifications.</p>
|
||||
<details class="hint"><summary>How sessions and alerts work</summary>
|
||||
<p>This is a reminder, not a parental lock. The timer continues on the Frame if you disconnect; a headset restart cancels it. Cancel before changing settings. Set break/check-in to 0 to turn them off.</p>
|
||||
<p>Alerts run during a session. iOS may suspend phone notifications in the background. Breaks and check-ins count SteamVR activity, not confirmed wear time.</p>
|
||||
</details>
|
||||
<div id="comfortEvents" class="hint" aria-live="polite"></div>
|
||||
</section>
|
||||
|
||||
<section id="shots">
|
||||
<div class="shelf-head"><h2>Screenshots</h2><span class="count" id="shotCount"></span><span class="spacer"></span>
|
||||
<button class="small" id="shotsRefresh">Refresh</button>
|
||||
@@ -897,6 +925,78 @@ function refresh() {
|
||||
return refreshing;
|
||||
}
|
||||
|
||||
// The Frame owns the clock. Poll independently of status and the selected tab.
|
||||
let comfortBusy = false, comfortSeen = new Set(), comfortSession = null;
|
||||
async function localNotification(message, request = false) {
|
||||
if (window.frameApp?.notify) return window.frameApp.notify(message, request);
|
||||
if (!("Notification" in window)) throw new Error("This browser has no notifications; use the Frame Control app.");
|
||||
const permission = request ? await Notification.requestPermission() : Notification.permission;
|
||||
if (permission !== "granted") throw new Error("Notifications are off. Enable them in system settings.");
|
||||
new Notification("Frame Control", {body: message});
|
||||
}
|
||||
function renderComfort(s) {
|
||||
$("sessionStart").disabled = !!s.active;
|
||||
for (const id of ["sessionMinutes", "breakMinutes", "stillMinutes", "batteryAlert", "heatAlert"])
|
||||
$(id).disabled = !!s.active;
|
||||
$("sessionCancel").disabled = !s.active;
|
||||
if (s.id !== comfortSession) {
|
||||
comfortSession = s.id;
|
||||
comfortSeen.clear();
|
||||
if (s.options) for (const [key, value] of Object.entries(s.options)) {
|
||||
const el = $(key === "minutes" ? "sessionMinutes" : key);
|
||||
if (el.type === "checkbox") el.checked = value; else el.value = value;
|
||||
}
|
||||
}
|
||||
$("comfortStatus").textContent = s.error || (s.active
|
||||
? `${Math.ceil(s.remaining / 60)} min until Steam Home · ${s.activity == null ? "activity unknown" : s.activity === 3 ? "headset in standby" : "monitoring"}`
|
||||
: "No session running.");
|
||||
if (s.active && s.unavailable?.length)
|
||||
$("comfortStatus").textContent += " · No readings: " + s.unavailable.join(", ");
|
||||
for (const e of s.events || []) {
|
||||
if (comfortSeen.has(e.id)) continue;
|
||||
comfortSeen.add(e.id);
|
||||
// Historical events remain visible but never produce a burst on reconnect.
|
||||
if (s.time - e.time >= 0 && s.time - e.time < 30 && !["started", "cancelled"].includes(e.kind)) {
|
||||
log(e.message); toast(e.message, e.kind === "error");
|
||||
localNotification(e.message).catch(err => { $("comfortStatus").textContent += " · " + err.message; });
|
||||
}
|
||||
}
|
||||
$("comfortEvents").textContent = (s.events || []).slice(-3).map(e => e.message).join(" · ");
|
||||
}
|
||||
async function pollComfort() {
|
||||
if (!comfortBusy) {
|
||||
comfortBusy = true;
|
||||
try { renderComfort(await api("/api/comfort", {action: "status"})); }
|
||||
catch (e) { $("comfortStatus").textContent = "Session status unavailable: " + e.message; }
|
||||
finally { comfortBusy = false; }
|
||||
}
|
||||
setTimeout(pollComfort, 5000);
|
||||
}
|
||||
$("comfortForm").onsubmit = async e => {
|
||||
e.preventDefault();
|
||||
const result = await act("Start session", () => api("/api/comfort", {
|
||||
action: "start", minutes: Number($("sessionMinutes").value), breakMinutes: Number($("breakMinutes").value),
|
||||
stillMinutes: Number($("stillMinutes").value), batteryAlert: $("batteryAlert").checked, heatAlert: $("heatAlert").checked,
|
||||
}), $("sessionStart"));
|
||||
if (result) renderComfort(result);
|
||||
};
|
||||
$("sessionCancel").onclick = async () => {
|
||||
const result = await act("Cancel session", () => api("/api/comfort", {action: "cancel"}), $("sessionCancel"));
|
||||
if (result) renderComfort(result);
|
||||
};
|
||||
$("testNotification").onclick = () => act("Test notification", async () => {
|
||||
await localNotification("Comfort notifications are enabled on this device.", true);
|
||||
return {message: "Test notification sent. Check your device's notification settings if it didn't appear."};
|
||||
});
|
||||
$("castBtn").onclick = () => {
|
||||
setView("headset");
|
||||
if (!live) toggleLive(true);
|
||||
$("viewer").scrollIntoView({behavior: "smooth", block: "center"});
|
||||
// Fullscreen is a direct user gesture; iPhone falls back to its inline viewer.
|
||||
$("viewer").requestFullscreen?.().catch(() => {});
|
||||
};
|
||||
pollComfort();
|
||||
|
||||
// ---- battery ----
|
||||
function battery(b, power) {
|
||||
const pct = b?.percent;
|
||||
|
||||
Reference in new issue
Block a user