Tests against a fake Frame, and a headset smoke test

tests/fakeframe: a container that stands in for the Frame (Arch Linux, or
Arch Linux ARM on arm64) with sshd, rsync, Valve's steamos-devkit-service
and hooks (vendored unmodified), a fake Steam client for the devkit pipe and
the DevTools port (the app's JavaScript runs in Node against stand-in
SteamClient/appStore objects), stubs for steam, wpctl, flatpak, podman,
Lepton and friends, battery and thermal files under /sys, and fault
switches (fakeframe-ctl): pairing mode, approve/deny/timeout, Steam not
running, headset asleep, sshd off, disk full, runtimes missing. A second
container is the computer running Frame Control.

tests/e2e: 29 tests driving the real ui/server.py, frame_connect.py and
frame_titles.py against it; skipped unless FRAME_E2E=1. scripts/e2e.sh
builds, runs and tears down; CI runs it on ubuntu-24.04-arm.

tests/smoke + scripts/frame-smoke.sh: the core cases against a real Frame,
recorded with its BUILD_ID, cleaning up after itself; --pair to pair a
throwaway key. docs/testing.md describes the layers.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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saphidandClaude Opus 5.5 committed 2026-09-27 17:40:09 +10:00
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# Testing
Frame Control is tested in three layers, from fast and fake to slow and real.
A fourth, a SteamOS VM, may come later ([issue #6](https://github.com/saphid/steam-frame/issues/6)).
| Layer | Runs | Needs | Covers |
|---|---|---|---|
| Unit tests (`tests/*.py`) | `python3 -m unittest discover -s tests` | Nothing | Parsing, validation, request guards; SSH and HTTP are mocked |
| Fake Frame (`tests/e2e`) | `scripts/e2e.sh` | Linux with Docker | The real server and scripts against a container that behaves like a Frame |
| Headset smoke test | `scripts/frame-smoke.sh` | A Frame on the `frame` alias | Install, launch and remove on the real device, recorded with its BUILD_ID |
## Unit tests
```sh
python3 -m unittest discover -s tests
```
About 120 tests, a few seconds, on Python 3.9 and newer. GitHub Actions runs
them on macOS, Windows and Linux. They don't pick up `tests/e2e`.
## The fake Frame
`tests/fakeframe/` builds a container that stands in for the headset, and a
second one for the computer Frame Control runs on. `scripts/e2e.sh` builds
both, starts them with `docker compose`, runs `tests/e2e` in the host
container and takes everything down, exiting with the tests' status:
```sh
scripts/e2e.sh # everything, about 2 minutes plus the first build
scripts/e2e.sh test_titles # one module
scripts/e2e.sh test_faults.Faults.test_disk_full # one test
FAKEFRAME_KEEP=1 scripts/e2e.sh # leave it running afterwards
```
It needs a Linux host with Docker and `docker compose`, and zsh. The images
are `fakeframe-frame` and `fakeframe-host`; the compose project, network and
volumes are `fakeframe-e2e*`. CI runs it on a native arm64 runner
(`ubuntu-24.04-arm`, the `e2e` job in `.github/workflows/checks.yml`).
The host container exists because OpenSSH reads `~/.ssh/config` from the
passwd home directory, not `$HOME`. There, `ssh frame` reaches the fake Frame
through the same `Host frame` block `ui/frame_connect.py` writes, the
repository is mounted read-only at `/repo`, and each test module starts the
real `ui/server.py` (Python 3.9) and talks to it over HTTP with the headers
its guards want.
### What's real and what's fake
| On the fake Frame | |
|---|---|
| Arch Linux (`archlinux:base`, or `menci/archlinuxarm:base` on arm64), user `steamos`, `/etc/os-release` with BUILD_ID 20260922.6101926 | Real OS, Frame's identity |
| `sshd` with key and password logins, `rsync`, `python3` | Real |
| Valve's steamos-devkit-service on port 32000 and its hooks, vendored unmodified in `tests/fakeframe/steamos-devkit-service` | Real; only its `dbus` import (for mDNS through systemd-resolved) is a stand-in that logs the registration |
| Valve's devkit-utils, copied over by Frame Control itself | Real |
| **fakesteam**: `~/.steam/steam.pid`, `steam.token` and the `steam.pipe` FIFO; answers `approve-ssh-key`, `create-shortcut`, `run-game`, `list-shortcuts` and `delete-shortcut` with the response files devkit-utils waits for; takes `steam://rungameid`, `install` and `store` URLs | Fake |
| DevTools on `127.0.0.1:8080` with a `SharedJSContext` target. The JavaScript Frame Control sends runs for real in Node against stand-in `SteamClient`, `appStore` and `downloadsStore` objects (`cef_shim.js`), so async functions, optional chaining and `Map`s behave as in Steam's CEF | The JS engine is real; the objects are fake |
| `steam`, `wpctl`, `flatpak`, `podman`, `nmcli`, `qdbus6`, `gamescopectl`, SteamOS's `steamos-enable-sshd` helper, and Lepton's launcher | Stubs that record their calls |
| Battery, charger and thermal zones under `/sys/class` | Files the supervisor writes. `/sys` is read-only in a container and Docker's AppArmor profile refuses writes under it, so each folder is a volume mounted twice: over `/sys/class/...` for `frame_status.py` to read, and under `/var/lib/fakeframe/sys` for the supervisor to write |
| `vrserver` and `plasmashell` | Renamed `sleep` processes, so the status page and the clipboard find them |
Every fake behaviour copied from the device has a comment citing the doc or
observation and the BUILD_ID it came from; anything not seen on a headset is
marked as a guess. The fake keeps its state in `/var/lib/fakeframe/state.json`
(shortcuts, devkit titles, compat tool mapping, launches, pairing requests,
Lepton instances, volume, Flatpaks, clipboard) and logs stub calls to
`calls.jsonl` beside it.
Native programs really run: a launched aarch64 title executes on an arm64
host, and an x86-64 one on x86-64 (the container shares the host's kernel).
Proton titles are recorded with the command Steam would run, not run.
### Fault switches
`fakeframe-ctl` works over SSH (`ssh frame fakeframe-ctl help`) and from the
host container (`FAKEFRAME_CTL=http://fakeframe:9999`), so a test can flip a
switch while SSH is down:
| Command | Effect |
|---|---|
| `pairing on\|off` | Steam's **Pair new host** screen open or not; off gives the device's 403 text |
| `answer approve\|deny\|timeout` | How the pairing prompt is answered |
| `steam on\|off` | Steam client running (pid file, pipe, DevTools) |
| `sleep on\|off` | Headset asleep: ports 22 and 32000 accept and never answer, so SSH times out |
| `sshd on\|off` | sshd stopped: new connections are refused, open ones stay |
| `devkit-service on\|off` | Port 32000 closed |
| `disk-full on\|off` | Fills the small (64 MB) filesystem on `~/devkit-game` |
| `runtime NAME installed\|missing` | Proton, the Steam Linux Runtimes, Lepton |
| `battery KEY=VALUE...` | e.g. `capacity=15 status=Discharging current_now=-900000` |
| `keys harness\|none`, `authorized-keys` | Set or read `~/.ssh/authorized_keys` |
| `reset`, `state`, `calls [TOOL]` | Start over; read the state and call log |
### What the fake can't show
- Rendering: the headset view, desktop capture content, live video, SteamVR,
gamescope and panels. The capture stub returns a placeholder PNG.
- Proton and FEX: whether a Windows or x86-64 program actually runs.
- Android: there's no Android in the Lepton stand-in, so no ADB, display
settings, probes or app crashes.
- The real Steam client's UI and anything it does that isn't modelled, and
mDNS discovery.
- `sudo` and the power buttons, Tailscale, and the Windows and macOS sides of
the app (the host container is Linux, so the `rsync` paths are tested and the
`scp` fallback isn't).
## Headset smoke test
```sh
scripts/frame-smoke.sh # needs `ssh frame` to work without a password
scripts/frame-smoke.sh --pair # also pairs a throwaway key: approve it in the headset
```
It checks `properties.json` and the status, then installs, launches and
removes three tiny titles built from bytes by `tests/smoke/tiny_programs.py`
(an ARM64 and an x86-64 static Linux program that sleep for five seconds, and
an x86-64 `.exe` that exits at once), keeping what Steam logged about each.
Everything it installs is removed again, also after a failure. Results go to
`tests/smoke/results/<time>-<BUILD_ID>.json` (not committed) with a summary on
screen; it exits 0 when every step passed, 1 if one failed, 2 if the headset
isn't reachable.
`--pair` asks the devkit service to pair a new RSA key, which needs someone
in the headset to open **Settings → Developer → Pair new host** and approve
it; the key is checked and then taken out of `authorized_keys` again.
## When the device disagrees with the fake
The fake is only as good as what's been seen on a headset. When the smoke
test (or anyone) finds the Frame doing something else:
1. Record what the device did, with the date and BUILD_ID, in the doc that
covers it (`docs/sideloading.md`, `docs/ssh.md` and so on).
2. Change the fake to match, with a comment citing that observation. The
behaviours are in `tests/fakeframe/rootfs/usr/local/lib/fakeframe/`
(`fakesteam.py` for Steam, `cef_shim.js` for DevTools, `init.py` for the
switches, the stubs in `rootfs/usr/local/bin`).
3. Run `scripts/e2e.sh`. If the app is wrong, the tests now fail the way the
device did; fix the app and add a unit test.
For example, on 2026-09-27 the smoke test found that Steam's `create-shortcut`
refuses ids with a hyphen (`missing/invalid arguments`), which the fake had
accepted. The fake now refuses them the same way, and Frame Control makes ids
Steam accepts.